================================================================
Title                   : Return to the Edge
Date                    : 07/07/2000 
Filename                : map-charonq2dm1.pk3(map-charonq2dm1.shader included outside of pk3 file in initial zip)
Author                  : Charon
Email Address           : charon@quakemail.com
Website			: http://www.crosswinds.net/~deathbug/
Description             : I was sick of seeing all the crappy revisions
			: of "The Edge"(q2dm1) from quake2. Most of them
			: were horrible bsp conversions of some sort
			: that turned out hideous and did the map no
			: justice at all. I decided it was time for someone
			: to sit down and spend time and actually hand
			: do the map for quake3. You will find no fancy
			: jumpads, no clear water, and no drastic layout
			: changes. You will also find upon entering the
			: level that it is definately not a clone of the
			: map. This map uses Quake3 textures and gives the
			: feel that "The Edge" has been rusted over and decaying.
			: I hopefully have done this map its justice.
                       
Additional Credits to   : id software

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- Play Information -

Players                 : Preferably 4-8 players though can accomadate as many as you like.
Bots                    : Yes. And they play very well. Try one on one.
Weapons                 : Rocket Launcher, Railgun, Plasma Gun(replaces hyperblaster), 
                        : Super Shotgun, Lightning Gun(replaces chaingun), Grenade Launcher

Unzip the the zip file map-charonq2dm1.zip into your quake3\baseq3 directory. Both the .pk3
and the .shader file included in the zip should be unzipped there. Make sure the .shader
file ends up in its appropriate directory(quake3\baseq3\scripts). Start quake3 and either
select it from your map list or press tilde to enter the console and type:
"/sv_pure 0"
press enter
"/map charonq2dm1"

- Construction -

Base                    : "The Edge"(q2dm1)
Editor(s) used          : Q3Radiant
Known Bugs              : A few certain graphical glitches due to the way q3 handles this
			: levels layout. You have to really look for them though. I tried
			: fixing them with various methods which unfortunately usually led
			: to worse glitches.
Build Time              : A couple of weeks.

Textures used           : Mostly Quake3 with a couple of customs to give it the rusted feel.

Compile machine         : P2/333 overclocked to 412 with 256megs RAM
q3map compile Time      : TOTAL - 192 minutes(11505 seconds) or anotherwords 3 hours and 12 minutes
			: BSP - 54 seconds
			: VIS - 8604 seconds
			: LIGHT - 2847 seconds
Brushes                 : 3188

- Other Info -
This map was originally created by id software for quake2. The author has re-created the
level using his own creativity to show how he interprets the map. id software has stated
that this type of re-creation is supported by them.

- Copyright / Permissions -
You not include or distribute this map in any sort of commercial product without 
permission from the author.  You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks
without permission from the author.