 Title                   : The Slimy Place
 Filename's              : q2dm7.bsp, q2dm7.aas and levelshot
 Author's                : id software - original author
                           That Bastard - Q3A Conversion
 Email Address           : that_bastard@hotmail.com
 Description             : An original Quake 2 Deathmatch level
 Release Date            : 3/2/2000
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Instructions:
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 1 ) Extract q2dm7.pk3 into your C:\Program Files\Quake III   Arena\baseq3 folder
 2 ) Start Quake3
 3 ) To play, enter console and type "map q2dm7" without the quotes


* Play Information *

 Settings                : Deathmatch
 Players                 : 8 in Free For All. Suitable for 1 vs. 1
 Bot Support             : Bots are fully supported

* Construction *

 Build Time      : 3 days
 Compile Time    : 25 minutes on my Dual P-2 350 with 256 megs of RAM                  :)
 Editor(s) used  : Win-BSPC, Q3Radiant and Q3Build
 Known Bugs      : Slime is broken up in several places due to                            Q3Radiant not having the feature "Brush Merge" in                      place. It will be in a later release so I have read.                    For this reason, I have included the .map file for                     anyone so inclined to repair this once the new                         version of Q3Radiant is released. I will NOT be                        fixing this in a later release, this is THE last map                    I am going to convert. After reading the stance that                    id has taken on map converting, I have decided to                      stop as they sicken me with their stormtrooper                         tactics with those who are not familiar with                           copyright law. Quake 3 might be the last game I ever                    buy from id as a result of this.

* Distribution *

Feel free to distribute this file in any form, as long as proper 
credit is given to id Software for making the original, I am credited with doing the conversion and this text file has not been edited in any way. 

For feedback or comments email me at: that_bastard@hotmail.com

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<<<<<<<<<<< WARNING !!! ID SOFTWARE FORBIDS MAP CONVERSIONS >>>>>>>>>>>
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Paul Jaquays stance on Map Converters ........

We (id) have taken the position that map converting programs should 
only be used if a map maker is converting his or her original map 
designs (created for another game engine) to the Quake 3 Arena Engine.

Any textures used to make the conversion should either be textures 
from an id PK3 file or conversions of the map author's own original 
textures or other textures that have been created for the purpose 
of free dissemination. Using textures ripped and converted from other 
id or non-id games violates the owners copyrights is not to be allowed.

Furthermore, the maps that id created for Quake 1 and Quake 2 are 
also our copyrighted property and are only to be distributed and used 
with the games for which they were created.

Respect should also be given to the original map authors. Like id, 
they own the copyright to their works. Any conversions made of maps by 
designers other than id should either by done by the map maker or with 
his or her permission.

The other issue regarding converted maps is that maps are designed to 
work with the physics of the game for which they were designed. As an 
example, I've run through a mechanical conversion of DM4 for classic 
Quake. Even though it was a 1 to 1 converion of the original, it sucked 
badly in Q3. All the proportions were off and the textures looked 
butt-ugly. By comparison another author had taken the same map and 
re-interpreted it for Q3A. The dimensions and design of the map were 
adjusted to work with the Quake 3 physics. The textures and level of 
geometric detail were brought up to Q3A speed. In the end, it was an 
good-looking original work that greatly reminded the player of the 
orginal classic.

At id, we strongly support that type of conversion.

Sorry if this came off like a lecture. Thanks for supporting our game 
on your pages.

Paul Jaquays
designer
id Software, inc.

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<<<<<<<<<<<<<<<< THAT BASTARD'S STANCE ON CONVERSIONS >>>>>>>>>>>>>>>>>
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Well, the question I have for id is this, "Why did you allow or put up with conversions for all these years without saying anything ?" The people who make these despicable conversions of the Doom or Quake series levels are really trying to pay tribute to the work that id has done over the years. They are not making a profit from these levels that sometimes take quite a long time to re-texture, fix sounds, lifts, portals, etc. They are not trying to say that they were the original makers of the level but actually say in the text files that are zipped with the bsp's that id was the original author. I would direct id to examine Section 107 under COPYRIGHT LAW OF THE UNITED STATES OF AMERICA regarding Fair Use:

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<<<<<<<<<<<< COPYRIGHT LAW OF THE UNITED STATES OF AMERICA >>>>>>>>>>>>
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 107. Limitations on exclusive rights: Fair Use

    Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as critism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is fair use the factors to be considered shall include-

    (1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
     
    (2) the nature of the copyrighted work;

    (3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and

    (4) the effect of the use upon the potential market value of the copyrighted work

The fact that a work is unpublished shall not itself bar a finding of fair use if such a finding is made upon consideration of all the above factors.
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Final Comment:
               Evidently, if no money is made from the remake or conversion, they really cant stop it. I dont think they have the time to waste on a few levels here and there when they would most likely lose in court anyway. Can't get blood out of a stone. The fact that they let converting go on for so long without doing anything about it would REALLY make them look bad in court. They wouldn't have a leg to stand on.