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"TrampoleenI" - For Quake III Arena (Deathmatch)
by Matt "Bung Fluff" Davis
Visit my site at http://www.home.inreach.com/bubbacho
My third attempt at building a map.
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Title:            TRAMPOLEEN
Filenames:        trampoleen.pk3, trampoleen.txt
Author:           Matt "Bung Fluff" Davis
Address:          bubbacho@inreach.com

Description:      An octagon of flying madness.  Purely a bounce pad map with no standing achitechture, only 
                         suspended items.  Deffinately a FFA map with 8-16 players.  Use the end pads to reach the
                         items up above and use your mouse to land on items on the floor.  Hint: when spawning, don't
                         move as you'll land directly on a railgun.  There are two sniping positions, I'll let you find them! 
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Additional Credits:

Thanks to:        Paul Jaquays for making an editor that even a moron could figure out.
                         The guys at Id for being the guys at Id.
                         Sudwerks for providing liquid sustenance for those late hours of mapping.
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Map Instructions:

                  Unzip trampoleen.pk3 into your Quake3/baseq3/directory.
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Information:

****Test Machine: PIII 500 196MB RAM TNT2 ULTRA
****Compiler    : DITTO

                In game Support - YES
                SP BOT support - YES
                Deathmatch     - YES
                New Textures   - None
                Items/Weapons  _ Shotgun, Railgun, Rocketlauncher, BFG, Flight, Quad, Megahealth, Bodyarmor.
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Construction:

                Base:          New level from scratch.
                Editor Used:   Q3Radiant 199/Q3Build/ArenaMaster/PakScape
                Known Bugs:    None

Total Compile Time:  2 Hours
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Copyright and Permissions:

You can use anything that you find of redeeming value that you want, just and long as you 
give me the credit for what ever you use it for.  That's it!

(c) Copyright 2000 Matt Davis














                   
                   
