Instructions:
-------------
1 ) Extract zfxq1dm1.pk3 into your Quake3/baseq3/ directory
2 ) Start Quake3
3 ) To play "The Place of Two Deaths" type "map zfxq1dm1"
	- Bots are good to go on this Map

Gameplay Specifics:
-------------------
Well I played the original Quake for hours and hours on end.
I ditched classes to play the game on-line, and I loved every
minute of it.

The one thing I think made the game so great was the level
designs, and this was probably one of my top 3 favorite map's.

All I did was take the original level,  re-textured EVERYTHING,
added weapons, health, armor ect... and spruced it up a bit.
Added a haste and invisibility, changed the lighting, added a few
cylinders, but overall it's the same map.


Information:
------------

Title                   : The Place of Two Deaths  
Filename                : q1dm1.pk3
Date			: Dec 19, 1999
Brushes			: 632
Entities		: 273
Author                  : ID
Converted and Edited by	: Stephen "ZFX" Zabawski
Email Address           : ZFX@aol.com
Additional Credits to   : Jon Eriksson for his tutorials on how to use  
			  Q3Radiant (I had only had Worldcraft experience before)
			  Thanks to id for putting out such a great game.

Construction:
-------------
Base                    : Converted Q1 map, Re-textured everything, addded
			  weapons and everything else that needed to be added
Editor(s) used          : Q3Radiant for Quake3 
Build time		: I have no idea, I dont keep track of these things
Compile time		: 23 mins,  1 min for bot compile
                       
* Copyright / Permissions *

Well i don't know the legality of converting and editing an ID map, 
but any copyright's regarding to ID should apply.

The only thing I ask is that I get some credit for spending the time
converting and re-editing the map, and that this file is included
if you distribute this map

Don't stick this map on any CD's or try to charge for it, you will
probably piss of ID more then me, since it is originally their map.

Thanks, hope you al enjoy the classic map, expect to see a few more
conversions, as well as some original maps

Stephen Zabawski
