Mega Man X: Zero Alpha 01
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the Zero model is by John {Ronin{Triad} Fisher, and he had nothing to do with the rest of the mod.
and ive had nothing to do with the model. i included his md3-zero.txt for you to read.
the zero sounds are taken directly from Mega Man X4. so... anyway..

make sure you use the control setup stuff to configure everything. 

when walljumping (it doesnt always work, because of curved surfaces) if you press duck and jump you'll
lurch forward.

4 weapons are enabled in this alpha:
Z-Saber (gauntlet)
Z-Buster
Crash Bombs
Homing Torpedo
the other unfinished weapons will be in alpha 02 after the models/sounds are done.
all ammo has been changed to different sizes of weapon energy. there are 3 sizes, but
you'll see multiple stuff loadign when it loads cuz theres so many in q3.
dashing works. use control setup for all of this.
weapon energy collecting works exactly like mega man x series games
if the weapon you're using, is maxed out (or is z-saber or z-buster) it tosses the energy
into your inventory, and the first weapon that can take energy gets it until its full.

theres probably other stuff im forgetting, its 3:15 am as i write this, so im ending it now.


-omega
Blackened Interactive
http://www.nofadz.com/blackened
#blacked on irc.gamesnet.net