|
Installation
If you're running Windows 95/98/NT/2000,
download the Win32 setup and run it. Follow the instructions, and make
sure you install it in your main Q3A directory (usually "c:\Program
Files\Quake III Arena").
If you downloaded the zip file,
simply extract it into your Q3A directory (with the "extract with
folders" option turned on).
Running Bloodbath Seven
If you downloaded and installed
the Win32 setup, double click on the "Bloodbath Seven" shortcut
on your desktop, or run it from the Start menu.
Otherwise, run Q3 with "+set
fs_game bb7 +set sv_pure 0" attached to the commandline, like this:
quake3.exe +set fs_game
bb7 +set sv_pure 0
HUD
Scoreboard
Players have the option of
viewing a mini-scoreboard on the HUD (showing, at maximum, the top 11
players and their scores). To turn on the mini-scoreboard, pull down the
console (usually with the "~" key) and type:
/bb_scoreboard 1

To turn off the
scoreboard, set bb_scoreboard to 0.
HUD
The BB7 HUD is
simple and to the point::

Health is displayed
in the lower left corner, followed by Armor, then ammunition for the current
weapon. Jumpjet fuel (explained in a moment) is measured by the yellow
bar. In team based gameplay, the line at the top of the HUD is your team
color; the default is blue.
Jumpjets
Every player has
jumpjets built into their armor, allowing them limited flight. By default,
jumpjets are bound to the "Control" buttons; this can be easly
changed from the UI. To use the jumpjets, hold down the appropriate button
and you'll float upwards. The player's armor can hold 100 units of 'jet
fuel maximum. The fuel regenerates at a rate of 5 per second. Jumpjets
use 10 units per second when used, and no fuel is regenerated during use.
Radar
Each player is
equipped with a miniature radar display, displaying the approximate location
of the other players nearby. Some walls are too thick for the radar to
work, and it's not always perfect.
Blood
for the Blood God
Blood for the
Blood God mode is simple: when a player has drawn enough blood (frags),
they are given a reward by the "blood god": a powerup, weapon,
health, or armor. There is also a small chance that the "blood god"
will infect them with Disease for a short period of time.
Set bb_bloodgod
to the number of frags a player has to get before being awarded, and set
it to 0 to turn it off (the default).
Map
Config Files
By default, BB7
will execute mapdefault.cfg and <mapname>.cfg every
time a map is loaded (i.e., if q3dm17 is loaded, mapdefault.cfg
and q3dm17.cfg will be executed). These files are standard Q3 scripts,
and allow you to (for example) change the fraglimit depending on the map,
gametype, etc. To turn this feature off, set bb_mapconfigs to 0.
"Realistic"
Damage (Locational Damage)
Shut off by default,
setting bb_realdamage to 1 will turn on locational damage. Players
will take varying amounts of damage depending on where they were hit:
- Head shots take 200% damage
- Face shots take 300% damage
- Throat/Neck shots take 120%
damage
- Shoulders take 110% damage
- Torso shots take normal
damage
- Arms take 80% damage
- Stomach shots take 110%
damage
- Groin shots take 150% damage
- Leg shots do 70% damage,
and slow down movement until healed
- Foot shots do 50% damage,
and slow down movement until healed
Resetting bb_realdamage
to 0 will turn on the normal Q3 damage system.
Funboxes

Funboxes are like the Backpack
in Quake 1: they contain all the ammunition a player was carrying, and
the weapon that they had in their hands when they were fragged. Players
drop them when they are fragger. Funboxes can be turned off by setting
bb_funbox to 0; setting it back to 1 turns funboxes back on (the
default).
|