Bloodbath Seven Readme - Beta One

Installation

If you're running Windows 95/98/NT/2000, download the Win32 setup and run it. Follow the instructions, and make sure you install it in your main Q3A directory (usually "c:\Program Files\Quake III Arena").

If you downloaded the zip file, simply extract it into your Q3A directory (with the "extract with folders" option turned on).

Running Bloodbath Seven

If you downloaded and installed the Win32 setup, double click on the "Bloodbath Seven" shortcut on your desktop, or run it from the Start menu.

Otherwise, run Q3 with "+set fs_game bb7 +set sv_pure 0" attached to the commandline, like this:

quake3.exe +set fs_game bb7 +set sv_pure 0

HUD Scoreboard

Players have the option of viewing a mini-scoreboard on the HUD (showing, at maximum, the top 11 players and their scores). To turn on the mini-scoreboard, pull down the console (usually with the "~" key) and type:

/bb_scoreboard 1

To turn off the scoreboard, set bb_scoreboard to 0.

HUD

The BB7 HUD is simple and to the point::

Health is displayed in the lower left corner, followed by Armor, then ammunition for the current weapon. Jumpjet fuel (explained in a moment) is measured by the yellow bar. In team based gameplay, the line at the top of the HUD is your team color; the default is blue.

Jumpjets

Every player has jumpjets built into their armor, allowing them limited flight. By default, jumpjets are bound to the "Control" buttons; this can be easly changed from the UI. To use the jumpjets, hold down the appropriate button and you'll float upwards. The player's armor can hold 100 units of 'jet fuel maximum. The fuel regenerates at a rate of 5 per second. Jumpjets use 10 units per second when used, and no fuel is regenerated during use.

Radar

Each player is equipped with a miniature radar display, displaying the approximate location of the other players nearby. Some walls are too thick for the radar to work, and it's not always perfect.

Blood for the Blood God

Blood for the Blood God mode is simple: when a player has drawn enough blood (frags), they are given a reward by the "blood god": a powerup, weapon, health, or armor. There is also a small chance that the "blood god" will infect them with Disease for a short period of time.

Set bb_bloodgod to the number of frags a player has to get before being awarded, and set it to 0 to turn it off (the default).

Map Config Files

By default, BB7 will execute mapdefault.cfg and <mapname>.cfg every time a map is loaded (i.e., if q3dm17 is loaded, mapdefault.cfg and q3dm17.cfg will be executed). These files are standard Q3 scripts, and allow you to (for example) change the fraglimit depending on the map, gametype, etc. To turn this feature off, set bb_mapconfigs to 0.

"Realistic" Damage (Locational Damage)

Shut off by default, setting bb_realdamage to 1 will turn on locational damage. Players will take varying amounts of damage depending on where they were hit:

  • Head shots take 200% damage
  • Face shots take 300% damage
  • Throat/Neck shots take 120% damage
  • Shoulders take 110% damage
  • Torso shots take normal damage
  • Arms take 80% damage
  • Stomach shots take 110% damage
  • Groin shots take 150% damage
  • Leg shots do 70% damage, and slow down movement until healed
  • Foot shots do 50% damage, and slow down movement until healed

Resetting bb_realdamage to 0 will turn on the normal Q3 damage system.

Funboxes

Funboxes are like the Backpack in Quake 1: they contain all the ammunition a player was carrying, and the weapon that they had in their hands when they were fragged. Players drop them when they are fragger. Funboxes can be turned off by setting bb_funbox to 0; setting it back to 1 turns funboxes back on (the default).