*Documention for Battle of the Sexes mod for Quake III Arena.
	Download websites: www.captured.com/bots
	Forum website: botsbbs.beafraid.com

*NOTE* 
Maximize this document to view format correctly.

*Introduction to the mod*
	Battle of the Sexes is a class based/team oriented/capture the flag mod for Quake III Arena. The blue team consists of females, the red team consists of males. Once you choose a team, you have 9 individual classes to chose from, each with their own role and abilites to help promote balance and teamwork. Each team has a flag and a capture pad. The objective of the game is to score as many points as possible to reach the score limit or have the higher score when the time limit is reached. 

*Upon entering the game*
	To find a Battle of the Sexes game in progress, the suggested tool would be Gamespy. You can download the software at www.gamespy.com. Refresh all Quake III Arena servers and look under the "Game" listing for and servers with "bots". Add these to your favorites folder to make finding a game easier next time. 
	As soon as you connect, youre in a limited spectator mode. By pushing ESC, you'll bring up the first menu. It will read like this:
	MEN
	WOMEN
	AUTOJOIN
	OBSERVER
You can either use your mouse to select or type in /team blue for females, and /team red for males. The autojoin command will automatically place you on the team with the least amount of people, and Observer will put you into the eyes of a random player in the game. Pushing your fire button will rotate your view to other players.
	After choosing a team, You'll be automatically asked to choose a class. The class menu will pop up as follows:
	BODYGUARD
	SNIPER
	SOLDIER
	BERZERKER
	INFILTRATOR
	KAMIKAZEE
	NURSE
This lists 7 of the 9 available classes. The remaining classes are the Captain and the Scientist. They are team-leading classes. The game should be played a few times before trying these classes. To select a class, select the class on the menu with your mouse or type in the name of the class in the console. Once youve done this, you'll spawn in your teams respawn room and you can start playing.

*Choosing a team*
	Upon entering a game, your first choice is which team you would like to fight for. One of the many ways BotS (Battle of the Sexes) is unique is in the fact that the teams are different. The female team (blue) is naturally faster and can jump higher than the males. They also have a higher health base. To compensate for lack of speed, male team (red) are harder to kill, can carry more ammo, and have a higher armor base. Men can also throw grenades farther than females.

*Choosing a class*
	After choosing a team, youre prompted to choose one of the classes. The classes are as follows:
	-Captain
	-Bodyguard
	-Sniper
	-Soldier
	-Berzerker
	-Infiltrator
	-Kamikazee
	-Nurse
	-Scientist
Once you choose a class, you can being playing!

*Scoring*
	Since Battle of the Sexes is a Capture the Flag based mod, personal points do not matter to the well-balance of the team. Your teams points are located on the bottom right hand side of your HUD, color coded. There are multiple ways to score for your team. The most common way is to capture the enemies flag. To do this, you need to grab the enemies flag (usually deep inside their base), and take it to your capture pad. Capture pads are usually located inside your base. They look like small circular pads with a blue or red glow, depending on the team they are for. To capture, simply walk over the pad while holding the flag. In some maps, there may be more than 1 capture pad per team, each which give more or less points, depending on the difficulty to reach them. Some maps have only 1 capture pad, usually located in the center of the map. This capture pad will flash from red to blue every few seconds. You can only capture on the pad when it is glowing the color of your team. Each capture will reward your team with 2 points to the team score, and 1 point to your personal score.
	Another way to score team points is to kill the enemies Captain. Since there can only be 1 Captain per team, one of the responsibilites he has is to stay alive. Each time the Captain is killed, the other team gets 1 team point, and the killer gets 1 personal point. If the Captain kills himself with his weapons, the other team will also be rewarded with a team point. If the Captain falls into a void, lava, or slime, no point is rewarded. The Captain can also use the /kill command to kill himself, though it will give a 10 second delay to avoid using this method to escape tight situations.
	A player will also score 1 personl point for grabbing the enemy flag, capturing the enemy flag, returning the enemy flag, killing an enemy near his flag (defending) or killing the enemy teams Captain. Personal points are seen by holding down the TAB button.

*The promoting process*
	If your team has a Captain, any team scoring will result in a promotion point as well. A flag capture will give 2 promotion points, a Captain kill will give 1. These promotion points are stored on a Promotion Key that the Captain can carry around with him. The Promotion Key looks like a skull, glowing the color of the team. With each promo point earned, the Captain can promote his teammates one by one to be stronger and have more abilites. 1 promotion point can level 1 person on his team to level 1. Once the player is level 1, he can be upgraded to level 2. 2 more promotion points are needed to promote the same player to level 2. Therefore, it takes 3 total promotion points to promote 1 player to level 2. The maximum level each player can aquire is level 4. On each level gained, that player gets a new or upgraded ability for his class. Promoting each player on your team to level 4 is a hard earned task, and needless to say, doesnt happen very often. Promotion points are needed to be distributed wisely.
	If the Captain is killed, he drops the key where he died. If an enemy Infiltrator "steals" the key, all promotion points kept on the key are lost, the Infiltrators team gets 1 promotion point and the Infiltrator automatically gains 1 level. An Infiltrator "steals" the key by running over it. If anyone else on the enemies team runs over the key, it is "destroyed". This causes the all promo points on the key to be lost, his team gets 1 promo point, he gains 1 level, and everyone on the other team loses 1 promotion level. Once the key is destroyed of stolen, it appears back on the Captain. Keeping the Captains key safe is a heavy priority in BotS. Each map has at least 1 Captain's room where only he can open the door. He can hide his key there, hide himself there, and use the safety of the room when its time to promote his team. If a Captains key falls into the void, it is there forever.
	At level 0,  your player starts with his basic abilites and very little health/armor/ammo. You have to pick up a pack and health bubble to fill them. When promoted to level 1, you automatically respawn with full health and armor, saving you the time of picking up armor and health before venturing out. This is uniform for all classes.

*The teching process*
	A proces unique to Q3 BotS, involves the class unique to Q3 BotS, the Scientist. All the Scientist has to do is kill someone and he is rewarded with a tech point. His tech points are kept on a "tech key" that he carries with him. The tech key looks like a "Klesk" head, glowing the color of the team. With each tech point on the key, the Scientist can upgrade a class on his team to a certain attribute. He can upgrade each class in these ways:
	WEAPON DAMAGE
	WEAPON FIRE RATE
	ADVANCED ARMOR
	GENETIC ENHANCEMENT - HEALTH
	GENETIC ENHANCEMENT - SPEED
	GENETIC ENHANCEMENT - JUMP
	GENETIC ENHANCEMENT - STRENGTH
	Unlike the Captain, the Scientist cannot start the upgrading process until he has been promoted to level 1. Once level 1, the Scientist can upgrade 1 class with 1 upgrade to level 1. Example: The Scientist is level 2 and has 4 tech points. He can upgrade Snipers with "weapon fire rate" to level 1, then to level 2. That will use 3 points, and every sniper on his team will get an increase in fire rate. Then he can use the remaining points to upgrade another class with a class1 upgrade, or save it to upgrade Snipers in fire rate to level 3, after he gets 2 more tech points. If the Scientist is killed, the tech key is dropped where the he dies. If an Infilitrator runs over the key, its "stolen", and all the tech points left on the key are lost. This also demotes the Scientist one level. If the key is "destroyed" by anyone on the opposite team, all the tech points left on the key are lost, the Scientist loses one level, and everyone on the team loses 1 tech in each upgrade they have. The key is destroyed by running over it also. Once the tech key is stolen or destroyed, its returned to the Scientist. Its important to keep the tech key hidden, as tech upgrades really enhance a team. Every map has at least 1 Scientist room where only he can open the door. This makes teching the team safer and gives the Scientist a place to hide the key while he is off fighting.

*Striping process*
	Once a team is promoted to high levels, it can be difficult for the losing team to catch up. To balance this, if you are killed by an enemy that is 2 levels or more below you, you are "striped" of one level, and the enemy that kills you gains one level. This can be a good thing for the losing team, and a very bad thing for the winning team. Unlike tech points, the promotion points needed to repromote that player do not come easy.

*Demoting process*
	For whatever reason, the Captain has the ability to "demote" a player. This will make the certain player lose 1 promotion level, and will return the correct amount of points back to the promotion key to use on someone else.

*Team commands*
	Below is a list of commands that every players has (every command is located in the menu by pushing ESC):
		dropflag		:drops the flag
		impeach		:votes to impeach your Captain. This takes 75% of your team to 								use this command, then the Captain will respawn as a Bodyguard.
		locatepromo	:this will tell you who your Captain is, and if he is carrying the 				
				promotion key
		locatetech		:this will tell you who your Scientist is, and if he carrying the tech key
		rejoin		:this will prompt you to reselect a team and a class
		changeclass	:	this will prompt you to reselect a class on the same team
		
*General commands*
	Below is a list of commands that every player has (every command is located in the menu  by pushing ESC):
		mapvote		:this will bring up a list of maps for you to vote on for the next map played
		kill		:kill yourself
		togalarm		:this will toggle the showing of alarm messages. By default alarm messages are on
		togscout		:this will toggle the showing of Captain scouting reports. By 	default scouting messages are on
		mute		:this will bring up a list of everyone playing, by selecting a person, you will no longer see them talk
		unmute		:this will unmute a muted player
		grentog		:this will toggle your grenades from regular hand grenades, to special grenades, if your class has them
		+gren		:throws a grenade
		+blink		:will close your eyes. The screen will go black and you cannot be blinded by flash grenades. The longer you hold it 				down, the longer you have your eyes shut
		flashlight		:this will turn on your flashlight to see better in dark places
		powerup		:this enables any powerup youve picked up (quad, regen, etc). You can carry one powerup at a time

*Radio commands*	
	Below is a list of commands used to play, deactive, and list team radio sounds. These sounds are played to your team only and there is a 3.5 second delay beore you can play another.
		radiotog		:deactivates and reactivates the radio. By default, the radio is on.
		radiolist		:shows a list of radio messages
		radio 1		:Plays the message: Attacking the Flag!
		radio 2		:Plays the message: The Captain is going to promote! Cover the flag!
		radio 3 		:Plays the message: Damn!
		radio 4 		:Plays the message: Watch out for a disguised Infiltrator!
		radio 5		:Plays the message: Enemy has our flag!
		radio 6		:Plays the message: Need backup at the flag!
		radio 7		:Plays the message: Incoming!
		radio 8		:Plays the message: The key is under attack!
		radio 9		:Plays the message: Medic!
		radio 10		:Plays the message: Requesting next level promotion.
		radio 11		:Plays the message: Roger!
		

*Classes*
	Below is a list of each class, what they carry, what abilities they have and gain upon each level, and what they contribute to the team:

	*Captain*
		-Primary Weapon: 	BFG
		-Secondary Weapon: 	Stinger
		-Hook: 		No
		-Grenades: 		Hand grenades, proximity grenades
		-Level 0 Abilities:	-Proximity grenades. When thrown, they will stick to any wall until an enemy runs by them and then they will explode 				like a normal grenade. Your team will also explode proxies if they touch them, but they will take no damage.
				-A tracker. This will show a list of enemies nearby, their name, their class, their health, and their distance from 				you in Quake units. A tracker costs 1 cell to use
				-The ability to promote and demote his players (see The promoting process above)
				-The ability to fire his teams Scientist
				-The ability to Warcry. This will give a Haste, 50% weapon damage increase, and 25% damage reduction to anyone 				on the Captain's team within a certain radius. The radius and duration of the Warcry is larger at each level. You cannot 				Warcry near your flag. You gow purple when you have been Warcried. The Captain is not affected by it.
				-The ability to send a list to his team of the number of classes on each team
				-The ability to send out an alert to his teammates if an enemy trips an alarm
				-There is only 1 Captain per team
		-Level 1 Abilities: 	-Spawn with full health/armor.
				-The BFG now has tendrils that shoot from the plasma of the BFG to nearby enemies. Tendrils will track and uncloak 				enemy snipers. Tendrils do 2 points of damage.
		-Level 2 Abilites: 	-Nothing as of yet, soon to be added.
		-Level 3 Abilities:  	-Nothing as of yet, soon to be added.
		-Level 4 Abilities:	-Split BFG: once activated, the Captain's BFG shoots 3 shots at one time.
				-Can use personal teleporters

		-Commands:	tracker		:activates the tracker
				promote		:bring up a list of teammates to promote
				demote		:brings up a list of teammates to demote
				droppromote	:drops the promotion key
				firesci		:fires his teams Scientist. The Scientist will respawn as a Bodyguard	
				scoutall		:will send a list of how many of each class there is on each team to his teammates	
				sendalarm		:will send an alert to his teammates if an enemy trips an alarm	
				warcry		:does the warcry	
				split		:splits the BFG into 3 shots
				split1		:changes the layout of the splited BFG								split2		:changes the layout of the splited BFG
				split3		:changes the layout of the splited BFG

	
	
	*Bodyguard*
		-Primary Weapon: 	Shotgun
		-Secondary Weapon: 	Stinger
		-Hook: 		Yes
		-Grenades: 		Hand grenades, proximity grenades
		-Level 0 Abilities: 	-Proximity grenades. When thrown, they will stick to any wall until an enemy runs by them and then they will explode 				like a normal grenade. Your team will also explode proxies if they touch them, but they will take no damage.
				-A laser. A Bodyguards main weapon of defense. He can turn it on of off when he wishes, but it must cool 					down for a period of time after its used. If left on for 30 seconds, it will destruct. A laser instatly kills an enemy 				and is color-coded to your team. A laser will not turn on if you are out of a certain range. A laser costs 50 cells to 				use and has a 2.5 second delay when setting it up. The Bodyguard cannot move during this 2.5 second delay, but can 				turn the laser on or off and throw proximity grenades.
		-Level 1 Abilites: 	-Spawn with full health/armor. 
				-Can turn on a decoy flag which will make him look like he is carrying the flag to confuse enemies. This lasts for 				a short time.
				-Can turn on protect mode, which enables him to take all the damage done to a Captain, as long as the Captain is 				within a reasonanble distance
		-Level 2 Abilites:	-Gets to use another laser. Can now have 2 up at one time
				-Gets a larger radius to protect
		-Level 3 Abilites:	-The lasers now bounce off of one wall. This makes a total of 4 lasers, yet slightly limited as to where the last 2 				can be. He can also angle the reflection by standing at the point of reflection when the laser is off, looking in the 				direction he would like it to reflect, and using the anlge command. When the laser is turned on it will send the 				reflection in that angle.
		-Level 4 Abilites:	-Now has a pulse ability for his laser. When pulse is turned on, it enables his lasers to flash on and off without fear of 				overheating and destrucing in 30 seconds. If you get out of the lasers range, it will destruct.

		-Commands:	laser		:will place a laser on a wall
				lasertog		:this will turn a laser on and off
				laserkill		:this will kill explode your laser
				decoy		:this will enable you to look like you are carrying the enemy flag
				protect		:this will enable protect mode
				pulse		:this will turn on laser pulse mode
				angle		:this will angle to reflection wherever desired

	*Sniper*
		-Primary Weapon: 	Railgun
		-Secondary Weapon: 	Stinger
		-Hook: 		Yes
		-Grenades: 		Hand grenades
		-Level 0 Abilities: 	-A sniper can cloak. Once as he is still next to a wall for a certain amount of time, he will turn completely invisible 				to the other team, and will be seen as if he was using the invisible powerup to his own team. His rails are still         				visible, and he will become visible once he moves or gets hurt. The amount of time you need to stand still before 				you cloak varies with each level. Cloaking also adds to the damage of your rail shots
				-Snipers can set 3 alarms. After naming the alarms, when an enemy trips the alarm, the name of the alarm, the player 				and the class of the player are shown on your screen and your captains screen. To send the alarm to 					your entire team, you must use the sendalarm command.
				-Can put a sight for your railgun. This will make a team color-coded dot appear where you will shoot. It also adds 				significantly to your rails damage.
				-A tracker. This will show a list of enemies nearby, their name, their class, their health, and their distance from 				you in Quake units. A tracker costs 1 cell to use
				-4 flares. These will lighten up an area and uncloak any cloaked Snipers in that area. These cost 20 cells each
				-Snipers are the only class in BotS that can use the +zoom command to zoom in
		-Level 1 Abilities:	-Spawn with full health/armor. 
				-Lower time needed to be still to cloak
		-Level 2 Abilites:	-Nothing as of yet, soon to be added.
		-Level 3 Abilites:	-Snipers rails become invisible at level 3. The muzzle flash is still shown, the sight is still shown, and the sound 				is still heard					
		-Level 4 Abilites:	-Can now cloakwalk. When youre cloaked, turn this on and you can walk (very slowly) around cloaked. Helps in 				getting to that perfect sniping spot

		-Commands:	alarm		:sets an alarm on a wall
				alarm1 <name>	:names your first alarm
				alarm2 <name>	:names your 2nd alarm
				alarm3 <name>	 :names your 3rd alarm
				sendalarm		:sends an alarm to your teammates when an enemy trips it
				alarmkill		:destroys your alarms
				sight		:turns on the railgun sight
				tracker		:activates the tracker
				flare		:shoots a flare
				cloakwalk		:turns on cloakwalk
					
	*Soldier*
		-Primary Weapon: 	Rocket Launcher
		-Secondary Weapon: 	Stinger
		-Hook: 		No
		-Grenades: 		Hand grenades
		-Level 0 Abilites: 	-Nothing as of yet, soon to be added.
		-Level 1 Abilites: 	-Spawn with full health/armor. 
				-Conquer mode. When conquer mode is activated, the soldier can step on the enemy teams pad and conquer it. 				This will keep the other team from capturing until they either kill the soldier, or the soldier breaks conquer. 					Conquer is broken by leaving a certain radius around the capture pad. The conquer radius gets larger each level.
		-Level 2 Abilites:	-The tag cannon. When activated, the rocket launcher will shoot a plasma shot. If this plasma shot connects 					with a player (your team, or enemies), it sends out 4 rockets that home in on the player. They only do damage 				to your enemy, but you can still tag your teammates.
				-Larger Conquer radius.
		-Level 3 Abilites:	-Split rockets. When activated, the rocket launcher will shoot out 3 rockets at a time instead of 1. This will also 				take 3 rocket ammo per shot.
				-Larger Conquer radius.
				-Immune to splash damage
		-Level 4 Abilites:	-Guided rockets. When acivated, as soon as the rocket launcher is shot, it follows your mouse. If the soldier 				shoots and looks to the right, the rocket will rapidly turn to the right. This enables around-the-corner shots. The 				guided rockets do more damage than regular rockets.				
				-Larger Conquer radius.
		
		-Commands:	conquer		:enables conquer mode
				tag		:enables tag cannon
				split		:enables split rockets
				split1		:changes the layout of the splited rockets
				split2		:changes the layout of the splited rockets
				split3		:changes the layout of the splited rockets
				guide		:enables guided rockets 

	*Berzerker*
		-Primary Weapon: 	Super Gauntlet
		-Secondary Weapon: 	None
		-Hook: 		No
		-Grenades: 		Hand grenades
		-Level 0 Abilites:	-The ability to Charge. When the berzerker charges, he gets a short haste to catch up with his faster enemies 				and pummel them. Charge takes a while to refresh, depending on your level. How long the charge lasts also 					depends on your level. You cannot charge with the flag.
				-Berzerkers can carry teammates with a hook. The teammate must hook to the Berzerker, and the Berzerker 				will take all damage while being shot at. There is no limit to how many teammates can hook on. You cannot cloak 				to a Berzerker. The "repel" command will release everyone hooked on.
				-Rage. Once you get below 100 health, you can rage. What this does is makes you invincible, but your health 				rapidly counts down until you die. You will glow green when youre invincible. You cannot rage while holding the 				flag.
				-Every 90 seconds, the berzerker drops all his armor and gets an auto quad.
		-Level 1 Abilites:	-Spawn with full health/armor
				-Added health and armor
				-Longer charge, lesser refresh time
		-Level 2 Abilites:	-Added health and armor
				-Longer charge, lesser refresh time
				-Ability to disable and re-enable the autoquad feature
		-Level 3 Abilites:	-Added health and armor
				-Longer charge, lesser refresh time
		-Level 4 Abilites:	-Added health and armor
				-Longer charge, lesser refresh time
	
		-Commands:	charge		:charges
				repel		:lets go of any people hooked onto you
				togquad		:toggles the autoquad feature
				rage		:sends the berzerker into an invincible rage
					

	*Infiltrator*
		-Primary Weapon:	Plasma Gun
		-Secondary Weapon:	Stinger
		-Hook:		Yes
		-Grenades:		Hand grenades, decoy grenades
		-Level 0 Abilities:	-Decoy grenades. When thrown, they look like weapons left from a dead player. If the enemy runs over 1, it will 				explode like a normal grenade.
				-The Infiltrator can steal ammo packs. The higher the level of the infiltrator, the longer the packs stay stolen
		-Level 1 Abilities:	-Spawn with full health/armor
				-Can disguise as any class on your own team. You will still hold a plasma gun, hook, or stinger. Weapons will not 				be disguised. You will become undisgused when the time runs out, or you shoot your Plasma Gun or Stinger. 				Disguising takes 25 cells.			
		-Level 2 Abilites:	-Can disguise as class on the other team. Your skin and model will change to the appropriate sex/class, but your 				weapons will not change. Your hook color will not disguise. You will become undisgused when the timer runs out or 				you shoot your Plasma Gun or Stinger. Disguising takes 25 cells. 
		-Level 3 Abilites:	-Infiltrators can now open enemy respawn room doors and buttons. This is good for stealing the enemy ammo 				packs and finding the enemy Captain if he/she is hiding.
		-Level 4 Abilites:	-Can now open enemy Captain and Scientist doors. This is when the Infiltrator turns into a promotion key/tech 				key hunter instead of a flag capturer.
				-Will no longer become undisgused when you shoot a weapon.

		-Commands:	steal			:steals ammo packs
				team_disguise		:disguises as someone on your team
				enemy_disguise		:disguises as someone on the opposite team
					
	*Kamikazee*	
		-Primary Weapon:	Grenade launcher
		-Secondary Weapon:	Stinger
		-Hook:		Yes
		-Grenades:		Hand grenades
		-Level 0 Abilities:	-Kami can suicide on enemies. The Kami will blow himself up, and hurt/kill his enemy in the process. 					Damage and radius of the suicide increase on each level.
				-Detmode. By selecting the Grenade launcher twice, it will go into detmode and shoot detpipes that blow up 				when commanded. At level 0, you get 4 pipes. At level 1, 5 pipes, level 2, 6 pipes, level 3, 7 pipes, level 4, 8 pipes.
				-If enabled, the Kami can rewire proximity grenades to his team. This takes a few seconds. The Kami can also 				disable an enemy or a team nuke by walking over it with autorewire on.
		-Level 1 Abilities:	-Spawn with full health/armor
				-Larger suicide damage and radius
		-Level 2 Abilities:	-Larger suicide damage and radius
				-Longrange mode for the grenade launcher, this will send any grenades from the grenade launcher up to 3 times as 				far.
				-Cluster mode. When activated, the grenade launcher will shoot 1 grenade which will quickly explode into 4 				more. These grenades hurt your own teammates, so use them wisely.
		-Level 3 Abilities:	-Sticky grenades. When activated, your grenades/detpipes/clusters will stick to any wall until they explode.
				-Larger suicide damage and radius
				-Nuke. To throw a nuke, enable nuke and throw a hand grenade. The nuke will be a grenade ammo box and will 				give an alarm that can be heard near the nuke. After a few seconds, it will explode in a rather impressive 					nuclear explosion and anyone within its large radius will die immediantly. A nuke can kill your teammates also. 				Using a nuke will cost you all of your grenades and the power of the blast will be determined on how many 					grenades are used.
		-Level 4 Abilites:	-Detnuke. Exactly how it sounds. After throwing a nuke, instead of waiting for it to explode, you can detonate it at 				will.
				-The Kami will automatically rewire proximity grenades at level 4 without having to turn on the option.
				-Larger suicide damage and radius

		-Commands:	autorewire		:enables proxie grenade rewire mode
				detmode		:enables detpipe mode for the grenade launcher. This can also be done by selecting the 						grenade launcher twice.
				suicide			:suicides
				dettrap1		:explodes the first 4 detpipes available at level 0
				dettrap2		:explodes the last 4 detpipes available from level 1 through 4
				cluster		:enables cluster mode for the grenade launcher
				longrange		:enables longrange mode for the grenade launcher
				stickmode		:enables sticky mode for the grenade launcher
				nuke		:enables the nuke
				detnuke		:will detonate the nuke at will
					
	*Nurse*
		-Primary Weapon:	Machine Gun
		-Secondary Weapon:	Stinger
		-Hook:		Yes
		-Grenades:		Hand grenades, Flash grenades
		-Level 0 Abilities:	-Flash grenades. These will temporarilly blind an enemy with a flash of light. The +blink command will shield your 				eyes from being blinded. Water, slime, or lava will nulify flash effects.
				-Natural regeneration. His health regenerates automatically.
				-Poison. When activated, the Nurses Stinger will shoot poison blasts that will hurt an enemy and disrupt their vision. It 				will also poison healths if you run over them. Your team cannot use them, and if the enemy uses them it will disrupt their 				vision and subtract health instead of healing them. If poison if turned off, a Nurse will unpoison the health. Poison blasts 				cost 1 cell, poisoning and unpoisoning health costs 25 cells.
				-The Nurses hook will heal teammates if shot by it.
				-A Nurses auto-id will show their health along with the name and level
		-Level 1 Abilities:	-Spawn with full health/armor
				-Heal radius. When turned on, the Nurse and his teammates nearby will be healed to full health. There is a 					graphic that will show you if the Nurse has this turned on 
				-Higher radius on flash grenades
				-At level 1 the Nurse gains the ability to Create. He can create small healths and large healths. Creating costs cells
		-Level 2 Abilities:	-Higher radius on flash grenades.
				-Added ability to create mega healths
		-Level 3 Abilities:	-The ability to remote heal anyone on his team. If the Nurse does this, he will get a list of everyone on his team 				and their health. By selecting one of them, he will remotely heal them to full. This costs cells.
				-Higher radius on flash grenades
				-Added ability to create medikits	
		-Level 4 Abilities:	-Higher radius on flash grenades.
				-Added ability to create regeneration powerups

		-Commands:	poison		:activates poison
				healradius		:activates heal radius
				create		:brings up the create menu
				heal		:uses the remote heal		


	*Scientist*
		-Primary Weapon:	Lightning Gun
		-Secondary Weapon:	Stinger
		-Hook:		Yes
		-Grenades:		Hand grenades, temporal distortion grenades (level 1)
		-Level 0 Abilities:	-The Scientists hook will restock a teammates armor
				-A tracker. This will show a list of enemies nearby, their name, their class, their health, and their distance from 				you in Quake units. A tracker costs 1 cell to use
		-Level 1 Abilities:	-Ability to throw temporal grenades. These grenades will instantly teleport the enemy to their respawn room. At 				level 1 they have a very low radius
				-Ability to upgrade teammates to level 1 techs (see The teching process above)
				-Ability to create ammo for his teammates. This costs cells
		-Level 2 Abilities:	-Larger radius on temporal grenades
				-Ability to upgrade teammates to level 2 techs
				-Can now create powerups such as quads and battle suits
		-Level 3 Abilities:	-Ability to upgrade teammates to level 3 techs
		-Level 4 Abilities:	-Ability to upgrade teammates to level 4 techs
				-Can create personal teleporters that only the Captain can use

		-Commands:	genresearch		:brings up the General Research menu to tech upgrade teammates
				create			:brings up the create menu
				tracker			:enables tracker


*Servers*
	As of right now, BotS has 2 servers run graciously by {{Hellfire}}.
		{{SK4}}:	209.83.78.244:27964 (sk4.beafraid.com:27964)
		{{SK5}}:	209.83.78.245:27965 (sk5.beafraid.com:27965)
