Title           : Custom Q3
Version         : 1.04
Date            : October 9, 2001
Author          : Matt 'd12-Matt' McChesney
Email           : mtm07@hotmail.com
Download        : http://www.nofadz.com/cq3/
                  http://scorpius.spaceports.com/~cq3/


Description
===========
A Quake III Arena modification that lets you customize various aspects of the
game.


Installation
============
If the zip file contains a CQ3 folder, extract to your main Q3 folder.
Otherwise extract to Quake3\CQ3.


Usage
=====
For a list of game variables, type /gv_list in the console. I will make a user
interface for these later.

You can get a list of all the client variables by typing /cv_list. These 
variables customize your player model, sound, color, fov, crosshair, and some
other stuff.

In addition to the game variables and client variables, there are a few 
console commands in CQ3. The list can be viewed by typing /commands in the
console.

The included maps are named q1dm1-q1dm6 and q2dm1-q2dm8. To load any of the
configuration files, type /exec <filename> in the console.

For example, to play q1-style deathmatch:
/map q1dm6
/exec q1.cfg
/map_restart 0

You have to have admin privileges to do this though. If you aren't running a 
listen server, you have to type /elect (which will call a vote). If you're
connected to a dedicated server, use /acmd map_restart 0 instead of
/map_restart 0. You should be able to do everything you need in this mod 
without using the /rcon command. 


Credits
=======
The q1 maps (renamed and slightly modified) were made by PingSlave:
    <christianice@yahoo.com>
The q2 maps were converted using MASTABA's converter:
    <http://personal.bellsouth.net/lig/d/f/dfrey/>
The alternate grenade model is from Pro Mode:
    <http://www.promode.org/>
The super nailgun projectile model came from Classic Quake Arena:
    <http://www.planetquake.com/milk/classic>
All the Doom, Quake, and Quake 2 sounds came directly from those games and 
were converted to 16bit mono 22khz format. They are all copyright id Software:
    <http://www.idsoftware.com>
Strider did demoplayer stuff and helped fix a lot of bugs:
    <akivlin@lineone.net>
d12-Stonepony created the super nailgun graphics:
    <stonepony@hotmail.com>


Thanks
======
Valiance, d12-Stonepony, Blow, and everyone else who helped me with testing,
finding bugs and suggestions, thank you!
