


================================================================================
Crusade Developmental Version 0.02 for Quake3 Arena 
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INSTALLATION

	Unzip crusade002.zip to the quake3 arena directory maintaining directories.
	After doing so you should have a crusade directory in quake3.  
	Assuming quake3 was	installed to "quake3" you would have the following 
	files installed:

    		quake3 ---+
	          	  |
			  +--- baseq3
			  |
			  +--- crusade ---+
			                  |
	                       	          +- android002.pk3
	                                  +- mage002.pk3
	                                  +- menu002.pk3
	                                  +- README.txt
	                                  +- models002.pk3
	                                  +- scripts002.pk3
	                                  +- vm002.pk3
	                                  +- description.txt

RUNNING

	Single Player(no bot support yet) or Listen Server:
	Run quake 3 like you normally would. From the mods menu select
	Crusade v0.02 Developmental
	
	To play online, just start quake3, and connect to a crusade server.
	It will automatically load up Crusade if it is installed corectly.

	There is a server up at crusade.stanford.edu 

	Example: quake3 +connect <SERVER ADDRESS>

	Or in the quake3 console: /connect <SERVER ADDRESS>

DEDICATED SERVER

	Modify any of the id-supplied config files to suit your needs

	Run quake3 prompt or a shortcut using:

	quake3 +set fs_game crusade +set dedicated 2 +exec myconfig.config

MAPS


	All id maps are usable. Only four of id weapons are used. Crusade will
	check the map and see if there are any weapon it doesn't use and replace them
	with weapons it does use. It does the same with ammo. Weapons used in the
	map will be:

	Shotgun - weapon slot 3
	Plasma gun - weapon slot 4
	Rocket Launcher - weapon slot 5
	Lighting gun - weapon slot 6


CLASSES

	To select classes press 'esc' and choose 'change class' 
	Currently the only classes that can be used are the Android and Mage.
	You can also type in the console:

	/android
	/mage

	Type /class to see your current class.


Android
-------
	Android uses cells for all his weapons. To gain cells he converts all ammo 
	into cells. They are not converted instantly. He automatically gains 1 cell
	per second if he has no other types of ammo. For each additional type of 
	ammo carried, the android will regenerate one extra cell per second. 
	Android will not drown while under water; androids don't need air.

Weapons
-------
1. Shield
	This is a defensive weapon. Press '1' to activate it or deactivate it.
	This weapon absorbs damage.  The shield can be upgraded by picking up
	a yellow armor and a red armor. The amount of damage it absorbs is 
	determined by what armor you have picked up. While deactivated it charges 
	faster than when its off, but it doesnt absorb damage. By default the shield
	is on.

2. Laser 
	This is a medium refire rate laser weapon. It shoots straight and is an
	instant hit weapon. To use it, select it and hold fire.

3. Pulse Cannon
	This weapon is a rapid fire laser. It uses ammo quickly and does a good 
	amount of damage.

4. Fusion Cannon
	This weapon is a charge weapon. To use it,  you hold down fire and it builds
	up a charge. To fire, release fire button. The more it is charged the more 
	damage it does.

5. Plasma Cannon
	This weapon is almost exactly like the one in q3. Rapid fire weapon that 
	eats ammo like mad.

6. Core Dump
	This is a kamikaze weapon. When you get this weapon and fire it you freeze 
	in place and your shield drops. You gain extra life and explode in a matter
	of seconds.  The enemy has a chance to kill you before you explode. This is
	hard to accomplish for one person. This weapon has a certain radius. If they
	are in sight it will do 5 damage per cell used to them. If they are within 
	the radius and not in sight (eg behind wall) they take radiation damage 
	which is less then while being within sight of the android.

Mage
----
	Mage can not pick up armor or ammo. He has a spell to gain armor and he 
	regenerates mana. His spells have small delay before or after the spell, 
	but all are deadly. During the delays you can't switch weapons or fire,
	but will queue up for until the delay is over.

Weapons
-------
1. Psionic Blast
	This is a projectile focused from the mages mind. This weapon uses no mana.

2. Magic Missle
	This is a classic spell for the Mage. Take aim and fire. This spell has a
	2 second delay before firing. The missile might home if, when fired, there
	are targets in the mages view. The spell fires 5 missles and costs 5 mana. 
	These missles will be split among the number of targets when first fired.

3. Mystical Armor
	This spell will give the mage 100 armor. It has a 2 second delay after 
	casting. This spell costs the mage 20 mana, so use it wisely.

4. Chain Lightning
	This spell shoots a burst of lightning a certain radius around the mage. 
	Any enemies in this radius take a large amount of damage. This spell has a 
	3 second delay after casting. It also uses 10 mana.

5. Poison Cloud
	This spell will leave a cloud of poison in a area around the mage 3 seconds
	after firing. You can tell its location by the green puffs. If you see this,
	stay out of it. This spell costs 10 mana and lasts for 30 seconds. You can 
	only have one poison cloud at a time.

6. Fireball
	This spell fires a ball of fire and explodes on impact. If a person is 
	caught in the radius of this spell, they are caught on fire. To stop 
	burning, submerse yourself in water or slime or	grab some health. Burning 
	does 5 damage every second for 10 seconds. This spell cost 5 mana and has a
	3 second delay after firing.

PROBLEMS

	If you are getting unpure client errors. You may have opened or expanded 
	your pak0.pk3 or pak1.pk3. Once you have opened the file it changes some
	things and any pure server will think your unpure. If you must look at a
	pk3 file then just make a copy it and then open it.
	
	The only gametype supported currently is DM. Also bots have not been
           worked on at all, so they dont play well at all.
        
	There have been reports of the jump and fire key failing to work. If you
           can find a sure-shot way of reproducing this bug, let us know.

BUG REPORTS:
        Send bug reports to marius@csh.rit.edu

CREDITS:
	Termite - Design and mapper
	Compwiz - Coder
	Alien - Art - Game and web
	Timeshard - Sounds
	i960 - Web master
	Artwiz - Web layout and design
	TacoMonkeyGod - Music for maps
	ZeoN - Modeler

Additional Credits: 
	id Software for creating Quake 3.
	Maz - thanks for the server and everything else.
	Anonymous PR guy(You know who you are) - thanks for writing the press 
	releases.
	TGator - play tester
	Border Patrol - Play tester
                          


http://www.quake3mods.net/crusade - Crusade
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