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**Quake III Paintball Map Compiler**
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Version: 1.0

Date Released: 11-20-00

File Size: Approx. 90k

Includes: q3pbc.exe, readme.txt

Description: The Q3Pball Map Compiler (q3pbc) was created for those of you who wish to see
the status or your mapping compile. This program eliminates the task of manual compiling.

Installation/setup: 
Warning! You must have the Quake III Paintball Mapping Essentials pak to use the Q3Pball 
map compiler. 
To install the Q3Pball Map Compiler, extract the files contained
in the q3pbc.zip file to your Quake III arena directory (example: c:\Program Files\Quake III Arena\).
After the files are extracted, a q3pbc directory will be created within you paintball 
directory (example: c:\Program Files\Quake III Arena\paintball\q3pbc).
Now your installation is complete. To run the Q3pball Map Compiler, simply double-click on
q3pbc.exe.

How to use: The Q3Pball Map Compiler was created to eliminate manual compiling. When you
first run the Q3Pball, you will be asked to enter your Quake III Arena directory.

Example:
**********************************************************
This is your first time running the Q3Pball Map Compiler.
Please enter your Quake III Arena directory.
Directory: c:\program files\quake iii arena
**********************************************************

Make sure when you enter your Quake III arena directory, that you do not put a backslash
at the end. This will create problem through your first run.
If all goes well, you will be prompted to enter the name of the map you wish to compile.

Example:
**********************************************************
Enter the map you wish to compile: samplemap
********************************************************** 

Next, you will be asked which type of compile you wish to perform on the map that you have 
entered.

Example:
**********************************************************
Select the number for the compile you wish to perform or press "0" to quit.
0 - Quit
1 - BSP
2 - BSP-Fastvis
3 - BSP-Vis
4 - BSP-Vis-Light (Final compile)
5 - BSP-Vis-Light -extra
Which num?: 1  (as an example)  
**********************************************************

Now, as long as your Quake III Arena directory was entered correctly, the map will compile
to samplemap.bsp. Next, you will be asked whether you would like to run the map. Type "y"
for yes and "n" for no. If you choose "y", then you will be taken into Quake and you will be
able to view your map. When you stop viewing your map, you will be asked if you wish to quit the 
Q3Pball Map compiler. If you chose "n" when asked to run your map, then you will be asked 
if you would like to quit. Yes quits the program and no takes you back the to the beginning. 

There is only one more thing you need to know. If you accidentally entered the wrong Quake
III Arena directory when you first ran the program, then next time your run the program,
simply choose to "Change Q3A dir" when the program first loads.

Credits: Thanks to Zimbu, who was there to put up with my (I am Mastar) stupid questions.

Contact: To contact the Q3Pball production team, connect to irc.enterthegame.com and join #q3pball.
To e-mail one of the Production Team leaders, go to http://www.planetquake.com/q3pball/ and go to the "Team" section.

Questions/comments: Please e-mail mastar@planetquake.com with all of your questions or comments.
