Installation: put the ut_cabin_beta.pk3 in your .../q3ut2/ folder under your quake3 folder

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* Urban Terror Level * 
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Title			: [Terrorist's Cabin Retreat - beta]
Filename		: [ut_cabin_beta.bsp, but eventually - ut_cabin.bsp]
Author			: [moc_mr_fitz]
Date			: [Aug 29/01]
E-mail address		: [mr_fitz@hotmail.com]
Homepage URL		: [http://www.geocities.com/moc_mr_fitz]

Please send your feedback: 

Won't load - "hunkMegs" error? 
If you get this error it means you don't have enough memory to load the initial map info.  This is easily resolved.  Launch UT, bring down the console with this key [~] and type: /com_hunkmegs 64, press enter.  Hunkmegs is the amount of RAM used when loading the map and it can be up to 3/4 of your total RAM. 

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* Level Description *
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Adapted from the website listed above:
Concept 
This map is based on the idea that even terrorists need to relax and unwind.  So why not go to the mountains eh?  This is one large cabin in a "mountain" environment.  There are lots of caves within the mountains and underneath the cabin to sneak up on people.  I made some hard decisions about how to design the map to maximize the main open area without a large r_speed/framerate hit.  I like to think I made decisions which maximize gameplay, gameflow.  Currently the map supports all game modes. 

Some Features 

camper-resistant team spawn locations - each group not in exactly the same spot so potential campers will have to watch their backs 
climbable trees - use to get onto high places or just hide out with the owls 
shootable/breakable ice - e.g., fall off mountain, shoot ice, then land safely in water 
mountain ledges - adds "verticality", mountains not just to look at 
mountain tunnels (i.e., alternate routes between areas)

Won't load - "hunkMegs" error? 
If you get this error it means you don't have enough memory to load the initial map info.  This is easily resolved.  Launch UT, bring down the console with this key [~] and type: /com_hunkmegs 64, press enter.  Hunkmegs is the amount of RAM used when loading the map and it can be up to 3/4 of your total RAM. 


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Single Player		: [not in the Quake sense, but yes in the QuakeIII sense, see gamemodes]
Gamemodes		: [FFA, TP DM, TP Survivor, Follow the Leader, CAH, CTF]
Suggested player load	: [4 to 20+ - lots O spawnpoints]

New Textures		: [Yes - a few]
New Sounds		: [Yes - 4]


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* Construction *
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Map Base		: [directly from my brain - and a particular cabin I have visited frequently]
Prefabs used		: [Nrgizer's minelights]
Mapobjects used		: [Basstank's camper from Maddmapper website ]
Editor used		: [GtK Radiant]
Other utilities used	: [GtK Build for compiles and AAS]

Known Bugs		- one tree ladder clip needs adjusting; 
			- lighting needs work on snow

Compile machine		: [List the basics i.e. CPU and RAM]

BSP time		: [How long the BSP took]
VIS time		: [How long the VIS took]
RAD time		: [How long the RAD took]

Total Brushes		: [Number of brushes]
DM spawns		: [16]
TP spawns		: [3 sets  - 10 per team per set]
CAH capturepoints	: [6]
Locations		: [target_locations - 8 - I think]


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* OTHER LEVELS BY THE AUTHOR *
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: [see website for Quake2 maps - cannon fodder; cannon fodder lite]


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* CREDITS *
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[lots of help at the UT level design forum]

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* COPYRIGHT / PERMISSIONS *
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Just contact me: mr_fitz@hotmail.com

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.