NAME:  KRUSK
Skin by J.Q.

INSTRUCTIONS:
	Just drop the .pk3 file into your baseq3 directory, and you're ready to rock 'n roll!

FACTOIDS:  Krusk was a very early attempt at skinning for me, and I couldn't for the life of me figure out how to improve on the basic Klesk skin.  It's just too badass.  So you'll see a highly modified head, but the body is basically just a radical recoloring.  That and I'm basically a programming retard, so I've trying to figure out a shader that will make the alpha channels only partially transparent (like the X-ray version of bones) but haven't been too successful.  If anyone can give me info on how to make ONLY alpha channels partially transparent (I know how to completely cull them out), please drop me a line.
joshquarles@home.com


BACKGROUND:  Krusk is a mean purple motha from outer space, and he's bad!