27 November 2000 - Version 1.00 Beta 1
NEW ADDITIONS
Advanced player and chat filtering system which adds to following administration features...
Player Filters
+ Ban players either by their name, clan tag, and/or IP address.
+ Make player name and/or clan tag reservations using specific IP addresses and/or passwords.
+ Create multiple server passwords.
Chat Filters
+ Remove or censor specific words or phrases.
+ Automatic text abbreviations to reduce net traffic.
+ Log, Kick and/or Ban clients failing individual filter tests.Client game authentication system to eliminate cheaters and detect cgame build versions. Optional spiral rail trail. Client-side screen blending in solids. Optional overtime modes include extra time followed sudden death. Optional map rotation validation to ensure all map entries are correctly installed on the server. Miscellaneous new high score additions including new score highlighting, new score sound for local client, bot score identification and bitmask data compression. Weapon stay deathmatch flag. Map restart callvote command. Added "spec", "spectator", and "observer" client commands to become a spectator. Added spawn_holdable_all setting to globally ban / replace all holdable items. Added rail through walls and the maximum number of rail hits with a single shot configuration settings. Ability to force grappling hook style/colour and rail trail style/colour server-side. Added sv_score1, sv_score2, and sv_time to the serverinfo string. C/C++ style multiline comment support added to text file parsing routine. Checksum routines to validate binary text files against external modification. CHANGES
Reworked item spawn code which used to caused problems on Macs. Map rotation now begins the rotation from the first occurrence of the initial map. Improved the nextmap selection routine for the map rotation system. Maps instantly restart when g_fastRestart is enabled and the nextmap is the same as the current map eliminating the need to reload the same game media. Clients now teleport into spectator mode for a better effect. Removed hiscores_useDate cvar, this is now handled automatically. Numerious cvar name/default value changes and tweeks. Large scale code clean up and revision. BUG FIXES
Fast restart upsetting item spawn queues. Joined team messages appearing in FFA mode. Inability to gib players. FIGHT! message stuck on clients screen on rare occurances after a fast map restart in tournament mode. First client on the server sometimes couldn't press jump to cycle through spectator modes. Spectators correctly manipulate the SVF_NOCLIENT flag to reduce network traffic. Enhanced MOTD not appearing at the start of a new map. Miscellaneous item pre-caching bugs (Defiantly the last). Player death sounds only played death1.wav (Id Bug). Incorrect Q_IsColorString macro (Id Bug). client->pers->localClient only qtrue on initial map (Id Bug). Miscellaneous callvote bugs including the ability to callvote kick local host and bad/inactive client slots (Id Bug). Inability to vote for maps when the map rotation was disabled and vote_maps_uselist was active. Numerous other minor internal fixes.
10 June 2000 - Version 0.99 Beta
NEW ADDITIONS
Extended Bot AI which gives a basic understanding of the offhand grappling hook. Fast map restarts controlled using g_fastRestart and the map_restart2 server command. Optional laser style grappling hook with custom colour selection. Camping restrictions and no-camp options. Extended bot customisation to support grappling hook style / colour in bot.txt and *.bot configuration files. Optional intermission first before changing maps after a successful map vote. Miscellaneous new configurable options which includes clients jump velocity and underwater time. Miscellaneous new voting configuration settings. Clients spectator status is now displayed on the improved scoreboard. Optional start clients in chase camera mode. Added "drop flag" client command to eliminate the need to specify the exact flag you want to drop. Option to exclude the date from the high score table. Ported to the current 1.17 code base. CHANGES
Internal map restarts use the improved map restart method. Clients always begin the game as a spectator when start_spectator is enabled in FFA mode, even after map changes. Extended the intermission sound option to support stereo and mono wave sounds. Spectators now have their real ping displayed on the scoreboard. Numerous cvar name/default value changes and tweaks. BUG FIXES
CTF Flags disappearing from the game when the holder changed team. Protection shell not removed after gauntlet file. Free-float spectators receiving "Denied" sound on nearby powerup pickups (Id Bug). Improved scoreboard caused various issues with text alignment. Client disconnected message never shown when a client leave the server. Miscellaneous item pre-caching bugs. Miscellaneous minor server and client fixes.
26 April 2000 - Version 0.92 Beta
NEW ADDITIONS
Enhanced Bot AI for a better understanding of the respawn protection shell. Item dropping features allow clients to drop weapons, ammunition, powerups and CTF flags. Optional kill clients who attempt to drop items. Version information to the file property page of the binary DLLs.
CHANGES
Hitting fire while chasing will now cycle through players using their scoreboard placement. BUG FIXES
Team chat not working at all. Muted spectator messages contained their current location.
19 April 2000 - Version 0.90 Beta
NEW ADDITIONS
Ability to disable weapon drops on death. Optional automatic high score table display at the intermission. Spectators can use their jump key for cycle through spectator modes. Spectator mute option for tournament and teamplay games. Improved small HUD (Client-Side Optional). Ability to set self and fall damage factors. CHANGES
Improved the nextmap selection routine for the map rotation system. Global spawn flags set to negative figure will now ban all items in a specific category. Unlatched maplist_enable and maplist_file configuration settings. Miscellaneous server changes and improvements. BUG FIXES
Corrected file parsing routines to fix various bugs on different operating systems. Incorrect score ordering surrounding spectator mode changes. Setting intermission_max to 0 will now disables the maximum intermission time. Miscellaneous map rotation fixes including incorrect usage of player counts (again). Miscellaneous Grappling hook fixes and exploits.
7 April 2000 - Version 0.85 Beta
NEW ADDITIONS
Several new Grappling Hook changes and additions include...
+ New offhand Grappling Hook (Bind a key to +button5).
+ Players now crouch when pulling themselves through the air.
+ Hooks can now inflict damage to other players.Restrict map voting to the maps featured in the current rotation only. Miscellaneous new settings include start armour and lightning gun damage configuration options. Map rotation information added to the serverinfo. BUG FIXES
Powerup timers reset when dropped which caused chaos on some maps. Random map selection not working when maplist_usecounts was enabled. Incorrect usage of player counts specified in scripted map list files. Incorrect netname length in client obituary message which cut short long names (Id Bug). Miscellaneous minor server and client fixes. Miscellaneous item spawn fixes for Mac OS.
5 April 2000 - Version 0.81 Beta
NEW ADDITIONS
Reworked spectator modes which adds the following features and changes...
+ No-clip spectator mode gives spectators the ability to fly freely through walls and other solid objects.
+ Clients scores are now preserved for the duration of the game.
+ Time spent in spectator modes is no-longer accounted for.
+ Clients now detach from their body when entering spectator modes instead of respawning at the intermission point.Spectator mode administration control which adds to following administration features...
+ Enable / Disable all spectator modes.
+ Automatically place new clients in spectator mode.
+ Create a spectator password so only authorised clients can become spectators.Improved scoreboard with FPH display (Client-Side Optional). Several sew client-side custom draw scoreboard settings. Configurable weapon switch speed to allow for instant, fast or slow weapon switching. New roundlimit setting to configure the number of rounds in tournament mode at which the map rotation will select a new map. New votable server settings include timelimit, fraglimit, capturelimit, and roundlimit. Optional sky hooks. Optional intermission sound. Miscellaneous new vote settings adding the ability for administrators to specify the settings that can and cannot be voted upon. CHANGES
Improved auto team selection in teamplay modes. Enabled the execution of specific configuration files for individual maps in the rotation. Minor changes in the way high score data is transferred from server to client. Numerous cvar name/default value changes and tweaks. BUG FIXES
CTF flags not spawning. Map rotation system not working properly in tournament mode. Map rotation ignoring successful nextmap votes. The map rotation now correctly uses voted maps and will pickup from where it left off at the next available opportunity. Enhanced MOTD not automatically shown to newly connected clients. Nomap shown in place of the current mapname on the high score table on a dedicated server. Minor high score table miss-alignments. High scores disabled message is now only displayed to clients once per key press. Miscellaneous item pre-caching bugs.
24 March 2000 - Version 0.70 Beta
NEW ADDITIONS
Dynamic map rotation system which adds the following features...
+ Create a custom map rotation through the use of a scripted map list file.
+ Control exactly what maps are used and when to use them.
+ Execute specific configuration file(s) for individual maps.
+ Specify the minimum and maximum desired number of players for individual maps.
+ Randomised map selection.New weapon rate-of-fire cvars to specify the time interval between weapon fire. Added protection shell flags to define events which will prematurely remove respawn protection before the timer is up. New grappling hook pull speed setting. Ability to configure grenade projection speed.
11 March 2000 - Version 0.50 Beta
Initial Public Release.