27 November 2000 - Version 1.00 Beta 1

NEW ADDITIONS

  • Advanced player and chat filtering system which adds to following administration features...
    Player Filters
    + Ban players either by their name, clan tag, and/or IP address.
    + Make player name and/or clan tag reservations using specific IP addresses and/or passwords.
    + Create multiple server passwords.
    Chat Filters
    + Remove or censor specific words or phrases.
    + Automatic text abbreviations to reduce net traffic.
    + Log, Kick and/or Ban clients failing individual filter tests.
  • Client game authentication system to eliminate cheaters and detect cgame build versions.
  • Optional spiral rail trail.
  • Client-side screen blending in solids.
  • Optional overtime modes include extra time followed sudden death.
  • Optional map rotation validation to ensure all map entries are correctly installed on the server.
  • Miscellaneous new high score additions including new score highlighting, new score sound for local client, bot score identification and bitmask data compression.
  • Weapon stay deathmatch flag.
  • Map restart callvote command.
  • Added "spec", "spectator", and "observer" client commands to become a spectator.
  • Added spawn_holdable_all setting to globally ban / replace all holdable items.
  • Added rail through walls and the maximum number of rail hits with a single shot configuration settings.
  • Ability to force grappling hook style/colour and rail trail style/colour server-side.
  • Added sv_score1, sv_score2, and sv_time to the serverinfo string.
  • C/C++ style multiline comment support added to text file parsing routine.
  • Checksum routines to validate binary text files against external modification.

    CHANGES

  • Reworked item spawn code which used to caused problems on Macs.
  • Map rotation now begins the rotation from the first occurrence of the initial map.
  • Improved the nextmap selection routine for the map rotation system.
  • Maps instantly restart when g_fastRestart is enabled and the nextmap is the same as the current map eliminating the need to reload the same game media.
  • Clients now teleport into spectator mode for a better effect.
  • Removed hiscores_useDate cvar, this is now handled automatically.
  • Numerious cvar name/default value changes and tweeks.
  • Large scale code clean up and revision.

    BUG FIXES

  • Fast restart upsetting item spawn queues.
  • Joined team messages appearing in FFA mode.
  • Inability to gib players.
  • FIGHT! message stuck on clients screen on rare occurances after a fast map restart in tournament mode.
  • First client on the server sometimes couldn't press jump to cycle through spectator modes.
  • Spectators correctly manipulate the SVF_NOCLIENT flag to reduce network traffic.
  • Enhanced MOTD not appearing at the start of a new map.
  • Miscellaneous item pre-caching bugs (Defiantly the last).
  • Player death sounds only played death1.wav (Id Bug).
  • Incorrect Q_IsColorString macro (Id Bug).
  • client->pers->localClient only qtrue on initial map (Id Bug).
  • Miscellaneous callvote bugs including the ability to callvote kick local host and bad/inactive client slots (Id Bug).
  • Inability to vote for maps when the map rotation was disabled and vote_maps_uselist was active.
  • Numerous other minor internal fixes.

  • 10 June 2000 - Version 0.99 Beta

    NEW ADDITIONS

  • Extended Bot AI which gives a basic understanding of the offhand grappling hook.
  • Fast map restarts controlled using g_fastRestart and the map_restart2 server command.
  • Optional laser style grappling hook with custom colour selection.
  • Camping restrictions and no-camp options.
  • Extended bot customisation to support grappling hook style / colour in bot.txt and *.bot configuration files.
  • Optional intermission first before changing maps after a successful map vote.
  • Miscellaneous new configurable options which includes clients jump velocity and underwater time.
  • Miscellaneous new voting configuration settings.
  • Clients spectator status is now displayed on the improved scoreboard.
  • Optional start clients in chase camera mode.
  • Added "drop flag" client command to eliminate the need to specify the exact flag you want to drop.
  • Option to exclude the date from the high score table.
  • Ported to the current 1.17 code base.

    CHANGES

  • Internal map restarts use the improved map restart method.
  • Clients always begin the game as a spectator when start_spectator is enabled in FFA mode, even after map changes.
  • Extended the intermission sound option to support stereo and mono wave sounds.
  • Spectators now have their real ping displayed on the scoreboard.
  • Numerous cvar name/default value changes and tweaks.

    BUG FIXES

  • CTF Flags disappearing from the game when the holder changed team.
  • Protection shell not removed after gauntlet file.
  • Free-float spectators receiving "Denied" sound on nearby powerup pickups (Id Bug).
  • Improved scoreboard caused various issues with text alignment.
  • Client disconnected message never shown when a client leave the server.
  • Miscellaneous item pre-caching bugs.
  • Miscellaneous minor server and client fixes.

  • 26 April 2000 - Version 0.92 Beta

    NEW ADDITIONS

  • Enhanced Bot AI for a better understanding of the respawn protection shell.
  • Item dropping features allow clients to drop weapons, ammunition, powerups and CTF flags.
  • Optional kill clients who attempt to drop items.
  • Version information to the file property page of the binary DLLs.

    CHANGES

  • Hitting fire while chasing will now cycle through players using their scoreboard placement.

    BUG FIXES

  • Team chat not working at all.
  • Muted spectator messages contained their current location.

  • 19 April 2000 - Version 0.90 Beta

    NEW ADDITIONS

  • Ability to disable weapon drops on death.
  • Optional automatic high score table display at the intermission.
  • Spectators can use their jump key for cycle through spectator modes.
  • Spectator mute option for tournament and teamplay games.
  • Improved small HUD (Client-Side Optional).
  • Ability to set self and fall damage factors.

    CHANGES

  • Improved the nextmap selection routine for the map rotation system.
  • Global spawn flags set to negative figure will now ban all items in a specific category.
  • Unlatched maplist_enable and maplist_file configuration settings.
  • Miscellaneous server changes and improvements.

    BUG FIXES

  • Corrected file parsing routines to fix various bugs on different operating systems.
  • Incorrect score ordering surrounding spectator mode changes.
  • Setting intermission_max to 0 will now disables the maximum intermission time.
  • Miscellaneous map rotation fixes including incorrect usage of player counts (again).
  • Miscellaneous Grappling hook fixes and exploits.

  • 7 April 2000 - Version 0.85 Beta

    NEW ADDITIONS

  • Several new Grappling Hook changes and additions include...
    + New offhand Grappling Hook (Bind a key to +button5).
    + Players now crouch when pulling themselves through the air.
    + Hooks can now inflict damage to other players.
  • Restrict map voting to the maps featured in the current rotation only.
  • Miscellaneous new settings include start armour and lightning gun damage configuration options.
  • Map rotation information added to the serverinfo.

    BUG FIXES

  • Powerup timers reset when dropped which caused chaos on some maps.
  • Random map selection not working when maplist_usecounts was enabled.
  • Incorrect usage of player counts specified in scripted map list files.
  • Incorrect netname length in client obituary message which cut short long names (Id Bug).
  • Miscellaneous minor server and client fixes.
  • Miscellaneous item spawn fixes for Mac OS.

  • 5 April 2000 - Version 0.81 Beta

    NEW ADDITIONS

  • Reworked spectator modes which adds the following features and changes...
    + No-clip spectator mode gives spectators the ability to fly freely through walls and other solid objects.
    + Clients scores are now preserved for the duration of the game.
    + Time spent in spectator modes is no-longer accounted for.
    + Clients now detach from their body when entering spectator modes instead of respawning at the intermission point.
  • Spectator mode administration control which adds to following administration features...
    + Enable / Disable all spectator modes.
    + Automatically place new clients in spectator mode.
    + Create a spectator password so only authorised clients can become spectators.
  • Improved scoreboard with FPH display (Client-Side Optional).
  • Several sew client-side custom draw scoreboard settings.
  • Configurable weapon switch speed to allow for instant, fast or slow weapon switching.
  • New roundlimit setting to configure the number of rounds in tournament mode at which the map rotation will select a new map.
  • New votable server settings include timelimit, fraglimit, capturelimit, and roundlimit.
  • Optional sky hooks.
  • Optional intermission sound.
  • Miscellaneous new vote settings adding the ability for administrators to specify the settings that can and cannot be voted upon.

    CHANGES

  • Improved auto team selection in teamplay modes.
  • Enabled the execution of specific configuration files for individual maps in the rotation.
  • Minor changes in the way high score data is transferred from server to client.
  • Numerous cvar name/default value changes and tweaks.

    BUG FIXES

  • CTF flags not spawning.
  • Map rotation system not working properly in tournament mode.
  • Map rotation ignoring successful nextmap votes. The map rotation now correctly uses voted maps and will pickup from where it left off at the next available opportunity.
  • Enhanced MOTD not automatically shown to newly connected clients.
  • Nomap shown in place of the current mapname on the high score table on a dedicated server.
  • Minor high score table miss-alignments.
  • High scores disabled message is now only displayed to clients once per key press.
  • Miscellaneous item pre-caching bugs.

  • 24 March 2000 - Version 0.70 Beta

    NEW ADDITIONS

  • Dynamic map rotation system which adds the following features...
    + Create a custom map rotation through the use of a scripted map list file.
    + Control exactly what maps are used and when to use them.
    + Execute specific configuration file(s) for individual maps.
    + Specify the minimum and maximum desired number of players for individual maps.
    + Randomised map selection.
  • New weapon rate-of-fire cvars to specify the time interval between weapon fire.
  • Added protection shell flags to define events which will prematurely remove respawn protection before the timer is up.
  • New grappling hook pull speed setting.
  • Ability to configure grenade projection speed.

  • 11 March 2000 - Version 0.50 Beta

  • Initial Public Release.