bgThis file describe the version-changes from the first release.
The version-numbering has been taken from the RCS (earlier versions from
LCC-compiler), so please dont wonder about strange (high) numbers.

The newest version is always available at my homepage, so please look
there for upcoming versions.

If you find bugs or strange feature, suggestions, etc..
MAIL ME  ----> hanspete@cs.tu-berlin.de
HOMEPAGE ----> http://www.cs.tu-berlin.de/~hanspete/Quake3


Version 2.1 - Release xx january 2000
  - added PNG-generation for the Frags
    each player is represented by a different color, palette-colors
    can individualized with the "colors.txt" in your Template-dir
  - ROBUSTNESS (TTL) and EFFECTIVENESS are new special awards
  - memory-usage reduced (more use of dynamic memory-allocs)
  - SP_KILLTABLE understands now "SHOWALL" (if "showall" is not used
    in the sp_killtable just the used weapons will be displayed)
  - for Tournament-mode observers are ignored, just the 2 fighting
    opponents are displayed -> thanks to XXXX for the hint
  - VERSION - file changed, the newest stuff is now "over the top" :-)
  - long mapnames can be used with "<Q3L_SG_MAPFULLNAME>" and
    "<Q3L_SG_MAPLONGNAME>" - a "maps.txt" must exist in your
    q3_loggen-directory

Version 2.0 - Release 14th january 2000
  - introduced HUMANONLY-tag for Q3L_AP_ALLSTATS
  - removed multiple (redundant) generation of the same
    all_player.html when more than one Q3L_AP_ALLSTATS - table was
    processed
  - added an effectiveness-column in the AP-ranks and the SG-ranks,
    calculation can by defined with a cmd-line-switch
    Read the HOWTO for further informations about own calculations.
  - Games are counted for each player

Version 1.9 - Release 12th january 2000
  - Table with all players can be sorted (name, frags, kills,
    time,...)
  - fragmaster, etc.. can be used for Q3L_IF - Q3L_ENDIF
  - ctf-score was corrupted in v1.8 - corrected -> thanx to Marc
    Regimbald, who was sending my the bug-report

Version 1.8 - Release 10th january 2000
  - SP_Killtable was not using funnames :-(
  - Found a name with an ESC-code inside (caused a serious prob for
    Win9x) ... people *are* crazy
  - "/" and "\" are replaced with "_" in player-names, all chars <#32
    are now handled as "_"
  - added the "-r"-option for removal of " ", "*", ">", "<" chars in
    player-names (caused some problems using Win9x)
  - new Template - tags, fragmaster etc..
  - added item_flight and item_enviro

Version 1.7 - Release 09th january 2000
  - gfx-output of counters wrote *nothing* if counter was "0"
  - some of the colors used in tables were not used correctly
  - thanx to Jeremy Kott for the first 2 real-time "games.log" files
  - big bug eliminated, causing real-time logs crashing the prog
    (ClientConnects were handled wrong)
  - time-counter twice corrected for online-games
    (time with no action was counted, all player got time counted till
    the end of the game)
  - memory leaks fixed (mcheck still finds something, but this seems
    to be libstdc)
  - Kill-table is sorted now, name in the table-head are written 2x
    smaller
  - people use really strange names ... fixed fun-code generator and
    added a "<" ">" converter (otherwise HTML thinks its a tag)
  - added a table for SinglePlayer (in a SingleGame), who was killed
    by which weapon
  - when time gets over 999 minutes a space-char (32) is missing, so
    this lines were ignored and not parsed, now it should work

Version 1.6 - Release 05th january 2000
  - found a little bug for team-frags (Tkills were not subtracted
    from kills)
  - detailed weapons-stats for SG (SingleGame) and SP (SinglePlayer)
    (kill, suicides, team-kills)
  - links to Single-Player-stats from the Ranking and the
    All-time-player-tables
  - got a y2k - problem -> yeah .. last update-time was ..strange?..
    (already fixed)
  - leading "/" in filename caused the program to interpret the file as
    an option :-(
  - HTML-templates added
  - link to the home of Q3_LogGen is automatically inserted into HTMLs
  - moved completely to GNU-C compilers (Linux and Win9x)
  - src will be included for all OS-releases
  - renewed directory-structure
  - many thanks to Moritz Bunkus for some useful hints and a piece of
    better code :)
  - Fun-Name (colors) build in

Version 1.4 - Release 29th december 1999
  - I'm programming now under Linux, using gcc and emacs (what else
    ?!), converting to windows is easy with lcc-win32
  - weapon and items-stats are now sorted
  - Team-Kills are counted and displayed
  - the index.html also displays the played game-mode
  - cleaned up the HTML-output for not used items/weapons in Single-Game-view
  - bots got extended names -> "botname [skill]"
  - ping and TTL (Time to live (averaged)) added
  - tables (weapons/items) should now have a constant column-width
  - CTF-stuff added (its a mess !), but it should work now :-)
  - all team-related tables are now sorted according to teams score
  - from index.html you can select 2 different all-time stats and a
    new help-file
  - now you can configure the used colors in the "colors.ini" file
    (if deleted the program uses some defaults)

Version 1.3 - Release 28th december 1999
  - found and removed a stupid bug (overflow) in the Frag-Count
  - added some new items and weapons, still not a complete item/death-list
  - changed the <path> to a <file> - cmd-line param, so you can use any
    (old, renamed) log-file with Q3_LogGen

Version 1.2 - Release 28th december 1999
  - first official release
