Maps in archive:
CTF_DuneCity3 (Day map)
CTF_DuneCityNight (Night map)

Additional files:
Toads.wav
Amb3L2.wav

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To load, just extract all files to your main Serious Sam directory.

MAKE SURE to use the create directory option in whatever zip program you use.

Exam. x:\Program Files/Croteam/Serious Sam ('x' being whatever drive you installed Serious Sam to)
2 sets of new directories will be created. One for the day map and one for the night map.

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This archive contains 2 separate maps w/thumbnails. One is set in the late afternoon and one is set in the DEAD of night.

All else is the same except for the lighting and ambience.

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Thanks to Shinobi for his expertise and help.
And of course my oTF bro's Arach and Amplify for help with the testing of this monster.

Thanks also go to whoever created the "Toads.wav" sound effect. It wasn't Irin Claus as we on GSA thought.
If it is yours email me and I will make sure you get credit for it.

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Server Note:
Path to game:
ded_strLevel="Levels"\\CTF_DuneCity3\CTF_DuneCity3.wld";
ded_strLevel="Levels"\\CTF_DuneCity3Night\CTF_DuneCity3Night.wld";

If you see any bugs please e-mail me at:
cwtooley@home.com