========================================================================================
Title                   : DM-Shortlived
Author                  : Eric "DarMonkey" Olson
Email Address           : darmonkey@yahoo.com
Website			: http://www.darmonkey.com
Release Date            : 01/22/2002
Maps by Author		: DM-Shortlived --> Shortlived Arena
			: CTF-Shortlived --> Shortlived
			: DOM-Shortlived --> Shortlived Zone
			: CTF-Hickerific --> Hickerific
			: CTF-Scorpion --> Scorpion Complex
			: CTF-Anda_darcustom --> Anda - DarMonkey Custom
			: DM-Anda_darcustom --> Anda - DarMonkey Custom (DM) 
========================================================================================



Play Information
----------------
Game                    : Unreal Tournament
Game type               : Deathmatch
Level Name              : DM-Shortlived
New Sounds              : No
New Textures            : Yes
New Music		: Yes
Player Count		: 4-16




Construction
------------
Editor used          	: UnrealEd 2.0
Construction Time       : Half an hour of editing CTF-Shortlived



Map Info
--------
This map is an edited version of CTF-Shortlived that is designed for Deathmatch. Changes
include different textures and one weapon and one pickup were added. A Flak Cannon and 
ammo was added in the locations of the flags. Also, a Damage Amplifier was added floating 
over the Rocket Launcher pedestal. Jump boots or a translocator are required to reach this 
goodie. It respawns every 75 seconds instead of the usual 120 for more opportunities to
shred your opponents.

This map is a very fast-paced single room map, designed for hectic battles. Special
detail was put into the angles of the bases of the pillars and medbox pedastals. A well
timed dodge will send the player flying high into the air leading to exciting midair 
fights.

The map is packed with all the weapons available in UT allowing players to choose 
their favorite weapon to furiously frag the opponent.

Custom music was added to create a distinct frantic atmosphere. The custom texture is used
for the blue pillars. The texture was taken from the UTtech1 package from the texture named
bmwall3_2a and edited it by changing the red stripe to blue.



Map Credits
-----------
I owe a huge debt to zynthetic from the BeyondUnreal Forums (http://forums.beyondunreal.com) 
for his help in creation of the custom music. He helped create the tracker file to import 
it into UnrealEd. Go check out his custom music at: 
http://artists.mp3s.com/artists/318/zynthetic.html



Copyright / Permissions
-----------------------
This level is copyright (c) 2002 Eric Olson.
 
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this .zip for free through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
Unreal Tournament (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
