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Title                   : Temple of Divinity
Version                 : 1.01
Release Date            : 3 of August 2000
Filename                : DM-Divine.unr

Author(s)               : Richard 'Lord Heisher' Black
Email Address           : heisher@bigfoot.com
Web Page                : www.geocities.com/heisher

Description             : Small temple themed deathamtch
Other levels by author  : DM-Affinity (being released soon)
Additional Credits to   : 

DE and Epic for the textures used with expressive permission (check with me and DE and Epic if you want to use them)
Matthias Worch (who made DM-MementoMori) for his advice. 
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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-Divine
Single Player           : No
Cooperative             : Team Deathmatch
Deathmatch              : 2-4 players
Dark Match              : No
Difficulty Settings     : N/A
New Sounds              : N/A
New Graphics            : located in MyLevel.utx
NewUnrealScript         : N/A
External DLLs           : N/A
Known bugs              :

Some brushes that do not line up at a tangent sometimes go jagged, but this is due to my 3D card and not the level, and is found on most levels (for my card anyway). This is due to the 3D card.

--- Construction ---
Editor(s) used          : UnrealED Beta
Base                    : New Level
Construction Time       : 1 week, longer than I wanted. 25 hours realtime.
================================================================

Notes
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DM-Divine is a small deathmatch arena, set on a remote point in the southern hemisphere, an ancient temple devoted to the gods of ages gone by. It has great flow with multiple pathways. The bots play well and will trigger the traps. 

There is a healing pool which replenishes 8 Hit points per second, but a trap can be triggered to crush anyone in the pool instantly.

This is NOT a new MementoMori, I've spoken to Matthias and he agrees, but is actually a completely different level, and not at all based on MementoMori, it just utilises the same textures. Do not compare them. NB: I've placed a guardspot in the pool which the bots sometimes use to stay in the pool (only if there are no goodies to pick up or enemies near) and this works sometimes (I think), its the best I can do... Also, on maps, like Healpod][ for instance the bots don't use the healpod, as its not in their scripting to do so.

Play around with the brightness until you like it, on 32bit on my computer it's pretty dark, but on 16bit it looks as though the maps been left unlit.

Armour, Thigh Pads, Pulse Gun, BioRifle, Ripper, Flak Cannon, 8Ball and Sniper Rifle are all avalible. No big pickups (except UDamage) because the level is way too small.

Copyright / Permissions
-----------------------
This level is copyright Richard Black 2000.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission!  This INCLUDES putting it on ftp.cdrom.com which have a tendency to do just that or any other major ftp that bundles cd-roms out of what they carry.

PLEASE DO distribute this level through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.

----------------------
Unreal Tournament (c) 1999 and UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo 
are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

DM-Divine (c) Richard Black 2000
