Title                   	: Storm
Filename                	: DM-Storm.unr
Version                 	: 1.0 		- 	3 August 2000.

Author                  	: Andy "Donka" Whiteford
Email Address           	: donka@blueyonder.co.uk
Home Page			: www.donka.pwp.blueyonder.co.uk

Description             	: An ancient abandoned, symmetrical construction with two high up walkways crossing over one long walkway lower down. There are two sets of internal corridors leading up to all walkways.

                            
Other  UT Maps          	: DM-Donka's Towers, DM-Sparena, DM-Jewel




 
Additional Credits to   	: Epic Megagames and Digital Extremes for the software delivered.
                          	  Everyone who has written some excellent Unrealed guides on the web. 
			  	  Big thanks to Wolf for a great Beginners guide.

                          
Tests by 			: CRG{Nightmare}, Btex, Butch_Bronson - Thanks guys.

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* Play Information *

Game                    	: UNREAL TOURNAMENT
Single Player           	: No
Cooperative             	: No
Team game               	: No
Domination game         	: No
Assault game            	: No
Deathmatch              	: Yes
Player Load			: 2 - 3 (Designed for duels)
Difficulty Settings     	: No
New Sounds              	: No
New Graphics            	: No
Demos Replaced          	: No
Screenshots             	: No
Special                 	: No


* Construction *

Base                    	: From scratch 
Build Time              	: About 5 hours.
Editor used             	: UnrealED (UT)
Known Issues              	: None.



                          


* How to use this level *
                        	: Unzip the .unr file into the MAPS directory under the UT directory. 
			  	  Start up UT and select practice game, deathmatch and select the map from the list.

* Author's notes *

My fourth level. This started out as a 2 on 2 level but then I decided the layout was better suited for duelling so I reduced the scale so it's more appropiate for 1 on 1. I had originally planned the storm idea for my previous map, DM-Jewel but dropped it for preformance reasons. I've tried to make this as balanced as possible because of the size of the map. A sensible selection of weapons, armour and health to make the games frantic but not one sided. I also laid it out so there is no great advantage from staying high up. The health and ammo are all located on the lower floor and it's possible to impact jump up to the second level in the room without the stairs and the bots will do this if you are trying to defend the stairs so be warned you may receive a rocket in the back! ;)
The bots will also translocate up as well if this item is enabled although for all tourney levels, I would recommend you leave it disabled.
The map is a little dark to keep up the atmosphere and this is how I intended. I think it's a good balance for theme and playability. There is no music for this map as I couldn't find any that complemented the map and besides, the storm raging outside gives this level it's own soundtrack. I think music would detract from the whole ambience of the level. I when the stained glass window is lit up by the lightning.

Powerups:
Armour
Some health vials 

Weapons:
Rocket launcher
Flak Cannon
Minigun
Plasma Gun


As usual, please feedback to me any comments and issues regarding this map. All comments are very welcome.
If you review this map, send me an email so I can link the review to my web site.
Hope you enjoy it.

Donka.


                          

  
* Copyright / Permissions *

This level is (c) by Andy Whiteford.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for 
money without my explicit permission!
If you want to use this level for anything or do anything with it, drop me an email first. You cannot replicate any part of 
this map without my prior consent.

You MAY distribute this package through any electronic network (internet, FIDO, local BBS etc.), provided you include this 
file and leave the archive intact.

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