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This Tactical Manual explains the nuances and advanced strategies
of Strike Force. Once you have mastered the basic mechanics of gameplay,
use these strategies to hone your tactics and dominate the enemy!
Encumbrance
This loadout will slow down the player greatly
In real life, the weight and bulk of your gear restricts movement
and slows your character down. Unlike previous versions of Strike
Force, filling your backpack with ammunition and weapons now has
significant drawbacks. Balancing your encumbrance against the right
amount of equipment you need is one of the advanced strategies you
will develop playing Strike Force v1.750.
Encumbrance, speed and endurance: Each
slot of your Inventory that is filled with weapons or ammunition
shaves 2% off of your characters top speed, so choose only
the gear you need, rather than loading up on clips because you have
room! When sprinting, the length of time that you can run is also
significantly affected by the amount of gear in your Inventory,
resulting in slower and shorter sprints for the more gear you carry.
Encumbrance and Heartbeat: The amount
of equipment that you carry in your Inventory also affects the rate
at which your Heartbeat increases. The more gear you carry, the
harder your character has to work. To keep your heartbeat lower,
try carrying fewer items in your inventory.
Accuracy and Weapon Proficiency
There are a great number of factors that effect your accuracy when
in combat in the field - your training with the weapon you are using;
your heart pounding in your chest; pain shooting through your body
from wounds; how your weapon bucks and kicks as you fire rounds
from it.
Firefights in Strike Force are no different. Smart play, awareness
of your physical condition and skill can all help you to hit your
target more efficiently. Try these tips to improve your kill ratio.
Weapon proficiency
Each character has weapons with which he excels or is inexperienced
with. Depending on which character you have chosen, accuracy with
the weapon you are using will change; if you choose a weapon you
are untrained with, you will be less accurate. Look through the
characters biography and the Personnel and Equipment
section of this manual to get a better idea of your characters
strengths and weaknesses.
Aiming
Aiming plays a critical role in Strike Force. When you aim, just
as in real life, your accuracy increases substantially, particularly
at long range. Additionally, you will see an aiming dot to help
you better your aim. However, you cannot run or sprint when aiming,
so use discretion.
Unaimed:

VS.
Aimed:

Scope Wobble
When using a weapon with a scope, such as a sniper rifle, even minor
movements of your body can throw your aim off markedly. A high heartrate
or improper positioning will increase scope wobble on scoped weapons.
Getting into the crouched or prone position will decrease scope
wobble and improve your character's accuracy.
Firing Modes and Accuracy
A weapons rate of fire significantly affects weapon accuracy.
The basic rule in Strike Force is, the less bullets you fire at
once, the more accurate you are going to be. Fully automatic weapons
have three firing modes;
- Full auto (hold the trigger to spray bullets).
- 3 round burst.
- Semi-automatic.
A weapon firing on full automatic fire jumps and bucks about, making
it very hard to control, while a semi automatic weapon fires a single
bullet at a time, right on target. However, you can pull down on
the mouse as you fire to help counteract some of the effects of
recoil as well. Play around with your weapon modes to find the setting
you like best.
Movement and Accuracy
The way and amount your character is moving greatly affects the
accuracy you have in combat. Use these pointers to stay on
target.
- Running, Sprinting and Jumping - these modes of movement have
the most dramatic effect on your accuracy. Your chances of hitting
an opponent at anything further than close range are slim to none.
- Standing Still - When standing still, your character has average
accuracy.
- Crouching - A crouching player has even better accuracy than
when standing. This is the most common and practical posture for
maximizing accuracy during combat.
- Prone - A player in the prone position has the highest accuracy
of all. However, you sacrifice mobility for this aim, so it should
be used only as the situation demands.
The Voice Menu

Communication is a critical part of teamwork in Strike Force and
the Voice menu is a great tool for improving your teams coordination.
Issuing Voice Commands
To give a voice command, push the Voice Menu key (default V).
This will bring up the Voice Menu in the lower left-hand corner
of your screen. Choose an order category you want to give and press
the corresponding number. So, for instance, I want to order someone
to cover me, so I press V and pull up Voice Menu, then select Orders
(option 3), so I press 3.
Once you have the correct command type, you must choose the specific
command you want to make. Select the specific command you want to
give and press the corresponding number. In the Orders menu, Cover
Me is option 4, so I would press 4.
Once you have chosen your category and specific number, you must
choose whom you are giving your orders to. So if I wanted to give
player number 2 the order to cover me, I would press 2.
Viola! You have given a voice command!
Reticule voice commands
The easiest way to issue voice commands is through reticule voice
commands. By looking at a player, all you have to do is select the
category and order you want to give that player.
To give a reticule command, first look at the target. When you
are looking at a player and their name is highlighted in your HUD,
pressing a voice command category, then choose the specific command.
That command will be directly issued to that player or bot.
Keybinding
The fastest way to give commands is through voice keybinding, in
the same way that you bind keys for your game controls. Many players
prefer to make special keybinds for the voice commands they use
most often in SF, rather than go through the voice menu each time.
Voice keybinding in this way is an advanced function that should
only be performed if you are comfortable with editing Unreal Tournament
system files. Before you do anything, ALWAYS make a backup copy
elsewhere on your hard drive in case you screw up!
Locate your SFUser.ini file in your UnrealTournament system folder
(c:/UnrealTournament/System folder by default). Remove any read-only
locks that may be on the file (in Windows, this can be done by right-clicking
the file, and selecting Properties.)
To set a keybind, you must choose a key that has no key bound to
it yet (no text behind the = sign). Choose which command you want
to bind (see the list below) and enter it behind that key. For example,
to use the B key as an Ive got your back message,
open the Sfuser.ini and search for the letter B=, then enter the
following text:
B=speech 4 3 -1
If you are not comfortable editing the SFUser file directly, you
can also enter voice keybinds through the Unreal Tournament console.
Press ~ (tilde) to bring up the console, then enter set input
followed by the key and command you want, as above. So if I wanted
to bind B to Ive got your back through the console,
I would type:
Set input B=speech 4 3 1
Voice Command Listing
The following list is a complete set of the voice commands you can
bind to keys.
(Name of key) =speech 0 0 -1 Affirmative
(Name of key) =speech 0 1 -1 Orders received
(Name of key) =speech 0 2 -1 yes sir
(Name of key) =speech 0 3 -1 en route
(Name of key) =speech 1 0 -1 check your targets
(Name of key) =speech 1 1 -1 friendly fire
(Name of key) =speech 2 0 -1 defend
(Name of key) =speech 2 1 -1 secure this area
(Name of key) =speech 2 2 -1 attack
(Name of key) =speech 2 3 -1 cover me
(Name of key) =speech 2 4 -1 freelance
(Name of key) =speech 3 0 -1 die scum
(Name of key) =speech 3 1 -1 enemy down
(Name of key) =speech 3 2 -1 get up
(Name of key) =speech 3 3 -1 going down
(Name of key) =speech 3 4 -1 got him
(Name of key) =speech 3 5 -1 thats a kill
(Name of key) =speech 3 6 -1 my country
(Name of key) =speech 3 7 -1 target neutralized
(Name of key) =speech 3 8 -1 Whooya
(Name of key) =speech 3 9 -1 Yesss
(Name of key) =speech 3 10 -1 die enemy scum
(Name of key) =speech 3 11 -1 enemy down
(Name of key) =speech 3 12 -1 he wont be getting up
(Name of key) =speech 3 13 -1 youre going down
(Name of key) =speech 3 14 -1 got him
(Name of key) =speech 3 16 -1 not in my country
(Name of key) =speech 4 0 -1 base not secure
(Name of key) =speech 4 1 -1 get our flag
(Name of key) =speech 4 2 -1 got item
(Name of key) =speech 4 3 -1 got your back
(Name of key) =speech 4 4 -1 taking fire
(Name of key) =speech 4 5 -1 man down
(Name of key) =speech 4 6 -1 under attack
(Name of key) =speech 4 7 -1 you got point
(Name of key) =speech 4 8 -1 returning flag
(Name of key) =speech 4 9 -1 in position
(Name of key) =speech 4 10 -1 go go go
(Name of key) =speech 4 11 -1 area secure
(Name of key) =speech 4 12 -1 engaging enemy
(Name of key) =speech 4 13 -1 getting hammered
(Name of key) =speech 4 14 -1 incoming
(Name of key) =speech 4 15 -1 got you covered
(Name of key) =speech 4 16 -1 mission complete
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