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       The Tactical Manual
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This Tactical Manual explains the nuances and advanced strategies of Strike Force. Once you have mastered the basic mechanics of gameplay, use these strategies to hone your tactics and dominate the enemy!

Encumbrance

This loadout will slow down the player greatly

In real life, the weight and bulk of your gear restricts movement and slows your character down. Unlike previous versions of Strike Force, filling your backpack with ammunition and weapons now has significant drawbacks. Balancing your encumbrance against the right amount of equipment you need is one of the advanced strategies you will develop playing Strike Force v1.750.

Encumbrance, speed and endurance: Each slot of your Inventory that is filled with weapons or ammunition shaves 2% off of your character’s top speed, so choose only the gear you need, rather than loading up on clips because you have room! When sprinting, the length of time that you can run is also significantly affected by the amount of gear in your Inventory, resulting in slower and shorter sprints for the more gear you carry.

Encumbrance and Heartbeat: The amount of equipment that you carry in your Inventory also affects the rate at which your Heartbeat increases. The more gear you carry, the harder your character has to work. To keep your heartbeat lower, try carrying fewer items in your inventory.

Accuracy and Weapon Proficiency
There are a great number of factors that effect your accuracy when in combat in the field - your training with the weapon you are using; your heart pounding in your chest; pain shooting through your body from wounds; how your weapon bucks and kicks as you fire rounds from it.

Firefights in Strike Force are no different. Smart play, awareness of your physical condition and skill can all help you to hit your target more efficiently. Try these tips to improve your kill ratio.

Weapon proficiency
Each character has weapons with which he excels or is inexperienced with. Depending on which character you have chosen, accuracy with the weapon you are using will change; if you choose a weapon you are untrained with, you will be less accurate. Look through the character’s biography and the “Personnel and Equipment” section of this manual to get a better idea of your character’s strengths and weaknesses.

Aiming
Aiming plays a critical role in Strike Force. When you aim, just as in real life, your accuracy increases substantially, particularly at long range. Additionally, you will see an aiming dot to help you better your aim. However, you cannot run or sprint when aiming, so use discretion.

Unaimed:
  

VS.

Aimed:
  

Scope Wobble
When using a weapon with a scope, such as a sniper rifle, even minor movements of your body can throw your aim off markedly. A high heartrate or improper positioning will increase scope wobble on scoped weapons. Getting into the crouched or prone position will decrease scope wobble and improve your character's accuracy.

Firing Modes and Accuracy
A weapon’s rate of fire significantly affects weapon accuracy. The basic rule in Strike Force is, the less bullets you fire at once, the more accurate you are going to be. Fully automatic weapons have three firing modes;

  • Full auto (hold the trigger to spray bullets).
  • 3 round burst.
  • Semi-automatic.

A weapon firing on full automatic fire jumps and bucks about, making it very hard to control, while a semi automatic weapon fires a single bullet at a time, right on target. However, you can pull down on the mouse as you fire to help counteract some of the effects of recoil as well. Play around with your weapon modes to find the setting you like best.

Movement and Accuracy
The way and amount your character is moving greatly affects the accuracy you have in combat. Use these pointers to “stay on target.”

  • Running, Sprinting and Jumping - these modes of movement have the most dramatic effect on your accuracy. Your chances of hitting an opponent at anything further than close range are slim to none.
  • Standing Still - When standing still, your character has average accuracy.
  • Crouching - A crouching player has even better accuracy than when standing. This is the most common and practical posture for maximizing accuracy during combat.
  • Prone - A player in the prone position has the highest accuracy of all. However, you sacrifice mobility for this aim, so it should be used only as the situation demands.

The Voice Menu

Communication is a critical part of teamwork in Strike Force and the Voice menu is a great tool for improving your team’s coordination.

Issuing Voice Commands
To give a voice command, push the Voice Menu key (default “V”). This will bring up the Voice Menu in the lower left-hand corner of your screen. Choose an order category you want to give and press the corresponding number. So, for instance, I want to order someone to cover me, so I press V and pull up Voice Menu, then select “Orders” (option 3), so I press 3.

Once you have the correct command type, you must choose the specific command you want to make. Select the specific command you want to give and press the corresponding number. In the Orders menu, “Cover Me” is option 4, so I would press 4.

Once you have chosen your category and specific number, you must choose whom you are giving your orders to. So if I wanted to give player number 2 the order to cover me, I would press 2.

Viola! You have given a voice command!

Reticule voice commands
The easiest way to issue voice commands is through reticule voice commands. By looking at a player, all you have to do is select the category and order you want to give that player.

To give a reticule command, first look at the target. When you are looking at a player and their name is highlighted in your HUD, pressing a voice command category, then choose the specific command. That command will be directly issued to that player or bot.

Keybinding
The fastest way to give commands is through voice keybinding, in the same way that you bind keys for your game controls. Many players prefer to make special keybinds for the voice commands they use most often in SF, rather than go through the voice menu each time.

Voice keybinding in this way is an advanced function that should only be performed if you are comfortable with editing Unreal Tournament system files. Before you do anything, ALWAYS make a backup copy elsewhere on your hard drive in case you screw up!

Locate your SFUser.ini file in your UnrealTournament system folder (c:/UnrealTournament/System folder by default). Remove any read-only locks that may be on the file (in Windows, this can be done by right-clicking the file, and selecting “Properties.”)

To set a keybind, you must choose a key that has no key bound to it yet (no text behind the = sign). Choose which command you want to bind (see the list below) and enter it behind that key. For example, to use the B key as an “I’ve got your back” message, open the Sfuser.ini and search for the letter B=, then enter the following text:

B=speech 4 3 -1

If you are not comfortable editing the SFUser file directly, you can also enter voice keybinds through the Unreal Tournament console. Press ~ (tilde) to bring up the console, then enter “set input” followed by the key and command you want, as above. So if I wanted to bind B to “I’ve got your back” through the console, I would type:

Set input B=speech 4 3 –1

Voice Command Listing
The following list is a complete set of the voice commands you can bind to keys.

(Name of key) =speech 0 0 -1 Affirmative
(Name of key) =speech 0 1 -1 Orders received
(Name of key) =speech 0 2 -1 yes sir
(Name of key) =speech 0 3 -1 en route
(Name of key) =speech 1 0 -1 check your targets
(Name of key) =speech 1 1 -1 friendly fire
(Name of key) =speech 2 0 -1 defend
(Name of key) =speech 2 1 -1 secure this area
(Name of key) =speech 2 2 -1 attack
(Name of key) =speech 2 3 -1 cover me
(Name of key) =speech 2 4 -1 freelance
(Name of key) =speech 3 0 -1 die scum
(Name of key) =speech 3 1 -1 enemy down
(Name of key) =speech 3 2 -1 get up
(Name of key) =speech 3 3 -1 going down
(Name of key) =speech 3 4 -1 got him
(Name of key) =speech 3 5 -1 thats a kill
(Name of key) =speech 3 6 -1 my country
(Name of key) =speech 3 7 -1 target neutralized
(Name of key) =speech 3 8 -1 Whooya
(Name of key) =speech 3 9 -1 Yesss
(Name of key) =speech 3 10 -1 die enemy scum
(Name of key) =speech 3 11 -1 enemy down
(Name of key) =speech 3 12 -1 he wont be getting up
(Name of key) =speech 3 13 -1 youre going down
(Name of key) =speech 3 14 -1 got him
(Name of key) =speech 3 16 -1 not in my country
(Name of key) =speech 4 0 -1 base not secure
(Name of key) =speech 4 1 -1 get our flag
(Name of key) =speech 4 2 -1 got item
(Name of key) =speech 4 3 -1 got your back
(Name of key) =speech 4 4 -1 taking fire
(Name of key) =speech 4 5 -1 man down
(Name of key) =speech 4 6 -1 under attack
(Name of key) =speech 4 7 -1 you got point
(Name of key) =speech 4 8 -1 returning flag
(Name of key) =speech 4 9 -1 in position
(Name of key) =speech 4 10 -1 go go go
(Name of key) =speech 4 11 -1 area secure
(Name of key) =speech 4 12 -1 engaging enemy
(Name of key) =speech 4 13 -1 getting hammered
(Name of key) =speech 4 14 -1 incoming
(Name of key) =speech 4 15 -1 got you covered
(Name of key) =speech 4 16 -1 mission complete



Install | Setup | Features | Playing | Tactical | Bios & Equipment | Credits

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