------------------------------
AIM-IT-Mappack for TacticalOps
------------------------------
visit www.aim-it.de


release date: november 13 2001


included maps (and their authors):
1. Belfast (poneill)
2. Chiesa (r@yden)
3. DrugIsle (B@STI)
4. Gallery (Spooger)
5. Ligatio (SweDalg)
6. PetronasTowers (S-Dot)
7. Revolution (NEURO)
8. Skidrow (Smoerble)


how to install:
double-click on the .umod file and take your UnrealTournament directory as destination folder 
(e.g. C:\Games\UnrealTournament)

uninstalling can be done by using the Setup.exe in the UnrealTournament/System folder

you need TacticalOps 2.0 (or higher) to play the maps 
get it at www.tactical-ops.to



file-list:
---------------------------------------
TO-Belfast.unr
curzon.utx
---------------------------------------
TO-Chiesa.unr
Nali.umx
---------------------------------------
TO-DrugIsle.unr
bastiTech4.utx
TO2basti.utx
Basti2.uax
---------------------------------------
TO-Gallery.unr
DP-Pack3.utx
TO-GalleryScreens.utx
Industrial_Pack1.u
ModernPaint1.u
---------------------------------------
TO-Ligatio.unr
SweLigatio.utx
SweSigns.utx
SweTV.utx
---------------------------------------
TO-PetronasTowers.unr
TO_Petronas.utx
---------------------------------------
TO-Revolution.unr
RM-Remedy.utx
TO-Neuro3.utx
---------------------------------------
TO-SkidRow.unr
SmoerbleCars.utx
SmoerbleSkidRow.utx
undule.utx
---------------------------------------


special thanks to everyone who gave us feedback in the forums after the beta release, 
the clan mortis-veles (www.mortis-veles.de) for the online-beta-test, 
NEURO and Smoerble for their webspace, 
the TO-Team for this great mod and their community support,
(and to me ;) (r@yden), for coordinating the mappack stuff =)

see the following readmes for further credits







1.
=========================================================================

Title: Belfast 
Version: Final Release
Game type: Unreal Tournament/Tactical Ops (beta version 2.0)
Release date: 09 November 2001
File name: TO-Belfast.zip
Author: Cormac Donnelly
E-mail address: cormac_donnelly@yahoo.com
Where to get this map: http://medlem.tripodnet.nu/poneill/

=========================================================================

Construction

Editors used: UnrealEd 2.0 (c) 2000 Epic Games, Inc.
Construction time: Too long...

=========================================================================

Installation

Unzip "TO-Belfast.unr" to your UnrealTournament/TacticalOps/Maps directory.
Unzip "curzon.utx"to your UnrealTournament/TacticalOp/Textures directory.

==========================================================================

Known bugs

High poly count and node count in some places may affect game speed on low performance machines. To avoid this, open Tactical Ops, go to Options/Preferences/Video and set Resolution to "640x480", Color Depth to "16 bit", World Texture Detail to "Low", and Skin Detail to "Low".

==========================================================================

Acknowledgements

Thanks to the following individuals who gave constructive help and advice:

Robin "Nassau" Dowling
Glen "panzi" Smith
Matt "Mr_Cowley" Chapman
Smoerble
SweDalg 
S-Dot 
r@yden 
McFrag 
B@STI
Vespero
Drake
Kris
Job
Everyone at AIM-IT
And all the helpful individuals at http://forums.tactical-ops.to/
  
==========================================================================                                                         

Copyright/Permissions

This level is copyrighted by Cormac Donnelly 2001 

You may NOT use this level or texture pack as a base to build additional levels without the author's permission.

You are NOT allowed to commercially exploit this level or texture pack, i.e., put it on a CD or any other electronic medium that is sold for money without the copyright holder's explicit permission.

You MAY distribute this level through any electronic network (Internet, FIDO, local BBS, etc.), provided you include this file, leave the archive intact, and do not charge a fee for access to this file.

---------------------------------------------------------------------------







2.
================================================================
Title         :TO-Chiesa
Version       :1.2
Release Date  :11/11/2001
Gametype      :Unreal Tournament - Tactical Ops
Filename      :TO-Chiesa.zip (or AIM-IT-mappack.zip) 
Author        :Frank Petri aka r@yden
Email Address :rayden78@gmx.net
Where to get this map :www.rayden78.de
Thanks to     :S-Dot, Flux, Smoerble and the aim-it-mapping-team, for beta testing
               and to bartman, Desaster and El-Horsten for their .umod-testing

================================================================
Construction
~~~~~~~~~~~~~~~~~~~~~~~~

Editor(s) used    :UnrealEd1 and 2
Base              :none
Construction Time :loooooong!

Play Information
~~~~~~~~~~~~~~~~~~~~~~~~

Level Name       :TO-Chiesa
New Sounds       :none
New Graphics     :none (some modified textures, see MyLevel.utx)
New UnrealScript :no
External DLLs :none
Known bugs       :noticed a couple of places where there is HOM if you look at a texture at a certain angle
Recommended Players :6-10 
Other recommendations :none

Installation
~~~~~~~~~~~~~~~~~~~~~~~~
Unzip the .unr-file into your UnrealTournament/TacticalOps/Maps directory
and the .umx-file into your UnrealTournament/TacticalOps/Music directory.
Playable with TO 2.0 or higher

Author's notes
~~~~~~~~~~~~~~~~~~~~~~~~
The music track (nali.umx) is taken from Unreal1.
chiesa = italian for church
if u get a version mismatch with a different TO-Chiesa, it is probably a renamed (not by me) version of SW-Chiesa (same map for 1.6) :/

Copyright / Permissions
~~~~~~~~~~~~~~~~~~~~~~~~
This level is copyrighted by Frank Petri 2001.

Authors may not NOT use this level as a base to build additional
levels without our permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.
----------------------







3.
================================================================
Title: Drug Isle
Version :final
Release Date :november 11 2001
Gametype :Unreal Tournament - Tactical Ops (SWAT)bh
Filename :TO-DrugIsle
Authors :B@STI
Email Address :basti@planetunreal.com
Web Page :www.aim-it.de / www.unrealediting.de / planetunreal.com/sas (the best modification for UT ;))
greets jerome x ,Mc Frag ..my best mapperfriend, fordy and many more
ahm...Samy Deluxe for the cool sounds 

Thanks to : all 
the guys from aim-it, Desaster and the elite-betatester[=DD=Darkarchai 8ung] for testing and suggestions
to make the map better...mooooore better 
================================================================
Construction
~~~~~~~~~~~~~~~~~~~~~~~~

Editor(s) used :UnrealEd 2.0
Base :None
Construction Time :6 weeks / 90 h
Play Information
~~~~~~~~~~~~~~~~~~~~~~~~

Cooperative :yes
New Sounds :yes /Basti2.uax
New Graphics :bastitech4.utx and TO2basti.utx
New UnrealScript :none
External DLLs :none
Known bugs the bots are stupid / polycount insight 200-250
Recommended Players :8-16
Other recommendations :not

Installation
~~~~~~~~~~~~~~~~~~~~~~~~
Unzip the file TO-Drugisle.unr into your UnrealTournament/TacticalOps/maps directory
Unzip the file bastitech4.utx and TO2basti.utx into your .../TacticalOps/textures directory
unzip the file Basti2.uax into your UnrealTournament/TacticalOps/Sounds directory

Level Description: 
~~~~~~~~~~~~~~~~~~~~~~~~
not..or ?

Copyright / Permissions
~~~~~~~~~~~~~~~~~~~~~~~~
This level is C by B@STI / Leveldesigner for S.A.S. 2001.

Authors may not NOT use this level as a base to build additional
levels without our permission. !!!!!!!!!!!!!!!

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!!!!!!!!!!!!!!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file. !!!!!!!!!!!!!!
----------------------







4.
================================================================
Title                   :The Gallery
Version                 :final
Release Date            :September 4 2001
Gametypes               :TDM
Authors                 :Daniel "Spooger" Patton & William "Islington" Sherriff
Email Address           :Spooger@planetunreal.com
Web Page                :http://www.planetunreal.com/Spooger/
Where to get this map   :http://www.planetunreal.com/Spooger/WIP.html
                        :
Thanks to               :Mainly Islington and all the beta testers
================================================================

Construction
~~~~~~~~~~~~~~~~~~~~~~~~

Editor(s) used          :UnrealEd 2.0, 3D Studio MAX 4.2
Base                    :None
Construction Time       :over a period of 4 months

Play Information
~~~~~~~~~~~~~~~~~~~~~~~~

Cooperative             :yes
New Sounds              :none
New Graphics            :DP-Pack3.utx, TO-GalleryScreens.utx
New Decorations         :Industrial_Pack1.u, ModernPaint1.u
New UnrealScript        :none
External DLLs           :none
Known bugs              :none
Recommended Players     :8-16
Other recommendations   :SHOOT everything... :-)

Installation
~~~~~~~~~~~~~~~~~~~~~~~~
Unzip the file TO-Gallery.unr into your UnrealTournament/TacticalOps/Maps directory
Unzip the files DP-Pack3.utx and TO-GalleryScreens.utx into your .../TacticalOps/Textures directory
Unzip the files Industrial_Pack1.u and ModernPaint1.u into your .../TacticalOps/System directory

Level Description: 
~~~~~~~~~~~~~~~~~~~~~~~~
It's an Art Gallery, rip the paintings and score big!

Author's notes
~~~~~~~~~~~~~~~~~~~~~~~~
First off, this map is LOADED with Deco items thanks to Islington. And they are ALL yours to use! These decos ROCK!, This first pack, included with the Gallery map, contains a bunch of "Construction" type stuff like Scaffolding, a Step Ladder, Saw Horse, Cones, Lights, Construction Light, Generator, Pallet Truck, even a Pipe or two and a DAMN nice looking drinking fountain. These will be a nice addition to any Level-Designer that is looking for real world items for their map. Once again Islington... you DA MAN! 
  
Now about the map... When I started this one, I wanted to do another map similar to the Texas Bank, a map that would feel rich and detailed. But this time I also wanted to incorporate a lot more brushes made from UED's 2D shape Editor that would produce flowing modern architecture... while maintaining a realistic scale. So I use primitive brushes mixed with more complex brushes to achieve a rich and modern, yet believable, environment. And no, I did not forget balance. With each
new map I do, I'm finding that I spend more and more time creating custom textures for specific brushes/surfaces. This is good, it keeps the poly count low. So although the map looks like it would choke a G-Force card, it flys. The poly count looking over that rail (top left hand image shown below) is approximately 150 polygons. More than an exceptable low to be viewing that much detail. Once again it's all textures, use new textures people!! I consider it an honor if you use ANY of my textures, even if you change them, GREAT! If it helps your map then just do it! :-) Send me a link to some screens or acknowledge me in your readme if you
include one, I'm happy with that. 

Copyright / Permissions
~~~~~~~~~~~~~~~~~~~~~~~~
This level is C by Daniel "Spooger" Patton & William "Islington" Sherriff 2001.

Authors may not NOT use this level as a base to build additional
levels without our permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.









5.
================================================================
Title: Isle of Ligatio
Version: Final version
Release Date: November 11 2001
Gametype: Unreal Tournament - Tactical Ops
Filename: TO-Ligatio.unr
Author: Tomas "SweDalg" Dalgart
Email Address: swedalg@hotmail.com
Web Page: http://medlem.tripodnet.nu/SweDalg 

Thanks to: Members of AIM-IT; 
r@yden, Smoerble, poneill, S- Dot, B@sti, Neuro, Nassau & McFrag. Also thanx to TriggerJam, all betatesters & Mister. 
================================================================

Construction
~~~~~~~~~~~~~~~~~~~~~~~~

Editor(s) used: UnrealEd 2.0
Base: None
Construction Time: A lifetime
~~~~~~~~~~~~~~~~~~~~~~~~

Cooperative: yes
New Sounds: nope
New Graphics: yes, SweLigatio.utx & SweSigns.utx
New UnrealScript: none
External DLLs: none
Known bugs: none
Recommended Players: 8-16
Other recommendations: nope

Installation
~~~~~~~~~~~~~~~~~~~~~~~~
*.UNR goes in the TacticalOps/maps directory
*.UTX goes in the TacticalOps/Textures directory

Level Description: 
~~~~~~~~~~~~~~~~~~~~~~~~
Features:
Real-time cameras
Three objectives for terrorists

Terrorist objectives:
1. RADIO - Transmit coordinates (Opens door to powerswitch)
2. POWERSWITCH - Cut the power (Opens gate to helipad)
3. ARRAY - Disable the array 

SWAT Objectives:
Prevent the inmates from escaping

Copyright / Permissions
~~~~~~~~~~~~~~~~~~~~~~~~
Authors may not NOT use this level as a base to build additional
levels without our permission. !!!!!!!!!!!!!!!

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!!!!!!!!!!!!!!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file. !!!!!!!!!!!!!!








6. 
================================================================
Title                   :Petronas Towers
Version                 :final
Release Date            :November 12 2001
Gametype                :Unreal Tournament - Tactical Ops (SWAT)
Filename                :TO-PetronasTowers.unr
Authors                 :Stefan [S-Dot] Doetschel
Email Address           :me@s-dot.de
Web Page                :www.s-dot.de    www.aim-it.de     www.froc-lan.de
Where to get this map   :www.s-dot.de    www.aim-it.de
			:
Thanks to               :r@yden and the aim-it team, also the beta-test crew organized by smoerble
================================================================

Construction
~~~~~~~~~~~~~~~~~~~~~~~~

Editor(s) used          :UnrealEd 2.0
Base                    :None
Construction Time       :over a period of 12 months

Play Information
~~~~~~~~~~~~~~~~~~~~~~~~

Cooperative             :yes
New Sounds              :none
New Graphics            :TO_Petronas.utx
New UnrealScript        :none
External DLLs           :none
Known bugs              :a little slow in some areas, Bots block themselves in some aisles,
                         Lifts kill players occasional, some clippings maybe.
Recommended Players     :6-12
Other recommendations   :

Installation
~~~~~~~~~~~~~~~~~~~~~~~~
Unzip the file TO-PetronasTowers.unr into your UnrealTournament/TacticalOps/maps directory
Unzip the file TO_Petronas.utx into your .../TacticalOps/textures directory

Level Description: 
~~~~~~~~~~~~~~~~~~~~~~~~
This level is not a 1:1 copy of the Petronas Towers. I only took the idea of two connected towers.
Swat starts in tower 1 and has to rescue 4 hostages out of tower 2, where terrs are waiting.

Author's notes
~~~~~~~~~~~~~~~~~~~~~~~~
This is my first TO-Map. It took me a long time to finish it. A lot of problem occured
and not everything is solved in this version.

Bots sometimes get killed in the lift. Stay away from the doors to avoid this.
Bots camp in front of the upper lift-door in the oposite tower. 
This might be a TO-bug. Now you know where to find them.
There are three little invisible blocks in the map and clipping occurs when you cross the
bridge from tower 1 to tower 2.
And last but not least, performance can drop with lots of bots/players.

Parts of some textures where taken from Angelhearts matex.utx, original and other free 
texture-Packages, thx.

After the 11th september I first thought about canceling the map. But because life has to go on and this map
has nothing to do with the WTC despite being a tower map, I decided to release it.

I regret if someone feels offended. Please feel free to send me a mail.

Copyright / Permissions
~~~~~~~~~~~~~~~~~~~~~~~~
This level is C by Stefan [S-Dot] Doetschel 2001.

Authors may not NOT use this level as a base to build additional
levels without our permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.








7.
================================================================
Title: Revolution
Version : Build 087
Release Date :October 17 2001
Gametype :Unreal Tournament - Tactical Ops 
Filename :TO-Revolution
Author : Olivier "NEURO" Chapuis
Email Address : neuro@streiff.com
Web Page :http://freedomfighters.dns2go.com
Thanks to : All [FF] members and friends for beta-testings and comments
================================================================

Construction
~~~~~~~~~~~~~~~~~~~~~~~~

Editor(s) used :UnrealEd 2.0
Base :None
Construction Time : About 80 hours, beta-testing included
~~~~~~~~~~~~~~~~~~~~~~~~

Cooperative : Yes
New Sounds : None
New Graphics : Yes
New UnrealScript : None
External DLLs : none
Known bugs: Some 
Recommended Players :8-32

Installation
~~~~~~~~~~~~~~~~~~~~~~~~
*.UNR goes in the tacticalOps/maps directory
*.UTX goes in the TacticalOps/Textures directory
Require TacticalOps 2.x, TO-Neuro3.utx and RM-Remedy.utx

Copyright / Permissions
~~~~~~~~~~~~~~~~~~~~~~~~
Authors may not NOT use this level as a base to build additional
levels without our permissions. 
----------------------------------







8.
================================================================
TO-SkidRow

sorry to everyone: this map is far away from the quality i wanted to deliver, 
but unfortunatly in the last months i had only a few hours to work on the map due to real life issues. 

Version: final
Release Date: November 12 2001
Gametype: Unreal Tournament - Tactical Ops
Filename: TO-SkidRow
Authors: Michael 'Smoerble' Stock
Email Address: smoerble@smoerble.de
Web Page: http://www.smoerble.com/ , http://www.levelrating.com/ , http://www.planetinfiltration.com/ , http://www.nukecity.de/ 

Thanks to:
all Aim-It-Members (r@yden, S-Dot, B@sti, Vespero, Swedalg and the rest), 
it was fun to work with you in the past. And hell... it's amazing to see what you did.

also many thanks for all the beta testers and the feedback
thanks for textures to: TAhlen, undule, Kris (www.to-center.com)

Special thanks to r@yden and S-Dot for supporting me on SkidRow when i had no time. Thanks a lot !
================================================================
Editor(s) used: UnrealEd 2.0
Base: None
Construction Time: way too long

Cooperative: yes
New Graphics: SmoerbleSkidRowBlaBla
Known bugs: the bots are stupid / polycount is high 
Recommended Players: 12+

Level Description: 
Urban level, some accessable roofs, several rooms, lots of outdoor areas, sniperpoints, close combat areas etc...

Copyright / Permissions
~~~~~~~~~~~~~~~~~~~~~~~~
This level is C by Michael 'Smoerble' Stock 

Authors may not NOT use this level as a base to build additional
levels without our permission. !!!!!!!!!!!!!!!

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!!!!!!!!!!!!!!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file. !!!!!!!!!!!!!!
------------------------------




----------------------
UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners. 