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Cluster
Redeemer Beta Version 1 Readme
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by
Unholy Smoke
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Introduction
Welcome
to the readme for my first ever mutator - Cluster Redeemer.
Basically, this mutator adds an option for a redeemer replacement
- the cluster redeemer. This gun is identical in looks to the
redeemer. It even looks identical when you fire it at something.
However, when it goes off, something extremely different happens....
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Description
When the
thing does go off, it sets off a huge explosion, and releases
its contents - about two hundred grenades, flying around in
all directions like angry bees, exploding on contact or after
about ten seconds. However, these aren't your average grenades,
They're extra-zippy, extra bouncy and extra volatile! There's
nothing like rushing down a corridor trying to evade grenades
as they fly around you!
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Internet
and Network Play
As is stated
above, this is a beta, first version. I don't promise perfect
compatibility everywhere - my UT is patched to the latest version
with no problems. However, the code is very simple, mostly copied
from the UT source code anyway, so if the server is running
the mod, it should work everywhere. I'll do a load of testing
before the next release, but feedback would be brilliant - e-mail
me at unholysmoke@yahoo.com
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Beta 2
Wishlist
In one version,
there'll definitely be some form of UWindows menu to play with
the settings. When I figgers out how dat wurks. Till then, here's
what I'm gonna try to get going for later:
- Better
code. This is really just a test to see whether this is worth
doing. There's probably already a better version of this mutator
out there somewhere.
- Options
for what comes out when the projectile goes off. For now, you'll
just have to have a look at my notes in the code itself.
- A number
of grenades slider. This should be the best place to start on
a UWindows menu, and then I'll put more stuff in later. Imagine
a cluster redeemer containing rockets, flack, tracer fire, grenades,
biosludge, more redeemers....
- Fixed
Death Messages - Not 'Smacked down by whoever's Rocket Launcher.
Shouldn't take too much work.
- The secondary
fire doesn't work. I know that this would really rock, so I'll
try to get this sorted.
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Tips
Let's face
it, this mutator is a bitch when it comes to system slowdown.
I turned off the glow given off by grenades to improve system
performance, but my PC still freezes for a second or two when
one of these babies goes bang. Worth it though. Turning down
graphical options doesn't help much, since the slowdown is almost
all due to the huge amounts of physics the game has to do to
calculate the roll, pitch, yaw, bounces and explosions of a
couple of hundred grenades. You can look at the source code
and change the number of grenades if you're able. If not...wait
for the next version's slider.
One last
tip consisting of four words and a coupla commas:
Morpheus,
Sixteen Bots, Mayhem
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Feedback
Cos let's
face it, I need it!
Any ideas
or suggestions, and I really do mean ANY, should be directed
to unholysmoke@yahoo.com.
Thanks in advance. Enjoy the mutator!
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Credits
- Chris,
for getting me going and doing most of the copying and pasting!
- Everyone
who worked on UT. Simple as that.
- You lot,
for trying this thing out.
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Oh, and, er...if
you install this mutator and your PC emits a terrifying screech of
agony before exploding into a hundred thousand expensive parts, it's
not my fault. It was probably the postman. Or a moth or something.
No liability is what I mean. Note the word Beta in big letters up
top.
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