2-24-02

These should be all the files needed to start making skins for my minataur model for UT.  Do the skins however you'd  like and if you get them done before I can get my skins done and the model animated, they'll probably end up in the release (since chances are they'll end up better than mine).

I know this seems like a high poly count for a model un UT but I figure mmost hardcore gamers should be able to suport it if they're planning on playing Unreal2 in a couple months.  Which is what this model is optimised for.  I just figured it'd be better to get it out in UT and then convert it to U2 later.

Here's what's included
	tauros.3ds
	head.jpg (512 Square)
	chest.jpg (512 Square)
	legs.jpg (512 Square)

	Skinmaker files (Suitable for SKinmaker 2.4 - 2.5.1):
	tauros.skme
	tauros.skmm
	taurosWire1.bmp
	taurosWire2.bmp
	taurosWire3.bmp

Skinmaker files should be placed within the 'custommodels' folder of Skinmaker.
	
The chest and legs file are designated as teamcolor skins, while the head file will be a face texture where you can make any number of faces you want for your skin.

If you want in on the release, don't bother converting the skins into UT, as I'd then have to take them back out.  Just send me the 256x256 indexed .tga files, and a brief readme you'd like included.  If you want your skin to be included when I release in U2 include a 512x512 file as well.

		-Thanks :D
			H2olt
			holt@hamilton9.com