To install the program:
UTGLEdit.exe can be run from any location, so extract it to a place of your
choosing.

OpenGLDrv.dll is optional, but must be extracted to the
UnrealTournament\System folder.  You can get the latest official
OpenGLDrv.dll at http://unreal.epicgames.com

Once you have installed either renderer, simply run my utility once and
click 'save.'  All options required for running UT with the new OpenGL
renderer should now be saved in your UnrealTournament.ini file.

Description:

This file is meant to edit some graphical options in Unreal Tournament,
particularly in relation to OpenGL.

You do not need the OpenGLDrv.dll file to use UTGLEdit, but it does add one
additional option, UseSmoothAlpha.  When this option is enabled, UT uses an
alpha blend instead of an alpha test when working with alpha textures.  In
particular, this makes alpha textures look FAR better when viewed at
larger distances, but does make them more blurry close-up (An alpha texture
is any texture that has transparent and opaque sections, such as fences,
grates, etc).  This option also allows for essentially free anti-aliasing
of these textures (and this is the only way you will get these textures
anti-aliased with a GeForce3/4).

This OpenGLDrv.dll file may have one bug: if you use Windows 9x/ME, you
may be left with a black screen when exiting the game.  I know there is a way
to fix it (Vogel did...), but I'm not sure what it is.  If enough people
express interest in me fixing this, I will do what I can.

If you would like to report any problems, or have any questions or comments
(with running UT in OpenGL, or with the options program), please let me know.

Also, please contact me if you would like the source code for the
OpenGLDrv.dll file.

Jason (Chalnoth)
jadick@ucdavis.edu

About:
UTGLEdit programmed using Borland C++ Builder 5 Professional.
OpenGLDrv.dll is a modified version of Vogel's renderer, compiled using
Microsoft Visual C++.