Automatic upgrading is not supported in this release.

However, you *should* be able to simply do a new install, then copy
your wab.cfg to the newly installed directory, and update any new
config options since your previous release.  But, it's even easier
than that if you trust the defaults; you can always copy an old
wab.cfg in and it'll work just fine with defaults for whatever options
you don't have.

New in 1.0:
No new server variables.

New in 0.91l:
[server]
#If 1, will kick people who have leading spaces in their names.
#Such people tend to be troublemakers, and have put the space their to make it
#harder to kick them from the console.
kick_names_with_leading_spaces = 1

New in 0.91j:
No new config file options, no new features

New in 0.91i:
[server]
#If > 0, will prevent users who disconnect from reconnecting for that number of
#seconds.  This is useful in limited life games, to prevent people quitting
#and reconnecting to get new lives.
disconnect_ban = 0

#If 1, will kick anyone who changes their name more often than
#max_name_changes_per_second in a given second
kick_name_spammers = 0

#If kick_name_spammers is 1, then will kick anyone who changes their name more
#often than this
max_name_changes_per_second = 1

#If 1, will keep trying to reconnect whenever there is a critical problem
reconnect_on_failure = 1

#If 1, will kick users who throw more grenades in a life than their class
#permits
kick_grenade_cheaters = 1

#Number of seconds to ban suspected grenade cheaters
grenade_cheat_ban_time = 1800

#Number of grenades a soldier gets
soldier_grenades = 4

#Number of grenades an engineer gets
engineer_grenades = 8

#Number of grenades a medic gets
medic_grenades = 1

#Number of grenades a LT gets
lt_grenades = 1

#Seconds to sleep between reconnection attempts
reconnect_sleep = 30

New in 0.91k:
No configurable changes

New in 0.91h:
No new server variables, but I'd recommend setting
[server]:kill_server to "0",
since it looks like the Wolf server 1.0 doesn't have the bugs that
this features was meant to work around.  Also:  N.B.!  Wab 0.91h
WILL NOT WORK WITH WOLF VERSIONS PRIOR TO 1.0 (i.e. WOLF MP TEST)!

New in 0.91g:
[server]
#Number of times to retry on a timeout before deciding the server has had
#a critical problem; Optional
retry = 5

New in 0.91e:
[server]
#Communications timeout in seconds.  You probably shouldn't mess with
#this.; Optional
timeout = .2
#If 1, will try to figure out the server PID and kill it if the server
#appears to be stuck.  WARNING:  THIS IS VERY EXPERIMENTAL!; Optional
kill_server = 1
#How long to sleep (in seconds) after killing the server, if
#kill_server is 1; Optional
restart_sleep = 20

