=============================================================================
                              G-Police Demo
                                 v1.19.2

                 Psygnosis Ltd. (c) Psygnosis Ltd. All rights reserved.
=============================================================================
                   * Instructions/Troubleshooting Info *
=============================================================================


AGP Enhanced Version Requires:

   Processor: Intel (R) Pentium(R) II, AGP Graphics Accelerator
   OS: Windows 95
   RAM: 32 Megs
   Hard Drive: 2 Megs
   CD ROM:  4X or better
   Controller: Keyboard, Joystick(optional), SideWinder Force Feed Back Pro 
	       Joystick, SideWinder game pad

Standard Version Requires:

   Processor: Intel (R) Pentium (R), (Graphics Accelerator Recommended, not required)
   OS: Windows 95
   RAM: 16 Megs
   Hard Drive: 2 Megs
   CD ROM:  4X or better
   Controller: Keyboard, Standard Joystick, SideWinder Force Feed Back Pro 
	       Joystick, SideWinder game pad (optional)



Starting G-Police
--------------------------

 Insert the G-Police CD into your CD ROM Drive.

 If Windows 95 is configured to use the autorun feature,
 G-Police will automatically start its autorun
 program and present you with Installation and gameplay options.
 If your computer is not configured to take advantage of the
 Windows 95 autorun feature, skip this section and begin
 and the section titled "Installation".

 If G-Police is not installed on your computer,
 you will be presented with the option to install G-Police on
 your computer. To select this option, position your mouse pointer 
 over the install icon and click the left mouse button to select it.

 If you have previously installed G-Police, the following
 options will be displayed:

   Play: Selecting this will start the game.

   Install: Select this option to reinstall G-Police.

   Uninstall: Selecting this option will remove G-Police
              from your hard drive.


Installation
------------

 To start the installation process, select "Install" from the autorun
 menu that appears when you insert the CD into the CD ROM drive, or
 follow these instructions to start the installation program.

  1. Insert the G-Police CD into the CD ROM drive
  2. Click on the "Start" button located on your desktop.
  3. Select "Play" from the Start menu.
  4. Type in "D:\autorun.exe" (without the quotes) then click
  on "OK". Note: replace "D" with the drive letter of you CD ROM
  drive if it is different than "D".

 When the Installation program begins, you will be prompted to
 confirm that you would like to install G-Police.
 Click "Yes" to continue with the installation, or click "No"
 to Exit.

 Follow the instructions given to complete the installation process.

Direct X Setup Notes
--------------------

G-Police requires that DirectX 5 is installed on your
computer. If you do not have DirectX installed, the installation
program will optionally install it for you after G-Police has been
installed. If you haven't got DirectX5 or you are not sure which 
version you have, choose to install it. If you know that you
already have DirectX 5 installed, you may skip this option.

NOTE: IT IS STRONGLY RECOMMENDED THAT YOU INSTALL DIRECTX 5 ON
YOUR COMPUTER TO RUN G-Police.


Starting G-Police
-----------------

G-Police will initially start with a dialog box allowing you to
select the type of rendering. If you have a 3D accelerator, G-Police
will automatically select this in preference to the software
renderer. However, if the card is too slow, or for some reason
G-Police will not run on that card, you may select the 8Bit software
renderer, although the graphical quality will be reduced. If you
have two or more hardware accelerators installed, you should be able
to select the accelerator used in the pulldown menu box to the right
of the hardware selector. This will default to the second device.

The Hi-Res Movies selector will be enabled if you have a PC with Intel's
MMX(TM) technology. However movies displayed in this resolution may be too
slow on slower machines or video cards. This box will allow you to
disable the feature and watch the movies in a lower resolution but
at a higher frame rate.
 

Saving the game
---------------

After successfully completing or failing a mission, you are 
debriefed, then you go to the following screen:

Continue
Save Mission
Training 
Options
Main Menu

If you choose the Save Mission option, you will be able to save at
the point after your last successfully completed mission. Choose one
of the 15 save slots, give the save a description, and confirm the
save.


Changing the Sound Setup
------------------------

When in the front-end, you can change your sound configuration by 
choosing the Options button, then choosing the Sound Setup button.
In the Sound Setup menu, you will see the following options and
possible settings:

music			on/off
music volume		low-high
sfx volume		low-high
reverb			on/off
sample rate		11.025kHz/22.050kHz
sound mode		mono/stereo/Q-Sound/Dolby

Music:		You can turn the music on or off.
Music volume:	You can increase or decrease the music volume.
Sfx volume:	You can increase or decrease the sound effects 
		volume. (explosions, engine noise, radio chat etc.)
Reverb:		You can turn the reverberation effect on or off (an
		echo effect).
Sample rate:	You can change the sample rate between 11.025kHz 
		and 22.050kHz. 11.025kHz will result in slightly 
		poorer quality sound effects than 22.050kHz. 
Sound mode:	You can change between mono, stereo, Q-Sound, and 
		Dolby. If you do not have the appropriate sound card
		or speaker combination though, you may not get the
		desired effect.
 

Changing the Graphics Setup
---------------------------

When in the front-end, you can change your graphics setup by 
choosing the Options button, then choosing the Graphics Setup 
button. In the Graphics Setup menu, you will see the following
options and possible settings:

*Filtering		on/off
Haze			on/off
Traffic Density		low/medium/high
View Depth		v near/near/mid/far/v far
Gamma Correction	-4.....-1/normal/+1.....+10
*Anti-Aliasing		on/off
Lensflare		on/off
Animated Textures	low/normal/*high/*extreme
Screen Resolution	(All Resolutions supported by GP and 
			your graphics card)

*Some options may not be available depending on the capabilities 
of your graphics card

Filtering:		Filtering is an effect where the textures 
			are smoothed and blurred to stop them 
			pixellating. This can be turned on or off.
Haze:			Haze is the smog effect in the GP domes. This 
			can be turned on or off to try to increase or 
			decrease framerate.
Traffic Density:	The traffic density can be either low, medium, 
			or high. The higher the traffic density, the 
			more affect it has on framerate.
View Depth:		Closer view depth results in a quicker framerate,
			but may make dog-fighting slightly tougher. 
Gamma Correction:	Gamma correction is a way changing the brightness
			of the displayed graphics. Positive numbers 
			increase the brightness, and negative numbers 
			decease it. 
Anti-Aliasing:		Anti-Aliasing is another effect that smoothes 
			textures, edges of objects, and joins between 
			polygons in objects.
Lensflare:		Lensflare on certain explosions and missiles can
			be turned on or off. 
Animated Textures:	Animated textures can be switched between low 
			and normal. If you have a graphics card with AGP 
			facility, you will also have a high and possibly 
			an extreme option. This affects the number of 
			frames for he advertisement boards in the cities.
			High and extreme settings will have movies on the
			advertisement boards, and enhanced explosions.
Screen Resolution:	You can change the screen resolution at which GP 
			is played. The lower resolutions will result in 
			faster framerates, but will make the display 
			less detailed.


Control Setup
-------------

Default Controls:		Key Mappings		Joystick

Pitch down			*UP			FWD on stick
Pitch up			*DOWN			BK on stick
Left				*LEFT			LEFT on stick
Right				*RIGHT			RIGHT on stick
Fire Weapon			LEFT CTRL		FIRE 1
Increase thrust			RIGHT SHIFT		FIRE 8
Decrease thrust			RIGHT CTRL		FIRE 7
Air brake			LEFT ALT		LEFT ALT
Scan				C			FIRE 4
Hover up			S			FIRE 3
Hover down			X			FIRE 2
Change view			SPACE			SPACE
Weapon select up		A			FIRE 6
Weapon select down		Z			FIRE 5

Pause	Menu			ESC			ESC
(including map)

*Cursor keys


General Hint
------------

If you ever lose track of your mission objectives, either follow the 
waypoint indicator (red arrow on edge of radar), or check your current 
mission objectives in the map screen.







=============================================================================
                    Known Problems and Solutions
=============================================================================


Graphics issues
---------------

It is very important to remember that G-Police requires the latest 
manufacturers drivers for video accelerator cards.

If you do experience problems of a graphical nature, it is strongly 
suggested you contact the video accelerator card manufacture and, 
if need be, update your drivers.


G-Police includes a Graphics Setup menu. If you are experiencing problems 
with frame rate, try adjusting the settings in the Graphics Setup menu.


Occasionally you may experience some graphic corruption with some cards,
this can often be fixed by pressing ALT-TAB to switch from G-Police
back into Windows and then pressing ALT-TAB again back to G-Police.
This will force the graphics to be reloaded, but will return you to 
exactly the same place in the game. This may also fix some problems 
with the sound or Force Feedback joysticks.



3Dfx Specific problems
----------------------

Audio glitches when using 3Dfx based cards.
If you experience stuttering sounds and speech when playing G-Police 
on a 3Dfx based 3D card, it may be because of a feature of the 3Dfx drivers. 
This should be fixed in a later version of the drivers, but at the time
of writing the problem can be reduced by instructing the 3Dfx to not
sync to the vertical refresh. This may be possible in the Display
Properties dialog, depending on your drivers, or with a 3rd party utility,
or by adding the following lines to your WIN.INI file, found in 
\WINDOWS\WIN.INI . 

[3dfx]
SST_SWAP_EN_WAIT_ON_VSYNC=0
FX_GLIDE_SWAPINTERVAL=0

This addition will prevent the 3Dfx card from waiting for the vsync each 
frame. It has the side effect of causing some graphical 'tearing' in the
image.

The problem may also be reduced by changing to the 512x384 screen
resolution.



Windows System problems
------------------------

After multiple entries and exits to G-Police within a single win95
boot session, G-Police sometimes slows down. This is apparently due
to windows system resources becoming fragmented. A reboot of your
system will solve this.


Some problems have been experienced when using multiple input devices
to move around the menus. e.g. using the joystick and keyboard
combined. This can manifest itself as a menu not appearing to work,
e.g. save game not saving names properly, graphics options not allowing
you to change the values etc.
This appears to be caused by the input system generating extra data.
These problems can be solved by using the mouse instead of the
joystick or keyboard when a menu appears to be behaving badly.



Controller Problems
-------------------

Ensure that your current joystick device has been properly calibrated
in windows. If you don't do this the joystick probably won't work
correctly.

The Microsoft Sidewinder pad has an illuminated mode button. This has
no effect in G-Police, therefore toggling it serves no purpose. If it
is toggled it can cause G-Police to pause and occasionally hang.

In some cases a perfectly centered Analogue joystick can be mistaken
for a digital joystick by the system. This will make the joystick hyper 
sensitive. To get around this, move the joystick to the side slightly
as the game boots up.

If joysticks are changed between games, you will need to re-enter the
control setup menu and re-select joystick in order for the new
joystick to be detected correctly.


Sound Quality and the Sidewinder Force Feedback Joystick
--------------------------------------------------------

The performance of the force feedback device may be seriously
degraded and or device disconnection may occur if audio quality is
extremely high. To be on the safe side if using this device, try
setting the audio quality to 11 Khz and mono.

This may also help some occasional pauses when using the sidewinder
force feedback device.








=============================================================================
                      Contacting Psygnosis
=============================================================================

For information about updates, add-ons, and new products, visit
Psygnosis on the World Wide Web! Just point your browser
to:  http://www.psygnosis.com


=============================================================================
                               Credits
=============================================================================


Original Concept
Neil Duffield

Script
Angus Fieldhouse
Steve Hill
Simon Gardner
Ross Thody
Neil Duffield

Lead Programmer
Neil Duffield

Programmers
Andrew Crowley
Mario D'Onofrio
Tony Marshall
Andy McCabe
Dominic Robinson
Kim Watson
Gavin Whitlock


Lead Artist
Trevor Slater

3D Artists
Claire Cooper
Steve Hill
Theo Pantazi
John Reitze
Iain Thody

Front End Design
Iain Thody

Lead FMV Artist
Angus Fieldhouse

FMV Artists
Euan Leckie
Trevor Slater

Character Design and Modelling
Angus Fieldhouse


Music and SFX
Pug

Level Design
Ross Thody 

Game Play Coordinators
Jim 'Mac' McPhail
Edward Persey
Ross Thody
Stuart Wheeler

Produced by
Ross Thody
Graham Davis
 
Alpha Production Assistance
Pete Woods

Voice Casting
Phil Morris

Voice Over Artists
Nicole Arumagum
Harriet Wootliff
Colin McFarlane
Brad Lavelle
Laurel Lefkow
Mac Macdonald
Bill Dufris
Gary Parker


Manual Editor
Damon Fairclough

Manual and Packaging Design
Richard Turner

Head of QA
Kevin Turner


Product Manager
David Dyett 

Project Manager
Simon Shilleto


Head Artist
Angus Fieldhouse

Head of Software Engineering
Dominic Robinson

Programming Manager
Graeme Williams

Art Manager
Carlos Ulloa

Head Producer
Graham Davis

Studio Manager
Simon Gardner


Technical Support
Jeff Young
Dave Collins


Lead Testers
Dean Ashley
Wayne Smith

Guideline Tester
Mark Halsall

Junior Testers
Barclay Christmas
Graham Sergeant
Michael Aspinall
Phillip Freeman
Sean Stephen


 
Special thanks to
Rik Ede
Mike Cox
Jonathon Fargher
Nick Bolton and Julian Morris at Oxford Metrics
The Blue team for being fragged frequently
and gibbed gracelessly
Kevin Ayre
Jacquie Govier
Andy Yelland


Creative and Marketing
Graham Oakes
Mark Blewitt
Glen O'Connell
Dawn Hickman
Liz Sumner
Karen Amor
Vanessa Wood
Louise Bailey
Kyra Rixon
Louise Thomas
Mike White
Everyone else at the Stroud office and Psygnosis world wide


=============================================================================
                          Psygnosis, Limited
                    The Wheelhouse, Bonds Mill Estate,
                            Stonehouse
                          Gloucester GL10 3RG
                            United Kingdom
=============================================================================
=============================================================================
       Psygnosis Ltd. (c) Psygnosis Ltd. All rights reserved.
