VERGE TECH DEMO READ ME
24-11-99
VER 1.1



			--------------------
		        VERGE TECHNICAL DEMO
			    NON PLAYABLE
                        --------------------




                        --------------------
                         system information
                        --------------------


   minimum requirements: PII class processor
			 64 MB RAM
			 2nd generation OpenGL 3D accelerator
			 DirectSound compatible sound card
			 Windows 95OSR2


            recommended: Intel Celeron/PII/PIII 450 MHz
			 128 MB RAM
			 nVidia Riva TNT/TNT2, Matrox G400
			 SoundBlaster Live!
			 Quadraphonic or surround speakers
			 Windows 98 with DirectX 7




                          ------------------
                           trouble shooting 
                          ------------------


	TROUBLE: The demo fails with "Out of memory" message.
	SOLVE: Expand your swap memory file. We recommend 192 MB
	       static file on 64 MB systems and not less than 128 MB
	       file on 128 MB (and more) systems.


	T: I have 64 MB RAM and the demo doesn't work smoothly all
	   the time.
	S: Close any unneeded applications that works in background.
	   Switch off the sound by unchecking "Sound FX" option
	   in demo menu.


	T: The sounds are not playing properly.
	S: You have probably older sound hardware and/or software.
	   Try to install newest drivers for your sound card or
	   change the card itself. You can also disable all the
	   sounds by unchecking "Sound FX" option in demo menu.


	T: The demo quits with "OpenGL doesn't support this mode"
	   message.
	S: Try to choose lower resolution and/or color depth.


	T: I have fast 3D accelerator but rendering is slow
	   or incorrect.
	S: Install the latest OpenGL drivers for your 3D card.
	   Currently, demo works with following 3D chipsets:
	   nVidia Riva 128/TNT/TNT2, Matrox G200/G400, S3 Savage,
	   Intel 740, 3Dfx VooDoo Banshee. We didn't have
	   the possibility to check this demo on other 3D cards;
	   however, it should run on every accelerator which
	   supports *FULL* OpenGL ICD.


	If reported any other troubles, please contact us!




                         -------------------- 
                          Verge Project Team
                         --------------------


	Code Section:
	-------------
	Pawel Mrochen           lead programmer, 3D engine
	Marek Konopka                game environment 
	Jordan Szwejda                 network game

 
	Graphic section: 
	----------------
	Przemek Marszal         lead artist, 3D&2D, design
	Piotr Sulek               3D, rendered animations
	Krzysiek Lewinski                   3D 
	Krzysztof Szybalski                 2D  


	Music section:
	-------------- 
	Marcin Czartynski
	Dawid Nabialek




                           ----------------
                            contact us at:
                           ----------------

                         e-mail: verge@ae.pl
                     website: http://verge.ae.pl
