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Please format bug reports in this fashion:


Name _______________________

E-Mail Address _________________

Type of computer________________

Resolution __________________

Problem (INCLUDE WHAT WHERE HOW WHO AND WHY WHEN POSSIBLE,
WE WILL NOT ACCEPT GENERIC BUG REPORTS THAT SAY "IT DOESN'T WORK")

NOTE: If the problem is already listed below in the KNOWN BUGS section,
please do not submit it.
_____________________


Please submit bug reports to:

support@astoundsoftware.com

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Please submit comments (non-bug related suggestions) to:

support@astoundsoftware.com

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KNOWN BUGS
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When changing menus or screens, sometimes there is a seemingly unresponsive delay.
The sound may be almost silent, or may change audio settings which are not returned
	to normal after leaving the game.
Occasional selective flickering of some rendered objects when game is trying to
	render too much at once. Another symptom of this is debuglog.txt citing that
	some sort of heap was exhausted.
Buildings may spontaneously appear too late
Game will exit automatically if trying to render too much

On some computers, the rendering is extremely slow. This is an OpenGL specific version
of Zeos Fighters. A DirectX version will be available very soon, which will resolve
this issue.



KNOWN SUGGESTED IMPROVEMENTS
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Joystick control
Ability to change controls
Shadows on the terrain from buildings and neighboring land
Smoother shading of buildings
Ash in bomb craters
Collapsable buildings
More detailed or improved textures
More background objects
Wider FOV in third person view (improved perhipheral visioN)
More weapons and player enhancements
Distant background fog
Weather conditions
Network play
Smarter AI
More ships to choose from