

This is the README.TXT file for Blobbos V1.0 SHAREWARE
January 28, 1999


Blobbos uses DirectX (versions 3, 5, or 6).  This means that Windows 95 and 98 
users (with DirectX installed) can play Blobbos!
Any computer that can run Windows 95 with DirectX should be able to run Blobbos 
without any problems.

Blobbos may slow down or play jerkily if 1) you have a very old video card with
a small amount of RAM (less than 1 meg) or 2) you have another application running which
is doing IO (accessing the hard drive or CD-ROM).

Using ALT-TAB to "switch out" from Blobbos to another application IS NOT SUPPORTED,
and will cause Blobbos to crash!

Some mouse drivers may not work correctly with Blobbos.  The mouse pointer may be
invisible, or leave garbage behind as it moves around the screen.  Getting the latest
mouse driver from your mouse manufacturer will usually cure this.

Blobbos was compressed using WinZip32 Version 6.1, which supports long file names.
If you try to unZip Blobbos with an earlier version of Zip, long file names might
not be supported.  The unzip might appear to go ok, but Blobbos will crash.  Make
sure you have a current version of the Zip utility.

Blobbos expects to find all files (EXCEPT blobbos.exe and game.dat) in
a subdirectory called "dat".  If all the files were unZipped into a single directory,
just make a "dat" sub-directory, and move all but the above two files into it.

----- Technical part -----
Blobbos are mostly defined by their genome, which is a bunch of bytes that describe
how the blobbo looks and what it says.  The game.dat file contains a list of all
blobbos in the world (assuming the world is NOT running while you look at the file).
The game.dat file will look something like this:

1
549.000000 202
e6 1b ea e3 b9 28 77 65 f8 5b 49 ee a2 cd e6 79 18 67 66 52 c6 f5 
1
437.000000 202
66 1a 28 2b bb 4b 73 e4 72 57 48 e6 92 8d 46 69 3b f7 66 d2 ee d4 
0

Each blobbo starts with a "1" on a line by itself, then a line saying where the X and Y 
coordinates of the blobbo are, and finally a line of hexadecimal bytes.   This line is
the genome.  In order, each byte is:

red   solid color value
green solid color value
blue  solid color value

pattern index (only the lowest 3 bits are important)

red   pattern color value
green pattern color value
blue  pattern color value

word 1, syllable 1  (the value mod 20 is the actual sound index for all these)
word 1, syllable 2
word 1, syllable 3
word 1, syllable 4
word 1, syllable 5

word 2, syllable 1
word 2, syllable 2
word 2, syllable 3
word 2, syllable 4

word 3, syllable 1
word 3, syllable 2
word 3, syllable 3

speechPitch low  byte (the speechPitch word is mod 100)
speechPitch high byte

Armed with this info, I'm sure you can genetically tailor the blobbos in your game.dat
to be whatever you want.  Have fun!


THE PROGRAM IS PROVIDED "AS-IS".  NO WARRANTIES OF ANY KIND,
EXPRESS OR IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON.
T2R ASSOCIATES WILL PROVIDE NO REMEDY FOR INDIRECT, CONSEQUENTIAL, PUNITIVE
OR INCIDENTAL DAMAGES ARISING FROM IT, INCLUDING SUCH FROM
NEGLIGENCE, STRICT LIABILITY, OR BREACH OF WARRANTY OR CONTRACT,
EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.

Aggressive Game Designs allows and encourages all bulletin board systems, online services,
shareware disk vendors, CD-ROM vendors, and end-users to distribute this
game.  If you wish to distribute this program, you may obtain the most
recent version of the program from www.aggressive.to.  It is generally not
necessary to contact Aggressive Game Designs for authorization, and you may begin
offering the shareware program immediately.  If you wish to receive
notification of updates and new releases, please send email to
orders@aggressive.to and request that you be added to our vendor list.
Please provide your company name, method of distribution (Website, CD-ROM, etc),
titles and version numbers of our products you are distributing (if any),
and an email address where we can send you notices of future releases and
upgrades.

Technical questions, complaints about the performance of the product, and suggestions
for improvement (which we're always happy to hear) can be E-mailed to

tech@aggressive.to.

Orders and inquiries about purchasing the game can be E-mailed to

orders@aggressive.to.


Thank you for playing Blobbos!




