Welcome to E.G.Y.P.T. The object of this game is to trace a
selected outline as closely as possible. You trace using the
four arrow keys located near the right bottom of the keyboard.
The outline is light green and you trace over it with a black
pen. When E.G.Y.P.T. comes up you will see a number of small
images near the top left corner of the screen. These represent
the available outlines. Left click on any of these and the
corresponding outline will appear in the center of the screen.
Above the outline is the number of moves left to complete the
tracing. Initially, this number is the same as the one inside
the outline. Each time you press one of the arrow keys, this
number goes down by one. When this count becomes zero, you will
see the number of hits and misses below the outline as well as
your score which can range from 0 to 100. To play:

1. Left click on one of the small images near the top left of
   the screen.
2. Locate the starting point of the tracing. This is a black
   dot on the outline.
3. Using the arrow keys, trace the outline as closely as possible.
4. If necessary, reposition the tracing pen by right clicking on
   the desired location. This must be on the outline.
5. You must trace until all your available moves are used up
   (Moves Left = 0).
6. Check your score below the outline.      
7. To play again, press the End key and then go to step 1.

If you hear a sound it means that you clicked or pressed a key
that was not enabled at that time or that the click was in the
wrong place. No harm done.
 
E.G.Y.P.T. is produced by Caldwell Systems, Inc. These materials
may not be copied or distributed without express permission from
Caldwell Systems, Inc.
All rights reserved. Copyright  1999, Caldwell Systems, Inc.
34 Ellis Road, West Caldwell, NJ 07006.
E-Mail: jpsatcsi@worldnet.att.net

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