; ARC menu script sample
; by Mark Final
; 02-March-2000



; Notes
; =====
; Tags for objects that change states are prioritised in reverse order, i.e. most important come last
; Search for ??? for things that must be checked/changed
; Demo objects are located looking for DEMO ONLY text
; Select sound indexes are:
;  0 = menu change (menu_change.raw)
;  1 = menu action (action.raw)
;  2 = select object (select_obj.raw)
;  3 = alternative select object (select_obj_alt.raw)
;  4 = select option (select_option.raw)
;  5 = move through (move_thru.raw)




; ------------------------------------------------------------------------------------
; Console menu
; ------------------------------------------------------------------------------------
CONSOLE

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	; load the console menu
	CACHE_PROGRAM "console_cache"

	; close the console menu
	UNCACHE_PROGRAM "console_uncache"

	; process the console menu
	PROGRAM "console_process"

	SELECTED -1 2010 PROGRAM "console_quit"	; back button

	SELECTED -1 2011 PROGRAM "console_go"	; go button

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; the background
	BITMAP console\console_background.bmp 0 0 1

	; the light effect
	; begin
	BITMAP console\Lights\c_le1.bmp 77 455 1
		ID 1000

	BITMAP console\Lights\c_le2.bmp 60 441 1
		ID 1001

	BITMAP console\Lights\c_le3.bmp 50 433 1
		ID 1002

	BITMAP console\Lights\c_le4.bmp 41 420 1
		ID 1003

	BITMAP console\Lights\c_le5.bmp 24 403 1
		ID 1004

	BITMAP console\Lights\c_le6.bmp 10 390 1
		ID 1005

	BITMAP console\Lights\c_le7.bmp 0 370 1
		ID 1006

	BITMAP console\Lights\c_le8.bmp 3 358 1
		ID 1007

	BITMAP console\Lights\c_le9.bmp 0 350 1
		ID 1008

	BITMAP console\Lights\c_le10.bmp 0 164 1
		ID 1019

	BITMAP console\Lights\c_le11.bmp 1 150 1
		ID 1020

	BITMAP console\Lights\c_le12.bmp 3 138 1
		ID 1021

	BITMAP console\Lights\c_le13.bmp 10 122 1
		ID 1022

	BITMAP console\Lights\c_le14.bmp 20 110 1
		ID 1023

	BITMAP console\Lights\c_le15.bmp 32 97 1
		ID 1024

	BITMAP console\Lights\c_le16.bmp 47 83 1
		ID 1025

	BITMAP console\Lights\c_le17.bmp 63 68 1
		ID 1026

	BITMAP console\Lights\c_le18.bmp 81 55 1
		ID 1027

	BITMAP console\Lights\c_le19.bmp 102 40 1
		ID 1028

	BITMAP console\Lights\c_le20.bmp 120 30 1
		ID 1029

	BITMAP console\Lights\c_le21.bmp 150 13 1
		ID 1030

	BITMAP console\Lights\c_le22.bmp 180 10 1
		ID 1031

	BITMAP console\Lights\c_le23.bmp 197 6 1
		ID 1032

	BITMAP console\Lights\c_le24.bmp 212 0 1
		ID 1033
	; end


	; the function buttons
	; squad menu
	BITMAP console\c_btn1.bmp 4 95 3
		OVAL_TAB_STOP 2001 12 16 53 36 27
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "console_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "console_changemenu"
		SELECT_SOUND 0

	; training menu
;	BITMAP console\c_btn2.bmp 27 74 3
;		OVAL_TAB_STOP 2002 11 14 51 34 27
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "console_unhighlightifnotselected"
;		DEPRESSED STATE 3
;		SELECT PROGRAM "console_changemenu"
;		SELECT_SOUND

	; fixtures menu
	BITMAP console\c_btn4.bmp 45 58 3
		OVAL_TAB_STOP 2003 13 14 53 34 27
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "console_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "console_changemenu"
		SELECT_SOUND 0

	; league menu
	BITMAP console\c_btn5.bmp 92 26 3
		OVAL_TAB_STOP 2004 12 14 52 35 27
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "console_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "console_changemenu"
		SELECT_SOUND 0

	; stats menu
	BITMAP console\c_btn6.bmp 143 0 3
		OVAL_TAB_STOP 2005 11 15 51 35 27
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "console_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "console_changemenu"
		SELECT_SOUND 0

	; back button
	BITMAP console\c_btnBACK.bmp 0 208 3
		OVAL_TAB_STOP 2010 -19 50 19 50 28
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 0

	; go button
	BITMAP console\c_btnGO.bmp 4 389 3
		OVAL_TAB_STOP 2011 22 33 74 33 32
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

	; clock background
	BITMAP - 33 461 1
		ID 3000

END_SHOT





; ------------------------------------------------------------------------------------
; Start menu
; ------------------------------------------------------------------------------------
SHOT 1

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	; cache (load) function
	CACHE_PROGRAM "startmenu_cache"
	
	; down cursor key
	JOYSTICK -1 -1 DOWN HIGHLIGHT 1		; handles no button selected
	JOYSTICK -1 1 DOWN HIGHLIGHT 2		; press down from the start game button
	JOYSTICK -1 2 DOWN HIGHLIGHT 3		; press down from the continue game button
	JOYSTICK -1 3 DOWN HIGHLIGHT 1		; press down from the quit game button

	; up cursor key
	JOYSTICK -1 -1 UP HIGHLIGHT 3		; handles no button selected
	JOYSTICK -1 1 UP HIGHLIGHT 3		; press up from the start game button
	JOYSTICK -1 2 UP HIGHLIGHT 1		; press up from the continue game button
	JOYSTICK -1 3 UP HIGHLIGHT 2		; press up from the quit game button
	
	; events
	SELECTED -1 1 SHOT 10			; goto new game menu

	SELECTED -1 2 SHOT 5			; goto continue menu

	SELECTED -1 3 SHOT 120			; goto the quit menu

	
; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; the background
	BITMAP start\ini_background.bmp 0 0 1

	; start game button
	BITMAP start\ini_btn1.bmp 70 49 3
		RECT_TAB_STOP 1 9 5 312 50 
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 0

	; continue game button
	BITMAP start\ini_btn2.bmp 70 114 4
		RECT_TAB_STOP 2 29 5 291 50
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		DISABLED STATE 4
		SELECT_SOUND 0

	; quit button
	BITMAP start\ini_btn3.bmp 70 378 3
		RECT_TAB_STOP 3 7 3 313 50
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 0

END_SHOT




; ------------------------------------------------------------------------------------
; Continue game
; ------------------------------------------------------------------------------------
SHOT 5

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	; cache (load) function
	CACHE_PROGRAM "oldmenu_cache"

	; uncache (unload) function
	UNCACHE_PROGRAM "oldmenu_uncache"

	; process function (each frame)
	PROGRAM "oldmenu_process"

	; down cursor key
	JOYSTICK -1 -1 DOWN HIGHLIGHT 101				; handles no button selected
	JOYSTICK -1 101 DOWN HIGHLIGHT 102				; press down from back button
	JOYSTICK -1 102 DOWN HIGHLIGHT 101				; press down from start button

	; up cursor key
	JOYSTICK -1 -1 UP HIGHLIGHT 102				; handles no button selected
	JOYSTICK -1 101 UP HIGHLIGHT 102				; press up from back button
	JOYSTICK -1 102 UP HIGHLIGHT 101				; press up from start button

	; left cursor key
	JOYSTICK -1 102 LEFT HIGHLIGHT 103				; press left from start button
	JOYSTICK -1 103 LEFT HIGHLIGHT 102				; press left from delete button

	; right cursor key
	JOYSTICK -1 -1 RIGHT HIGHLIGHT 103				; handles no button selected
	JOYSTICK -1 102 RIGHT HIGHLIGHT 103				; press right from start button
	JOYSTICK -1 103 RIGHT HIGHLIGHT 102				; press right from delete button

	SELECTED -1 101 SHOT 1						; back takes you to the start menu

	SELECTED -1 102 PROGRAM "oldmenu_startsavedgame"	; start takes you to the console

	SELECTED -1 103 PROGRAM "oldmenu_deleteslot"		; delete the selected saved game slot (but check first)
	
; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; the background
	BITMAP continue\oldnew_background.bmp 0 0 1

	; back button
	BITMAP continue\new_back.bmp 12 4 3
		RECT_TAB_STOP 101 11 8 128 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 0

	; start game button
	BITMAP continue\new_go.bmp 407 415 4
		RECT_TAB_STOP 102 11 8 194 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		DISABLED STATE 4
		SELECT_SOUND 0
		DISABLED_SOUND

	; delete button
	BITMAP continue\old_del.bmp 14 415 4
		RECT_TAB_STOP 103 8 9 145 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		DISABLED STATE 4
		SELECT_SOUND 1
		DISABLED_SOUND

	; saved game slots are separated by a single pixel high line
	; but are 37 pixels high and 435 pixels wide

	; 1st saved game slot
	TEXT 12font.ftf 102 150 435 37 ""
		FONT 1 12fonth.ftf
		FONT 2 15font.ftf
		ACTIVE_TAB_STOP 1
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
		SELECT PROGRAM "oldmenu_selectslot"
		SELECT_SOUND 2

	; 2nd saved game slot
	TEXT 12font.ftf 102 188 435 37 ""
		FONT 1 12fonth.ftf
		FONT 2 15font.ftf
		ACTIVE_TAB_STOP 2
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
		SELECT PROGRAM "oldmenu_selectslot"
		SELECT_SOUND 2

	; 3rd saved game slot
	TEXT 12font.ftf 102 226 435 37 ""
		FONT 1 12fonth.ftf
		FONT 2 15font.ftf
		ACTIVE_TAB_STOP 3
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
		SELECT PROGRAM "oldmenu_selectslot"
		SELECT_SOUND 2

	; 4th saved game slot
	TEXT 12font.ftf 102 264 435 37 ""
		FONT 1 12fonth.ftf
		FONT 2 15font.ftf
		ACTIVE_TAB_STOP 4
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
		SELECT PROGRAM "oldmenu_selectslot"
		SELECT_SOUND 2

	; 5th saved game slot
	TEXT 12font.ftf 102 302 435 37 ""
		FONT 1 12fonth.ftf
		FONT 2 15font.ftf
		ACTIVE_TAB_STOP 5
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
		SELECT PROGRAM "oldmenu_selectslot"
		SELECT_SOUND 2

	; 6th saved game slot
	TEXT 12font.ftf 102 340 435 37 ""
		FONT 1 12fonth.ftf
		FONT 2 15font.ftf
		ACTIVE_TAB_STOP 6
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
		SELECT PROGRAM "oldmenu_selectslot"
		SELECT_SOUND 2

	; slider button
	BITMAP continue\oldnew_button.bmp 567 122 4
		OVAL_TAB_STOP 10 4 10 31 10 18
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		DISABLED STATE 4

END_SHOT




; ------------------------------------------------------------------------------------
; New game menu
; ------------------------------------------------------------------------------------
SHOT 10

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	PROGRAM "newmenu_process"

	CACHE_PROGRAM "newmenu_cache"

	KEY_PROGRAM "newmenu_keyprocess"

	DEFAULT 101							; the default tab stop

	SELECTED -1 100 SHOT 1					; back takes you to the start menu

	SELECTED -1 101 PROGRAM "newmenu_startgame"	; use the program to start the game up
 
; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; the background
	BITMAP newgame\new_background.bmp 0 0 1

	; back button
	BITMAP newgame\new_back.bmp 0 0 3
		RECT_TAB_STOP 100 23 23 130 37
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 0

	; start button
	BITMAP newgame\new_start.bmp 0 402 4
		RECT_TAB_STOP 101 20 20 199 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		DISABLED STATE 4
		SELECT_SOUND 0

	; large team icon
	BITMAP - 1 82 1
		ID 0

	; left-hand column of team names
	; team 1
	BITMAP - 308 108 3
		RECT_TAB_STOP 1 -20 0 166 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 2
	BITMAP - 308 151 3
		RECT_TAB_STOP 2 -20 0 166 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 3
	BITMAP - 308 194 3
		RECT_TAB_STOP 3 -20 0 166 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 4 
	BITMAP - 308 237 3
		RECT_TAB_STOP 4 -20 0 166 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 5
	BITMAP - 308 280 3
		RECT_TAB_STOP 5 -20 0 166 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 6
	BITMAP - 308 323 3
		RECT_TAB_STOP 6 -20 0 166 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 7
	BITMAP - 308 366 3
		RECT_TAB_STOP 7 -20 0 166 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 8
	BITMAP - 308 409 3
		RECT_TAB_STOP 8 -20 0 166 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; right-hand column of team names
	; team 9
	BITMAP - 474 108 3	; check Y coordinate
		RECT_TAB_STOP 9 -20 0 162 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 10
	BITMAP - 474 151 3
		RECT_TAB_STOP 10 -20 0 162 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 11 
	BITMAP - 474 194 3
		RECT_TAB_STOP 11 -20 0 162 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 12
	BITMAP - 474 237 3
		RECT_TAB_STOP 12 -20 0 162 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 13
	BITMAP - 474 280 3
		RECT_TAB_STOP 13 -20 0 162 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 14
	BITMAP - 474 323 3
		RECT_TAB_STOP 14 -20 0 162 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 15
	BITMAP - 474 366 3
		RECT_TAB_STOP 15 -20 0 162 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; team 16
	BITMAP - 474 409 3
		RECT_TAB_STOP 16 -20 0 162 42
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "newmenu_unhighlightifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "newmenu_teamname"
		SELECT_SOUND 2

	; static text box telling user to enter their name
	TEXT 15font.ftf 300 74 85 22 "<Enter name:"
	
	; text box for entering name
	TEXT 15font.ftf 385 74 225 22 ""
		ACTIVE_TAB_STOP 50
	
END_SHOT







; ------------------------------------------------------------------------------------
; Prematch menu
; ------------------------------------------------------------------------------------
SHOT 110

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	CACHE_PROGRAM "prematch_cache"			; cache function for load up

	SELECTED -1 120 PROGRAM "prematch_return"		; the back button takes you back to the last menu screen

	SELECTED -1 121 PROGRAM "prematch_switchteams"	; the switch button swaps the team being displayed

	SELECTED -1 122 PROGRAM "prematch_launchmatch"	; start button will launch the match

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; the background
	BITMAP PreMatch\pre_background.bmp 0 0 1

	; round text
	BITMAP PreMatch\pre_roundtxt.bmp 28 40 4
		ID 100
		ACTIVE_TAB_STOP 101

	; first round index
	BITMAP PreMatch\pre_roundnum.bmp 145 40 10
		ID 101
		ACTIVE_TAB_STOP 101

	; second round index
	BITMAP PreMatch\pre_roundnum.bmp 169 40 10
		ID 102
		ACTIVE_TAB_STOP 102

	; left-hand team logo next to vs
	BITMAP - 208 49 1
		ID 110

	; right-hand team logo next to vs
	BITMAP - 382 49 1
		ID 111

	; small left-hand team logo
	BITMAP - 100 128 1
		ID 112

	; small right-hand team logo
	BITMAP - 510 128 1
		ID 113

	; stadium name
	TEXT 15fontb.ftf 190 130 260 17 ""
		ID 114
		ACTIVE_TAB_STOP 114

	; back button
	BITMAP PreMatch\pre_backbtn.bmp 32 401 3
		OVAL_TAB_STOP 120 16 28 70 28 32
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 0

	; team switch button
	BITMAP PreMatch\pre_teambtn.bmp 286 401 3
		OVAL_TAB_STOP 121 20 20 52 20 20
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 4

	; start game button
	BITMAP PreMatch\pre_startbtn.bmp 515 401 3
		OVAL_TAB_STOP 122 18 29 72 29 32
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1


	; team player list
	; BP left
	TEXT 12fontb.ftf 86 238 85 14 ""
		ID 0
;		ACTIVE_TAB_STOP 0
	; FB
	TEXT 12fontb.ftf 44 284 85 14 ""
		ID 1
;		ACTIVE_TAB_STOP 1
	; BP right
	TEXT 12fontb.ftf 86 328 85 14 ""
		ID 2
;		ACTIVE_TAB_STOP 2
	
	; HBF left
	TEXT 12fontb.ftf 143 194 85 14 ""
		ID 3
;		ACTIVE_TAB_STOP 3
	; CHB
	TEXT 12fontb.ftf 160 284 85 14 ""
		ID 4
;		ACTIVE_TAB_STOP 4
	; HBF right
	TEXT 12fontb.ftf 140 374 85 14 ""
		ID 5
;		ACTIVE_TAB_STOP 5

	; W left
	TEXT 12fontb.ftf 284 194 85 14 ""
		ID 6
;		ACTIVE_TAB_STOP 6
	; C
	TEXT 12fontb.ftf 282 284 85 14 ""
		ID 7
;		ACTIVE_TAB_STOP 7
	; W right
	TEXT 12fontb.ftf 285 374 85 14 ""
		ID 8
;		ACTIVE_TAB_STOP 8

	; HFF left
	TEXT 12fontb.ftf 416 194 85 14 ""
		ID 9
;		ACTIVE_TAB_STOP 9
	; CHF
	TEXT 12fontb.ftf 402 284 85 14 ""
		ID 10
;		ACTIVE_TAB_STOP 10
	; HFF right
	TEXT 12fontb.ftf 414 374 85 14 ""
		ID 11
;		ACTIVE_TAB_STOP 11

	; FP left
	TEXT 12fontb.ftf 466 238 85 14 ""
		ID 12
;		ACTIVE_TAB_STOP 12
	; FF
	TEXT 12fontb.ftf 512 284 85 14 ""
		ID 13
;		ACTIVE_TAB_STOP 13
	; FP right
	TEXT 12fontb.ftf 464 328 85 14 ""
		ID 14
;		ACTIVE_TAB_STOP 14

	; R
	TEXT 12fontb.ftf 344 238 85 14 ""
		ID 15
;		ACTIVE_TAB_STOP 15
	; RR
	TEXT 12fontb.ftf 212 328 85 14 ""
		ID 16
;		ACTIVE_TAB_STOP 16
	; F
	TEXT 12fontb.ftf 212 238 85 14 ""
		ID 17
; 		ACTIVE_TAB_STOP 17

END_SHOT




; ------------------------------------------------------------------------------------
; Squad menu
; ------------------------------------------------------------------------------------
SHOT 50

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	; makes use of the console menu
	USES_CONSOLE

	; load function
	CACHE_PROGRAM "squadmenu_cache"

	; unload function
	UNCACHE_PROGRAM "squadmenu_uncache"

	; process function
	PROGRAM "squadmenu_process"

	; slide the menu in
	SLIDE_MENU

	SELECTED -1 102 PROGRAM "squadmenu_selectteamdisplay"

	SELECTED -1 103 PROGRAM "squadmenu_selectstatsdisplay"

	SELECTED -1 104 PROGRAM "squadmenu_selectplayerdisplay"

	SELECTED -1 105 PROGRAM "squadmenu_selectinfodisplay"

	SELECTED -1 106 PROGRAM "squadmenu_previousdisplayitem"

	SELECTED -1 107 PROGRAM "squadmenu_nextdisplayitem"

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; the background
	BITMAP Squad\sqd_background.bmp 76 0 1

	; team logo
	BITMAP - 172 47 1
		ID 100

	; stats / info header
	BITMAP Squad\sqd_i&sbox.bmp 154 176 4
		ID 101

	; team name
	TEXT 15fontb.ftf 368 62 249 21
		ID 2000

	; player name in display box
	; note the upper limit on the vertical height of the font to be used
	TEXT 12font.ftf 163 182 165 15
		ACTIVE_TAB_STOP 1000

	; display box LHS box 1
	TEXT 12fontb.ftf 163 224 87 14
		ACTIVE_TAB_STOP 1001

	; display box LHS box 2
	TEXT 12fontb.ftf 163 238 87 14
		ACTIVE_TAB_STOP 1002

	; display box LHS box 3
	TEXT 12fontb.ftf 163 252 87 14
		ACTIVE_TAB_STOP 1003

	; display box LHS box 4
	TEXT 12fontb.ftf 163 266 87 14
		ACTIVE_TAB_STOP 1004

	; display box LHS box 5
	TEXT 12fontb.ftf 163 280 87 14
		ACTIVE_TAB_STOP 1005

	; display box LHS box 6
	TEXT 12fontb.ftf 163 294 87 14
		ACTIVE_TAB_STOP 1006

	; display box LHS box 7
	TEXT 12fontb.ftf 163 308 87 14
		ACTIVE_TAB_STOP 1007

	; display box LHS box 8
	TEXT 12fontb.ftf 163 322 87 14
		ACTIVE_TAB_STOP 1008

	; display box LHS box 9
	TEXT 12fontb.ftf 163 336 87 14
		ACTIVE_TAB_STOP 1009


	; display box RHS box 1
	BITMAP squad\sqd_stripebg.bmp 250 224 1
		ID 1010
		HIDDEN
	TEXT 12font.ftf 253 224 75 14
		ACTIVE_TAB_STOP 1010

	; display box RHS box 2
	BITMAP squad\sqd_stripebg.bmp 250 238 1
		ID 1011
		HIDDEN
	TEXT 12font.ftf 253 238 75 14
		ACTIVE_TAB_STOP 1011

	; display box RHS box 3
	BITMAP squad\sqd_stripebg.bmp 250 252 1
		ID 1012
		HIDDEN
	TEXT 12font.ftf 253 252 75 14
		ACTIVE_TAB_STOP 1012

	; display box RHS box 4
	BITMAP squad\sqd_stripebg.bmp 250 266 1
		ID 1013
		HIDDEN
	TEXT 12font.ftf 253 266 75 14
		ACTIVE_TAB_STOP 1013

	; display box RHS box 5
	BITMAP squad\sqd_stripebg.bmp 250 280 1
		ID 1014
		HIDDEN
	TEXT 12font.ftf 253 280 75 14
		ACTIVE_TAB_STOP 1014

	; display box RHS box 6
	BITMAP squad\sqd_stripebg.bmp 250 294 1
		ID 1015
		HIDDEN
	TEXT 12font.ftf 253 294 75 14
		ACTIVE_TAB_STOP 1015

	; display box RHS box 7
	BITMAP squad\sqd_stripebg.bmp 250 308 1
		ID 1016
		HIDDEN
	TEXT 12font.ftf 253 308 75 14
		ACTIVE_TAB_STOP 1016

	; display box RHS box 8
	BITMAP squad\sqd_stripebg.bmp 250 322 1
		ID 1017
		HIDDEN
	TEXT 12font.ftf 253 322 75 14
		ACTIVE_TAB_STOP 1017

	; display box RHS box 9
	BITMAP squad\sqd_stripebg.bmp 250 336 1
		ID 1018
		HIDDEN
	TEXT 12font.ftf 253 336 75 14
		ACTIVE_TAB_STOP 1018

	
	
	; team button
	BITMAP Squad\sqd_btT.bmp 212 371 3
		RECT_TAB_STOP 102 4 5 57 35
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightdisplaybuttonifnotselected"
		DEPRESSED STATE 3
		SELECT_SOUND 4

	; stats button
	BITMAP Squad\sqd_btS.bmp 274 371 3
		RECT_TAB_STOP 103 1 5 55 35
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightdisplaybuttonifnotselected"
		DEPRESSED STATE 3
		SELECT_SOUND 4

	; player button
	BITMAP Squad\sqd_btP.bmp 212 411 3
		RECT_TAB_STOP 104 4 0 57 34
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightdisplaybuttonifnotselected"
		DEPRESSED STATE 3
		SELECT_SOUND 4

	; info button
	BITMAP Squad\sqd_btI.bmp 274 411 3
		RECT_TAB_STOP 105 1 0 55 34
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightdisplaybuttonifnotselected"
		DEPRESSED STATE 3
		SELECT_SOUND 4

	; up button
	BITMAP Squad\sqd_btnU.bmp 122 234 3
		RECT_TAB_STOP 106 6 7 17 23
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 5

	; down button
	BITMAP Squad\sqd_btnD.bmp 122 274 3
		RECT_TAB_STOP 107 6 7 17 23
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 5


	; formation positions
	; left column
	; 1 - BP (left)
	BITMAP Squad\sqd_BT1.bmp 366 87 3
		OVAL_TAB_STOP 1 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 87 3
		ACTIVE_TAB_STOP 51
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 87 97 24 ""
		ID 51
	; 2 - FB
	BITMAP Squad\sqd_BT2.bmp 366 112 3
		OVAL_TAB_STOP 2 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 112 3
		ACTIVE_TAB_STOP 52
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 112 97 24 ""
		ID 52
	; 3 - BP (right)
	BITMAP Squad\sqd_BT15.bmp 366 137 3
		OVAL_TAB_STOP 3 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 137 3
		ACTIVE_TAB_STOP 53
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 137 97 24 ""
		ID 53
	; 4 - HBF (left)
	BITMAP Squad\sqd_BT3.bmp 366 162 3
		OVAL_TAB_STOP 4 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 162 3
		ACTIVE_TAB_STOP 54
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 162 97 24 ""
		ID 54
	; 5 - CHB
	BITMAP Squad\sqd_BT4.bmp 366 187 3
		OVAL_TAB_STOP 5 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 187 3
		ACTIVE_TAB_STOP 55
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 187 97 24 ""
		ID 55
	; 6 - HBF (right)
	BITMAP Squad\sqd_BT18.bmp 366 212 3
		OVAL_TAB_STOP 6 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 212 3
		ACTIVE_TAB_STOP 56
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 212 97 24 ""
		ID 56
	; 7 - W (left)
	BITMAP Squad\sqd_BT5.bmp 366 237 3
		OVAL_TAB_STOP 7 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 237 3
		ACTIVE_TAB_STOP 57
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 237 97 24 ""
		ID 57
	; 8 - C
	BITMAP Squad\sqd_BT6.bmp 366 262 3
		OVAL_TAB_STOP 8 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 262 3
		ACTIVE_TAB_STOP 58
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 262 97 24 ""
		ID 58
	; 9 - W (right)
	BITMAP Squad\sqd_BT17.bmp 366 287 3
		OVAL_TAB_STOP 9 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 287 3
		ACTIVE_TAB_STOP 59
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 287 97 24 ""
		ID 59
	; 10 - HFF (left)
	BITMAP Squad\sqd_BT7.bmp 366 312 3
		OVAL_TAB_STOP 10 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 312 3
		ACTIVE_TAB_STOP 60
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 312 97 24 ""
		ID 60
	; 11 - CHF
	BITMAP Squad\sqd_BT8.bmp 366 337 3
		OVAL_TAB_STOP 11 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 337 3
		ACTIVE_TAB_STOP 61
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 337 97 24 ""
		ID 61
	; 12 - HFF (right)
	BITMAP Squad\sqd_BT16.bmp 366 362 3
		OVAL_TAB_STOP 12 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 362 3
		ACTIVE_TAB_STOP 62
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 362 97 24 ""
		ID 62
	; 13 - FP (left)
	BITMAP Squad\sqd_BT9.bmp 366 387 3
		OVAL_TAB_STOP 13 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 387 3
		ACTIVE_TAB_STOP 63
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 387 97 24 ""
		ID 63
	; 14 - FF
	BITMAP Squad\sqd_BT10.bmp 366 412 3
		OVAL_TAB_STOP 14 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 412 3
		ACTIVE_TAB_STOP 64
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 412 97 24 ""
		ID 64
	; 15 - FP (right)
	BITMAP Squad\sqd_BT19.bmp 366 437 3
		OVAL_TAB_STOP 15 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 401 437 3
		ACTIVE_TAB_STOP 65
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 401 437 97 24 ""
		ID 65

	; right column
	; 1 - R
	BITMAP Squad\sqd_BT11.bmp 498 87 3
		OVAL_TAB_STOP 16 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 87 3
		ACTIVE_TAB_STOP 66
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 87 97 24 ""
		ID 66
	; 2 - RR
	BITMAP Squad\sqd_BT12.bmp 498 112 3
		OVAL_TAB_STOP 17 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 112 3
		ACTIVE_TAB_STOP 67
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 112 97 24 ""
		ID 67
	; 3 - F
	BITMAP Squad\sqd_BT13.bmp 498 137 3
		OVAL_TAB_STOP 18 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 137 3
		ACTIVE_TAB_STOP 68
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 137 97 24 ""
		ID 68
	; 4 - empty
	BITMAP Squad\sqd_BT14.bmp 498 162 3
		OVAL_TAB_STOP 19 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 162 3
		ACTIVE_TAB_STOP 69
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 162 97 24 ""
		ID 69
	; 5 - empty
	BITMAP Squad\sqd_BT14.bmp 498 187 3
		OVAL_TAB_STOP 20 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 187 3
		ACTIVE_TAB_STOP 70
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 187 97 24 ""
		ID 70
	; 6 - empty
	BITMAP Squad\sqd_BT14.bmp 498 212 3
		OVAL_TAB_STOP 21 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 212 3
		ACTIVE_TAB_STOP 71
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 212 97 24 ""
		ID 71
	; 7 - empty
	BITMAP Squad\sqd_BT14.bmp 498 237 3
		OVAL_TAB_STOP 22 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 237 3
		ACTIVE_TAB_STOP 72
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 237 97 24 ""
		ID 72
	; 8 - empty
	BITMAP Squad\sqd_BT14.bmp 498 262 3
		OVAL_TAB_STOP 23 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 262 3
		ACTIVE_TAB_STOP 73
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 262 97 24 ""
		ID 73
	; 9 - empty
	BITMAP Squad\sqd_BT14.bmp 498 287 3
		OVAL_TAB_STOP 24 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 287 3
		ACTIVE_TAB_STOP 74
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 287 97 24 ""
		ID 74
	; 10 - empty
	BITMAP Squad\sqd_BT14.bmp 498 312 3
		OVAL_TAB_STOP 25 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 312 3
		ACTIVE_TAB_STOP 75
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 312 97 24 ""
		ID 75
	; 11 - empty
	BITMAP Squad\sqd_BT14.bmp 498 337 3
		OVAL_TAB_STOP 26 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 337 3
		ACTIVE_TAB_STOP 76
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 337 97 24 ""
		ID 76
	; 12 - empty
	BITMAP Squad\sqd_BT14.bmp 498 362 3
		OVAL_TAB_STOP 27 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 362 3
		ACTIVE_TAB_STOP 77
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 362 97 24 ""
		ID 77
	; 13 - empty
	BITMAP Squad\sqd_BT14.bmp 498 387 3
		OVAL_TAB_STOP 28 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 387 3
		ACTIVE_TAB_STOP 78
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 387 97 24 ""
		ID 78
	; 14 - empty
	BITMAP Squad\sqd_BT14.bmp 498 412 3
		OVAL_TAB_STOP 29 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 412 3
		ACTIVE_TAB_STOP 79
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 412 97 24 ""
		ID 79
	; 15 - empty
	BITMAP Squad\sqd_BT14.bmp 498 437 3
		OVAL_TAB_STOP 30 6 11 28 11 14
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayerpositionifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayerposition"
		SELECT_SOUND 3
	BITMAP Squad\sqd_txt.bmp 533 437 3
		ACTIVE_TAB_STOP 80
		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
		UNHIGHLIGHT PROGRAM "squadmenu_unhighlightplayernameifnotselected"
		DEPRESSED STATE 3
		SELECT PROGRAM "squadmenu_selectplayername"
		SELECT_SOUND 2
	TEXT 12font.ftf 533 437 97 24 ""
		ID 80

END_SHOT



; ------------------------------------------------------------------------------------
; Training menu
; ------------------------------------------------------------------------------------
;SHOT 70
;
; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------
;
;	USES_CONSOLE
;
;	; load up menu
;	CACHE_PROGRAM "trainingmenu_cache"
;
;	; unload menu
;	UNCACHE_PROGRAM "trainingmenu_uncache"
;
;	; process the menu
;	PROGRAM "trainingmenu_process"
;
;	; slide the menu in
;	SLIDE_MENU
;
; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------
;	
;	; the background
;	BITMAP Training\trn_background.bmp 76 0 1
;
;	; the training block
;	BITMAP Training\trn_bg1.bmp 295 0 1
;
;
;	; hand passing toggle (pa)
;	BITMAP Training\trn_paL.bmp 251 42 3
;		OVAL_TAB_STOP 101 14 28 70 28 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;
;	; marking toggle (mk) 
;	BITMAP Training\trn_mkL.bmp 183 81 3
;		OVAL_TAB_STOP 102 15 29 71 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;
;	; matching up opponent in formation toggle (ma)
;	BITMAP Training\trn_maL.bmp 127 129 3
;		OVAL_TAB_STOP 103 15 29 71 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;
;	; practice match toggle (pr)
;	BITMAP Training\trn_prL.bmp 100 184 3
;		OVAL_TAB_STOP 104 15 29 71 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;
;	; tackling toggle (ta)
;	BITMAP Training\trn_taL.bmp 212 185 3
;		OVAL_TAB_STOP 105 15 29 71 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;	
;
;	; sprinting toggle (sp)
;	BITMAP Training\trn_spL.bmp 101 241 3
;		OVAL_TAB_STOP 106 15 29 71 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;	
;	; rest toggle (re)
;	BITMAP Training\trn_reL.bmp 208 243 3
;		OVAL_TAB_STOP 107 15 29 71 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;
;	; weights toggle (we)
;	BITMAP Training\trn_weL.bmp 118 296 3
;		OVAL_TAB_STOP 108 15 29 71 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;
;	; kick passing toggle (ki)
;	BITMAP Training\trn_kiL.bmp 149 352 3
;		OVAL_TAB_STOP 109 15 29 71 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;
;	; circuit training toggle (ci)
;	BITMAP Training\trn_ciL.bmp 210 398 3
;		OVAL_TAB_STOP 110 16 29 72 29 35
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;		SELECT PROGRAM "trainingmenu_applyaction"
;		SELECT_SOUND
;
;
;	; player list entries
;	; position 1
;	BITMAP - 367 95 3
;		RECT_TAB_STOP 1 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 95 169 37
;		ID 1
;	BITMAP - 573 95 1
;		ID 51
;
;	; position 2
;	BITMAP - 367 133 3
;		RECT_TAB_STOP 2 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 133 169 37
;		ID 2
;	BITMAP - 573 133 1
;		ID 52
;
;	; position 3
;	BITMAP - 367 171 3
;		RECT_TAB_STOP 3 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 171 169 37
;		ID 3
;	BITMAP - 573 171 1
;		ID 53
;
;	; position 4
;	BITMAP - 367 209 3
;		RECT_TAB_STOP 4 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 209 169 37
;		ID 4
;	BITMAP - 573 209 1
;		ID 54
;
;	; position 5
;	BITMAP - 367 247 3
;		RECT_TAB_STOP 5 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 247 169 37
;		ID 5
;	BITMAP - 573 247 1
;		ID 55
;
;	; position 6
;	BITMAP - 367 285 3
;		RECT_TAB_STOP 6 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 285 169 37
;		ID 6
;	BITMAP - 573 285 1
;		ID 56
;
;	; position 7
;	BITMAP - 367 323 3
;		RECT_TAB_STOP 7 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 323 169 37
;		ID 7
;	BITMAP - 573 323 1
;		ID 57
;
;	; position 8
;	BITMAP - 367 361 3
;		RECT_TAB_STOP 8 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 361 169 37
;		ID 8
;	BITMAP - 573 361 1
;		ID 58
;
;	; position 9
;	BITMAP - 367 399 3
;		RECT_TAB_STOP 9 0 0 206 37
;		HIGHLIGHT PROGRAM "generalmenu_highlightifnotselected"
;		UNHIGHLIGHT PROGRAM "generalmenu_unhighlightifnotselected"
;		SELECT PROGRAM "trainingmenu_selectplayer"
;	TEXT 12fontb.ftf 404 399 169 37
;		ID 9
;	BITMAP - 573 399 1
;		ID 59
;
;
;	; slider button
;	BITMAP Training\trn_button.bmp 299 333 4
;		OVAL_TAB_STOP 1000 4 10 31 10 18
;		HIGHLIGHT STATE 2
;		DEPRESSED STATE 3
;
;END_SHOT





; ------------------------------------------------------------------------------------
; Fixtures menu
; ------------------------------------------------------------------------------------
SHOT 80

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	; makes use of the console menu too
	USES_CONSOLE

	; load up program
	CACHE_PROGRAM "fixturesmenu_cache"

	; move back a week
	SELECTED -1 101 PROGRAM "fixturesmenu_lastweek"

	; move forward a week
	SELECTED -1 102 PROGRAM "fixturesmenu_nextweek"

	; slide the menu in
	SLIDE_MENU

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; there is no background

	; the fixtures block
	BITMAP Fixtures\FXT_bg1.bmp 270 0 1


	; left arrow
	BITMAP Fixtures\FXT_btnL.bmp 301 55 3
		RECT_TAB_STOP 101 6 4 31 17
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 5

	; right arrow
	BITMAP Fixtures\FXT_btnR.bmp 563 55 3
		RECT_TAB_STOP 102 19 4 31 17 
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 5

	; round text (well square, but you know what I mean)
	TEXT 15fontb.ftf 365 60 180 20 ""
		ID 3001
		ACTIVE_TAB_STOP 3001

	; large team bitmaps
	; top logo
	BITMAP - 130 113 1
		ID 201

	; bottom logo
	BITMAP - 130 293 1
		ID 202

	; v's?
	BITMAP - 157 230 1
		ID 203

	; week of fixtures
	TEXT 15fontb.ftf 300 90 220 17 ""
		ID 204
		ACTIVE_TAB_STOP 204

	; stadium playing in
	TEXT 15fontb.ftf 300 110 220 17 ""
		ID 205
		ACTIVE_TAB_STOP 205

	; DEMO ONLY
	TEXT 15fontb.ftf 300 130 220 17 "<Fixture not available in demo"
		ID 206
		ACTIVE_TAB_STOP 206
		HIDDEN
	
	; game statii
	TEXT 12font.ftf 414 171 28 25 ""
		ID 121
	BITMAP - 442 166 1
		ID 21
	TEXT 12font.ftf 475 171 28 25 ""
		ID 129

	TEXT 12font.ftf 414 211 28 25 ""
		ID 122
	BITMAP - 442 206 1
		ID 22
	TEXT 12font.ftf 475 211 28 25 ""
		ID 130

	TEXT 12font.ftf 414 249 28 25 ""
		ID 123
	BITMAP - 442 244 1
		ID 23
	TEXT 12font.ftf 475 249 28 25 ""
		ID 131

	TEXT 12font.ftf 414 289 28 25 ""
		ID 124
	BITMAP - 442 284 1
		ID 24
	TEXT 12font.ftf 475 289 28 25 ""
		ID 132

	TEXT 12font.ftf 414 328 28 25 ""
		ID 125
	BITMAP - 442 323 1
		ID 25
	TEXT 12font.ftf 475 328 28 25 ""
		ID 133

	TEXT 12font.ftf 414 367 28 25 ""
		ID 126
	BITMAP - 442 362 1
		ID 26
	TEXT 12font.ftf 475 367 28 25 ""
		ID 134

	TEXT 12font.ftf 414 406 28 25 ""
		ID 127
	BITMAP - 442 401 1
		ID 27
	TEXT 12font.ftf 475 406 28 25 ""
		ID 135

	TEXT 12font.ftf 414 445 28 25 ""
		ID 128
	BITMAP - 442 439 1
		ID 28
	TEXT 12font.ftf 475 445 28 25 ""
		ID 136


	; highlight bar
	BITMAP fixtures\fxt_bar.bmp 286 165 3
		RECT_TAB_STOP 501 0 0 346 38
		HIGHLIGHT PROGRAM "fixturesmenu_highlightfixture"
		UNHIGHLIGHT PROGRAM "fixturesmenu_unhighlightfixture"
	BITMAP fixtures\fxt_bar.bmp 286 204 3
		RECT_TAB_STOP 502 0 0 346 38
		HIGHLIGHT PROGRAM "fixturesmenu_highlightfixture"
		UNHIGHLIGHT PROGRAM "fixturesmenu_unhighlightfixture"
	BITMAP fixtures\fxt_bar.bmp 286 243 3
		RECT_TAB_STOP 503 0 0 346 38
		HIGHLIGHT PROGRAM "fixturesmenu_highlightfixture"
		UNHIGHLIGHT PROGRAM "fixturesmenu_unhighlightfixture"
	BITMAP fixtures\fxt_bar.bmp 286 282 3
		RECT_TAB_STOP 504 0 0 346 38
		HIGHLIGHT PROGRAM "fixturesmenu_highlightfixture"
		UNHIGHLIGHT PROGRAM "fixturesmenu_unhighlightfixture"
	BITMAP fixtures\fxt_bar.bmp 286 321 3
		RECT_TAB_STOP 505 0 0 346 38
		HIGHLIGHT PROGRAM "fixturesmenu_highlightfixture"
		UNHIGHLIGHT PROGRAM "fixturesmenu_unhighlightfixture"
	BITMAP fixtures\fxt_bar.bmp 286 360 3
		RECT_TAB_STOP 506 0 0 346 38
		HIGHLIGHT PROGRAM "fixturesmenu_highlightfixture"
		UNHIGHLIGHT PROGRAM "fixturesmenu_unhighlightfixture"
	BITMAP fixtures\fxt_bar.bmp 286 399 3
		RECT_TAB_STOP 507 0 0 346 38
		HIGHLIGHT PROGRAM "fixturesmenu_highlightfixture"
		UNHIGHLIGHT PROGRAM "fixturesmenu_unhighlightfixture"
	BITMAP fixtures\fxt_bar.bmp 286 438 3
		RECT_TAB_STOP 508 0 0 346 38
		HIGHLIGHT PROGRAM "fixturesmenu_highlightfixture"
		UNHIGHLIGHT PROGRAM "fixturesmenu_unhighlightfixture"


	; team names, LEFT side
	BITMAP - 302 172 1
		ID 1
	TEXT 12fontb.ftf 302 172 100 24 ""
		ID 31
	BITMAP - 302 211 1
		ID 2
	TEXT 12fontb.ftf 302 211 100 24 ""
		ID 32
	BITMAP - 302 250 1
		ID 3
	TEXT 12fontb.ftf 302 250 100 24 ""
		ID 33
	BITMAP - 302 289 1
		ID 4
	TEXT 12fontb.ftf 302 289 100 24 ""
		ID 34
	BITMAP - 302 328 1
		ID 5
	TEXT 12fontb.ftf 302 328 100 24 ""
		ID 35
	BITMAP - 302 367 1
		ID 6
	TEXT 12fontb.ftf 302 367 100 24 ""
		ID 36
	BITMAP - 302 406 1
		ID 7
	TEXT 12fontb.ftf 302 406 100 24 ""
		ID 37
	BITMAP - 302 445 1
		ID 8
	TEXT 12fontb.ftf 302 445 100 24 ""
		ID 38


	; team names, RIGHT side
	BITMAP - 515 172 1
		ID 9
	TEXT 12fontb.ftf 515 172 100 24 ""
		ID 39
	BITMAP - 515 211 1
		ID 10
	TEXT 12fontb.ftf 515 211 100 24 ""
		ID 40
	BITMAP - 515 250 1
		ID 11
	TEXT 12fontb.ftf 515 250 100 24 ""
		ID 41
	BITMAP - 515 289 1
		ID 12
	TEXT 12fontb.ftf 515 289 100 24 ""
		ID 42
	BITMAP - 515 328 1
		ID 13
	TEXT 12fontb.ftf 515 328 100 24 ""
		ID 43
	BITMAP - 515 367 1
		ID 14
	TEXT 12fontb.ftf 515 367 100 24 ""
		ID 44
	BITMAP - 515 406 1
		ID 15
	TEXT 12fontb.ftf 515 406 100 24 ""
		ID 45
	BITMAP - 515 445 1
		ID 16
	TEXT 12fontb.ftf 515 445 100 24 ""
		ID 46

END_SHOT




; ------------------------------------------------------------------------------------
; League menu
; ------------------------------------------------------------------------------------
SHOT 90

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	; use the console with this menu
	USES_CONSOLE

	; load the menu up
	CACHE_PROGRAM "leaguemenu_cache"

	; slide the menu in
	SLIDE_MENU

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; background block
	BITMAP League\league_background.bmp 226 0 1

	; text format alignments
	ALIGNMENT 1
		FORMAT_STRING <\t\t%s\t%2d\t%d\t%d\t%d\t%d\t%d\t%s\t%d
		WIDTH_CHARACTER M
		ALIGN_PROPORTIONAL PIXELS=5
		ALIGN_PROPORTIONAL PIXELS=90
		ALIGN_PROPORTIONAL PIXELS=28
		ALIGN_PROPORTIONAL PIXELS=28
		ALIGN_PROPORTIONAL PIXELS=28
		ALIGN_PROPORTIONAL PIXELS=28
		ALIGN_PROPORTIONAL PIXELS=41
		ALIGN_PROPORTIONAL PIXELS=36
		ALIGN_PROPORTIONAL PIXELS=46
		ALIGN_PROPORTIONAL PIXELS=35

	; text boxes for each team
	BITMAP league\league_highlight.bmp 269 102 1
		HIDDEN
		ID 21
	TEXT 12fontb.ftf 268 101 366 24 ""
		ID 1
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 125 1
		HIDDEN
		ID 22
	TEXT 12fontb.ftf 268 124 366 24 ""
		ID 2
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 148 1
		HIDDEN
		ID 23
	TEXT 12fontb.ftf 268 147 366 24 ""
		ID 3
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 171 1
		HIDDEN
		ID 24
	TEXT 12fontb.ftf 268 170 366 24 ""
		ID 4
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 194 1
		HIDDEN
		ID 25
	TEXT 12fontb.ftf 268 193 366 24 ""
		ID 5
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 217 1
		HIDDEN
		ID 26
	TEXT 12fontb.ftf 268 216 366 24 ""
		ID 6
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 240 1
		HIDDEN
		ID 27
	TEXT 12fontb.ftf 268 239 366 24 ""
		ID 7
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 263 1
		HIDDEN
		ID 28
	TEXT 12fontb.ftf 268 262 366 24 ""
		ID 8
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 286 1
		HIDDEN
		ID 29
	TEXT 12fontb.ftf 268 285 366 24 ""
		ID 9
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 309 1
		HIDDEN
		ID 30
	TEXT 12fontb.ftf 268 308 366 24 ""
		ID 10
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 332 1
		HIDDEN
		ID 31
	TEXT 12fontb.ftf 268 331 366 24 ""
		ID 11
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 355 1
		HIDDEN
		ID 32
	TEXT 12fontb.ftf 268 354 366 24 ""
		ID 12
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 378 1
		HIDDEN
		ID 33
	TEXT 12fontb.ftf 268 377 366 24 ""
		ID 13
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 401 1
		HIDDEN
		ID 34
	TEXT 12fontb.ftf 268 400 366 24 ""
		ID 14
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 424 1
		HIDDEN
		ID 35
	TEXT 12fontb.ftf 268 423 366 24 ""
		ID 15
		USE_ALIGNMENT 1

	BITMAP league\league_highlight.bmp 269 447 1
		HIDDEN
		ID 36
	TEXT 12fontb.ftf 268 446 366 24 ""
		ID 16
		USE_ALIGNMENT 1

END_SHOT






; ------------------------------------------------------------------------------------
; Stats menu
; ------------------------------------------------------------------------------------
SHOT 100

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	USES_CONSOLE

	; slide the menu in
	SLIDE_MENU

	; load up the stats menu
	CACHE_PROGRAM "statsmenu_cache"

	; unload the stats menu
	UNCACHE_PROGRAM "statsmenu_uncache"

	; process the stats menu
	PROGRAM "statsmenu_process"

	; select the left-arrow
	SELECTED -1 100 PROGRAM "statsmenu_previousstatistic"

	; select the right arrow
	SELECTED -1 101 PROGRAM "statsmenu_nextstatistic"

	; select the modes
	SELECTED -1 102 PROGRAM "statsmenu_changetoteammode"
	SELECTED -1 103 PROGRAM "statsmenu_changetotop30mode"


; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; text format alignments
	ALIGNMENT 1
		FORMAT_STRING <\t\t%s\t%s\t%d\t%d\t%d\t%d
		WIDTH_CHARACTER M
		ALIGN_PROPORTIONAL PIXELS=5
		ALIGN_PROPORTIONAL PIXELS=22
		ALIGN_PROPORTIONAL PIXELS=161
		ALIGN_PROPORTIONAL PIXELS=42
		ALIGN_PROPORTIONAL PIXELS=42
		ALIGN_PROPORTIONAL PIXELS=42
		ALIGN_PROPORTIONAL PIXELS=42

	; background block
	BITMAP Stats\STA_background.bmp 264 0 1

	; first (sort by) statistic
	BITMAP - 468 77 1
		ID 1

	; second statistic
	BITMAP - 510 77 1
		ID 2

	; third statistic
	BITMAP - 552 77 1
		ID 3
	
	; fourth statistic
	BITMAP - 594 77 1
		ID 4


	; left arrow
	BITMAP Stats\STA_btnL.bmp 467 51 3
		RECT_TAB_STOP 100 4 2 31 19
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 5

	; right arrow
	BITMAP Stats\STA_btnR.bmp 582 51 3
		RECT_TAB_STOP 101 17 2 31 19
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 5


	; team button
	BITMAP Stats\STA_TMlg.bmp 284 70 4
		RECT_TAB_STOP 102 5 7 44 24
		HIGHLIGHT PROGRAM "statsmenu_highlightifnotdisabled"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightifnotdisabled"
		DEPRESSED PROGRAM "statsmenu_depressifnotdisabled"
		SELECT_SOUND 4

	; top 30 button
	BITMAP Stats\STA_40lg.bmp 284 70 4
		RECT_TAB_STOP 103 123 7 55 24 
		HIGHLIGHT PROGRAM "statsmenu_highlightifnotdisabled"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightifnotdisabled"
		DEPRESSED PROGRAM "statsmenu_depressifnotdisabled"
		SELECT_SOUND 4


	; slider tab
	BITMAP Stats\STA_scrollbar.bmp 228 0 1
		ID 104
		HIDDEN
		
	; slider button
	BITMAP Stats\STA_button.bmp 233 333 4
		OVAL_TAB_STOP 104 4 10 31 10 18
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		DISABLED STATE 4
		HIDDEN


	; large team logo
	BITMAP - 110 190 1
		ID 105


	; team/player slots
	BITMAP - 306 106 3
		RECT_TAB_STOP 501 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 106 351 23 ""
		USE_ALIGNMENT 1
		ID 501

	BITMAP - 306 129 3
		RECT_TAB_STOP 502 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 129 351 23 ""
		USE_ALIGNMENT 1
		ID 502

	BITMAP - 306 152 3
		RECT_TAB_STOP 503 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 152 351 23 ""
		USE_ALIGNMENT 1
		ID 503

	BITMAP - 306 175 3
		RECT_TAB_STOP 504 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 175 351 23 ""
		USE_ALIGNMENT 1
		ID 504

	BITMAP - 306 198 3
		RECT_TAB_STOP 505 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 198 351 23 ""
		USE_ALIGNMENT 1
		ID 505

	BITMAP - 306 221 3
		RECT_TAB_STOP 506 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 221 351 23 ""
		USE_ALIGNMENT 1
		ID 506

	BITMAP - 306 244 3
		RECT_TAB_STOP 507 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 244 351 23 ""
		USE_ALIGNMENT 1
		ID 507

	BITMAP - 306 267 3
		RECT_TAB_STOP 508 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 267 351 23 ""
		USE_ALIGNMENT 1
		ID 508

	BITMAP - 306 290 3
		RECT_TAB_STOP 509 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 290 351 23 ""
		USE_ALIGNMENT 1
		ID 509

	BITMAP - 306 313 3
		RECT_TAB_STOP 510 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 313 351 23 ""
		USE_ALIGNMENT 1
		ID 510

	BITMAP - 306 336 3
		RECT_TAB_STOP 511 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 336 351 23 ""
		USE_ALIGNMENT 1
		ID 511

	BITMAP - 306 359 3
		RECT_TAB_STOP 512 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 359 351 23 ""
		USE_ALIGNMENT 1
		ID 512

	BITMAP - 306 382 3
		RECT_TAB_STOP 513 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 382 351 23 ""
		USE_ALIGNMENT 1
		ID 513

	BITMAP - 306 405 3
		RECT_TAB_STOP 514 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 405 351 23 ""
		USE_ALIGNMENT 1
		ID 514

	BITMAP - 306 428 3
		RECT_TAB_STOP 515 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 428 351 23 ""
		USE_ALIGNMENT 1
		ID 515

	BITMAP - 306 451 3
		RECT_TAB_STOP 516 0 0 161 22
		HIGHLIGHT PROGRAM "statsmenu_highlightslot"
		UNHIGHLIGHT PROGRAM "statsmenu_unhighlightslot"
		SELECT PROGRAM "statsmenu_changetoplayermode"
	TEXT 12fontb.ftf 284 451 351 23 ""
		USE_ALIGNMENT 1
		ID 516

END_SHOT





; ------------------------------------------------------------------------------------
; Quit game menu
; ------------------------------------------------------------------------------------
SHOT 120

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	CACHE_PROGRAM "quitmenu_cache"		; load up function

	SELECTED -1 1 PROGRAM "quitmenu_quit"	; yes button sorts out what happens to quit
	
	SELECTED -1 2 PROGRAM "quitmenu_return"	; no button returns to last menu used

	SELECTED -1 3 PROGRAM "quitmenu_credits"	; credits button shows the credits FMV

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; background bitmap
	BITMAP quitscreen\quit_background.bmp 0 0 1

	; yes button
	BITMAP quitscreen\quit_yes.bmp 538 203 3
		OVAL_TAB_STOP 1 20 31 79 31 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

	; no button
	BITMAP quitscreen\quit_no.bmp 538 293 3
		OVAL_TAB_STOP 2 20 34 79 34 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

	; credits button
	BITMAP quitscreen\quit_credits.bmp 523 422 3
		RECT_TAB_STOP 3 13 15 89 18
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

END_SHOT






; ------------------------------------------------------------------------------------
; Match return menu
; ------------------------------------------------------------------------------------
SHOT 2

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	CACHE_PROGRAM "matchreturnmenu_cache"

	SELECTED -1 200 PROGRAM "matchreturnmenu_returntomenus"

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; text format alignments
	ALIGNMENT 1
		FORMAT_STRING <\t\t%s\t%3d\t%3d\t%3d\t%3d\t%3d\t%3d\t%3d\t%3d\t%3d\t%3d\t%3d\t%3d
		WIDTH_CHARACTER M
		ALIGN_PROPORTIONAL PIXELS=5
		ALIGN_PROPORTIONAL PIXELS=116
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38
		ALIGN_PROPORTIONAL PIXELS=38


	; the background
	BITMAP MatchReturn\mret_background.bmp 0 0 1


	; the continue button
	BITMAP MatchReturn\mret_continue.bmp 533 34 3
		OVAL_TAB_STOP 200 14 27 66 27 31
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3


	; left team logo
	BITMAP - 192 31 1
		RECT_TAB_STOP 201 0 0 95 78

	; game return
	BITMAP - 287 64 1
		RECT_TAB_STOP 202 0 0 87 28

	; right team logo
	BITMAP - 375 31 1
		RECT_TAB_STOP 203 0 0 95 78


	; small player's team logo
	BITMAP - 49 150 1
		RECT_TAB_STOP 204 0 0 66 50


	; team scores
	; left-hand team
	TEXT 15fontb.ftf 198 112 86 22 ""
		ACTIVE_TAB_STOP 205
		
	; right-hand team
	TEXT 15fontb.ftf 379 112 86 22 ""
		ACTIVE_TAB_STOP 206


	; round text
	BITMAP MatchReturn\mret_round.bmp 28 38 4
		RECT_TAB_STOP 207 0 0 175 36
		ID 207

	; first round digit
	BITMAP MatchReturn\mret_roundnum.bmp 141 38 10
		RECT_TAB_STOP 208 0 0 25 36
		ID 208

	; second round digit
	BITMAP MatchReturn\mret_roundnum.bmp 165 38 10
		RECT_TAB_STOP 209 0 0 25 36
		ID 209


	; player stats
	; player 1
	TEXT 12fontb.ftf 34 203 572 14 ""
		ID 101
		USE_ALIGNMENT 1
	; player 2
	TEXT 12fontb.ftf 34 216 572 14 ""
		ID 102
		USE_ALIGNMENT 1
	; player 3
	TEXT 12fontb.ftf 34 229 572 14 ""
		ID 103
		USE_ALIGNMENT 1
	; player 4
	TEXT 12fontb.ftf 34 242 572 14 ""
		ID 104
		USE_ALIGNMENT 1
	; player 5
	TEXT 12fontb.ftf 34 255 572 14 ""
		ID 105
		USE_ALIGNMENT 1
	; player 6
	TEXT 12fontb.ftf 34 268 572 14 ""
		ID 106
		USE_ALIGNMENT 1
	; player 7
	TEXT 12fontb.ftf 34 281 572 14 ""
		ID 107
		USE_ALIGNMENT 1
	; player 8
	TEXT 12fontb.ftf 34 294 572 14 ""
		ID 108
		USE_ALIGNMENT 1
	; player 9
	TEXT 12fontb.ftf 34 307 572 14 ""
		ID 109
		USE_ALIGNMENT 1
	; player 10
	TEXT 12fontb.ftf 34 320 572 14 ""
		ID 110
		USE_ALIGNMENT 1
	; player 11
	TEXT 12fontb.ftf 34 333 572 14 ""
		ID 111
		USE_ALIGNMENT 1
	; player 12
	TEXT 12fontb.ftf 34 346 572 14 ""
		ID 112
		USE_ALIGNMENT 1
	; player 13
	TEXT 12fontb.ftf 34 359 572 14 ""
		ID 113
		USE_ALIGNMENT 1
	; player 14
	TEXT 12fontb.ftf 34 372 572 14 ""
		ID 114
		USE_ALIGNMENT 1
	; player 15
	TEXT 12fontb.ftf 34 385 572 14 ""
		ID 115
		USE_ALIGNMENT 1
	; player 16
	TEXT 12fontb.ftf 34 398 572 14 ""
		ID 116
		USE_ALIGNMENT 1
	; player 17
	TEXT 12fontb.ftf 34 411 572 14 ""
		ID 117
		USE_ALIGNMENT 1
	; player 18
	TEXT 12fontb.ftf 34 424 572 14 ""
		ID 118
		USE_ALIGNMENT 1
	; TOTAL (for team)
	TEXT 12fontb.ftf 34 437 572 14 ""
		ID 119
		USE_ALIGNMENT 1

END_SHOT






; ------------------------------------------------------------------------------------
; Delete game menu
; ------------------------------------------------------------------------------------
SHOT 150

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	; will probably need to record which menu this was called from so it can be returned easily

	SELECTED -1 1 PROGRAM "deletemenu_proceed"	; yes button proceeds with the deletion of the game
	
	SELECTED -1 2 SHOT 5					; no button also returns to the continue game screen

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; background bitmap
	BITMAP deletescreen\del_background.bmp 0 0 1

	; yes button
	BITMAP deletescreen\del_yes.bmp 538 203 3
		OVAL_TAB_STOP 1 20 31 79 31 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

	; no button
	BITMAP deletescreen\del_no.bmp 538 293 3
		OVAL_TAB_STOP 2 20 34 79 34 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

END_SHOT




; ------------------------------------------------------------------------------------
; Not in Finals menu
; ------------------------------------------------------------------------------------
SHOT 160

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	SELECTED -1 1 SHOT 1				; go back to the start menu

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; background bitmap
	BITMAP NotInFinals\nif_background.bmp 0 0 1

	; continue button
	BITMAP NotInFinals\nif_continue.bmp 488 413 3
		OVAL_TAB_STOP 1 18 30 70 30 32
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

END_SHOT






; ------------------------------------------------------------------------------------
; Lost in the finals menu
; ------------------------------------------------------------------------------------
SHOT 170

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	SELECTED -1 1 SHOT 1				; go back to the start menu

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; background bitmap
	BITMAP LostFinals\lf_background.bmp 0 0 1

	; continue button
	BITMAP LostFinals\lf_continue.bmp 488 413 3
		OVAL_TAB_STOP 1 18 30 70 30 32
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

END_SHOT





; ------------------------------------------------------------------------------------
; Winner menu
; ------------------------------------------------------------------------------------
SHOT 180

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	SELECTED -1 1 SHOT 1				; go back to the start menu

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; background bitmap
	BITMAP Winner\win_background.bmp 0 0 1

	; continue button
	BITMAP Winner\win_continue.bmp 488 413 3
		OVAL_TAB_STOP 1 18 30 70 30 32
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

END_SHOT





; ------------------------------------------------------------------------------------
; Return to main menu
; ------------------------------------------------------------------------------------
SHOT 190

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	SELECTED -1 1 PROGRAM "returntomainmenu_main"		; yes button returns to main menu
	
	SELECTED -1 2 PROGRAM "returntomainmenu_return"		; no button returns to last menu used

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; background bitmap
	BITMAP ReturnToMain\rtm_background.bmp 0 0 1

	; yes button
	BITMAP ReturnToMain\rtm_yes.bmp 538 203 3
		OVAL_TAB_STOP 1 20 31 79 31 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

	; no button
	BITMAP ReturnToMain\rtm_no.bmp 538 293 3
		OVAL_TAB_STOP 2 20 34 79 34 36
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

END_SHOT



; DEMO ONLY

; ------------------------------------------------------------------------------------
; End of demo menu
; ------------------------------------------------------------------------------------
SHOT 200

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

	CACHE_PROGRAM "endofdemomenu_cache"

	PROGRAM "endofdemomenu_process"

	SELECTED -1 1 PROGRAM "endofdemomenu_end"

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

	; background bitmap
	BITMAP endofdemo\eod_background.bmp 0 0 1

	; continue button
	BITMAP endofdemo\eod_continue.bmp 533 405 3
		OVAL_TAB_STOP 1 16 35 74 35 35
		HIGHLIGHT STATE 2
		DEPRESSED STATE 3
		SELECT_SOUND 1

END_SHOT











; ------------------------------------------------------------------------------------
; General menu
; ------------------------------------------------------------------------------------
;SHOT x

; ------------------------------------------------------------------------------------
;	Functionality
; ------------------------------------------------------------------------------------

; ------------------------------------------------------------------------------------
;	Appearance
; ------------------------------------------------------------------------------------

;END_SHOT


