Introduction
Aussie Rules Coach (ARC) places
you in control of an Australian Rules Football team
- both on and off the pitch - combining the best features
of Sports Management Simulation with Sports Arcade Action.
With Real-time Strategy Management, you have precise
control over your team from minute to minute - while
the match plays! It is your responsibility to dictate
the tactics of your entire team or individual players
as the match is played out in full 3D. You may decide
to instruct your star player to try and keep possession,
move an under performing Centre out to the wing,
or order your entire Full Forward Line to start
shooting from a greater distance. Whatever you decide,
the opposing coach will react and may force you to reconsider
your tactics.
Your goal is to win as many matches as possible and
finish high enough in the ARC League to reach
the ARC Finals. Once in the finals you could
take your team all the way and win the ARC Cup!
So you can't just sit back and watch the big marks,
classic goals and crunching tackles, you've got some
coaching to do!
Rules of the Game
Australian Rules Football is played between two teams
of 18 players with a non-spherical (oval) ball, on an
oval pitch. The aim of the game is to score more
points than the opposition by moving the football
between the four uprights at the team's current
scoring end. Kicking the ball between the larger, central
uprights (goal posts), scores a goal
worth 6 points. Kicking the ball between the
smaller, outer uprights (behind posts) or moving the
ball between the goal posts in any way other than a
clean kick, scores a behind, which is worth 1
point.
Each player is free to move about the pitch since
there are no preset positions or rules relating to positions
(although players are placed in tactical positions,
see Field Positions).
A player in possession of the ball can move it around
the field by kicking it (known as a footpass)
or punching it (known as a handball). He may
also run with the ball as long he either touches the
ground with the ball or bounces it every 15 metres.
The opposition can hold back the player with the ball
or force him to release the ball by tackling
him. Holding the opponent in the area between the knees
and shoulders is a valid tackle. Once a player
is held, he must release the ball.
Players can gain a free kick by cleanly catching
a kicked ball, without the ball touching another player
or the ground. This is known as a mark and the
player taking the mark has the choice of a free
kick or playing on without stopping the game.
Matches are played over 4 quarters of 20 minutes
each. The ball is bounced up by the umpire
in the centre circle at the beginning of each quarter
and after every goal. If a behind is scored
the conceding side has a free kick from between
the goal posts. If the ball moves over the pitch
boundary, the two teams contest a throw-in.
In ARC a throw-in is launched automatically
from the edge of the pitch.
There are some additional rules in Australian Rules
Football, such as infringements and penalties,
that have not been included in ARC for the purpose
of a faster, more free flowing game.