The
Coach Command Categories
Shooting


Determines
the maximum distance from which a player will generally
shoot. The further to the left the slider is,
the closer to the goal the player will need to
be before deciding to shoot.
Determines
the angle from which a player is prepared to shoot from.
The further to the left the slider is, the more
directly in line with the goal the player will
need to be before deciding to shoot.
Passing 
These sliders allow you to influence the players
decisions when choosing a suitable team-mate to pass
to.

Determines a players preferences when considering
the distance to pass the ball.

Determines
a players preferences when considering which
direction to pass the ball. Left and right are relative
to the direction your team is shooting, i.e., the
players left and right, as they look towards
their opponents goal.
Offense (Possession)


This
slider controls how the player will behave
when in possession of the ball. The further to the
right the slider is, the more likely the player
is to run with the ball. The further to the left,
the more likely the player is to attempt to pass the
ball off to a team-mate. The player will consider
his available running and passing options, as well
as your tactical instruction when deciding
what to do with his possession.
Leading
Leading is when a player tries to evade his marking
opponent and runs to a free space to create a clearer
target for a team-mate to footpass to.

Determines the amount of lead the player will
attempt to make either by running into space away from
(short) or towards (long) the goal.

Determines the amount of lead the player will
attempt to make either to the left or right of his position.
Left and right are relative to the direction your team
is shooting, i.e., the players left and right,
as they look towards their opponents goal.
The two leading command sliders combine to determine
the preferred direction and distance of the player's
leads. For example, setting both sliders
to the far right will cause the player to lead
large distances towards goal and to the right
of his position. With both sliders set in the
middle the player will not make leads in any
direction at all.
Tackling 

Determines how much of a priority the player will make
it to attack the ball and make tackles. The further
to the right the slider is, the more likely it
is that the player is going to get drawn into the action
when the opposition have possession. When the slider
is to the left, the player will attempt to stay clear
so as to be a better target for a team-mate to pass
to.
Marks 

Determines how much of a priority the player will make
it to try and play on after taking a successful
mark.
Position

These sliders allow you to adjust where a player
will generally position himself. With both sliders
in the middle position, a player will use his default
field position (see Fig. 9).

Determines the distance from the goal that the
player will position himself, relative to his default
field position. For example setting the slider
to the far right for a Centre Half Back will
move his general position further forward than the average
Centre and setting the slider to the far
left would place him further back than the average Full
Back.

Determines the lateral position of the player relative
to his default field position in a similar way to the
Short/Long slider. Left and right are
relative to the direction your team is shooting, i.e.,
the players left and right, as they look towards
their opponents goal.
Follow (Coverage)


Determines the players offensive positioning. While
your team has possession, the further to the right the
slider is, the greater the player will make it
his priority to move with the play.

Determines the player's defensive positioning. While
the opposition has possession, the further to the right
the slider is, the greater the player will make
it a priority to chase his matched, opposing player.
(See Field Positions for a list of match-ups.)
Cameras
There are three different camera modes available: TV
cam, Player cam and Wide cam. You
can toggle between these modes using the three buttons
located at the bottom left of the screen.
TV
cam will follow the action using several different cameras,
just like on TV.
Player cam will follow the currently selected player
(or the first player selected if multiple players are
selected). This is a useful mode for monitoring how
your players are responding to their command sliders
and how your tactics are being interpreted.
Wide
cam is a single overview camera that will follow the
action at a distance. This mode can be useful for monitoring
how your team tactics are working.
Fast Forward
This
button at the bottom of the screen can be used to speed
up the action. This is useful if you are happy with
the current instructions to your players, and want the
game to move along faster. Simply click on the button
again if you want to return to normal speed, giving
more time to think about your tactics.
Pausing the
Match
The ESCAPE key can be pressed at any time to
pause the game.
Two options are available when the game is paused: Continue
and Forfeit 50-0. Selecting the Continue
button, or pressing ESCAPE again will resume
play.
Quitting the
Match Early
When the Game is paused, selecting the Forfeit 50-0
will quit the current game and you are deemed to have
been beaten by 50 points to nil.
Returning
from a Match
Figure
6 ( Post Match)
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At
the end of the match the players will leave the field
and you will be returned to a Post Match analysis
screen (see Fig. 6). Here you can assess your
players' performances based on their match statistics.
Select the
button in the top right of the screen when you are finished
and you will be taken on to the Management Console,
with the Fixtures Menu displaying the results
of all the matches for the week (see Fig. 7).
A
match can be finished early, but only at the cost of
forfeiting the game 50 points to nil (see Quitting
the Match Early).
Figure
7 (Fixtures with Results)
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