All commands in Warrior Kings appear as action icons ranged around the Unit Selection Indicator (lower left of the game screen) after a Unit or Formation has been selected.
- Select the Unit.
- Left-click on the Action Icon button.
- Right-click on where the action must take place.
And they are also available as 'intelligent' mouse pointer icons.
- Select a Unit (say a Peasant).
- Hover the mouse pointer over a structure (say a Church) the intelligent pointer will become the Pray icon.

- Right-click and the Peasant will kneel down and pray.
- The intelligent cursor works like this in most cases.
Some commands also work by right clicking on the command icon in the Unit Selection Indicator - for instance, you can right click on a peasants Gather Materials icon, and he or she will automatically find the nearest tree or stone outcropping and begin work.

Acid Spray (Spiderdemon attack)
Arson Attack (Mercenary, Spy, Barbarian)
Attack
Attack At Will (Non-Missile Military Units)
Banish (Priest, Bishop, Inquisitor)
Bless (Priest and Bishop)
Build (High Priestess)
Burn Heretic (Priest, Bishop, Inquisitor)
Burn Unbeliever (High Priestess)
Build (Peasant)
Charm (Succubi)
Curse (High Priestess)
Construct (Sappers)
Consume Material (Gibbering Horde)
Create Dark Portal (High Priestess)
Deliver Resources
Disembark (ships)
Distribute Food Rations (Supply Wagon)
Dock (ships)

Embark
Extinguish (Peasant)
Exorcism (Priest, Bishop, Inquisitor)
Farm (Peasant) Right click
Fire at Will (Missile Units)
Flaming Arrow (Bow-armed missile troops)
Flee (All units)
Follow (All Units)
Form Up (Military Units Only)
Garrison (a Tower, Gatehouse, Fort, Manor, Keep, Castle or Palace - intuitive cursor)
Gather Materials (Peasant)
Guard (All Units)
Halt (All Units)
Heal (Artos, Supply Wagon, Holy Warriors)
Holy Fire (Inquisitor)
Hold Fire (Missile Units)
Hold Ground (Light Infantry and Light Cavalry)
Join (All Units)

Limber (Siege Weapons)
Unlimber (Rocket Launcher)
Distribute Food Rations (Supply Wagon)
Move (all units)
Patrol
Pray (Priest, Bishop, Inquisitor)
Polymorph to Gibbering Horde (High Priestess)
Possess (Succubi)
Repair (Peasant)
Spit Gallstone (Deathwyrm)
Squirt Poison Bile (Deathwyrm)
Squirt Slime (Deathwyrm)
Stand your Ground (Heavy Infantry and Heavy Cavalry)
Trade (Merchant)
Trade at Shop (Peasant and Merchant)
Ungarrison

 

Acid Spray (Spiderdemon attack)

The Spiderdemon vomits forth a spray of acid, which can damage buildings and units alike.

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Arson Attack (Mercenary, Spy, Barbarian

Mercenaries, Spies and Barbarians can be ordered to set light to a building. Fire can destroy a building quite rapidly, and can spread quickly as well.

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Attack

This command is interpreted according to the Unit and Formation type. Missile units will fire, hand to hand units advance for close combat, etc.

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Attack At Will (Non-Missile Military Units)
Units will not wait for orders to attack missile units who fire at them. If attacked, they will respond by charging the missile unit that is firing at them.

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Banish (Priest, Bishop, Inquisitor)

Banishing teleports a target demonic Unit back to its controlling player's starting Manor, Keep, Castle or Palace.

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Bless (Priest and Bishop)

Right click on the Bless icon, the all nearby units will be blessed. Bless increases the damage potential of the blessed unit(s). This effects the damage it does against other units, against buildings (if any), and it's missile damage (if any). Bless can also be used to cancel the effects of a curse.

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Build (High Priestess)

Orders a High Priestess to raise a Henge, using sorcery. Units that can build have the build menu displayed by default.

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Burn Heretic (Priest, Bishop, Inquisitor)

Destroys a heretic peasant.

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Burn Unbeliever (High Priestess)

This is the Pagan equivalent of Burn Heretic.

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Build (Peasant)

Order a Peasant to build Military, Alignment or Economic structures selected from a drop down menu on the Top Menu Bar. Units that can build have the build menu displayed by default.

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Charm (Succubi)

Charms a single enemy unit who then does her bidding (ie becomes one of your units). This can be done multiple times, although the succubus will have to recharge between Charms. This only works on male units, and some units are resistant (like Inquisitors).

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Curse (High Priestess)

The High Priestess can curse enemy units. Cursed enemy units will have their damage capability reduced until the effects where off over time. This effects the damage it does against other units, against buildings (if any), and it's missile damage (if any).The curse can be lifted by blessing the unit (see Bless).

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Construct (Sappers)

Sappers can construct: Battering Ram, Training Dummy, Palings, Siege Tower, Trebuchet and Rocket Launcher.; all of these items cost Wood and some Gold. Units that can build have the build menu displayed by default.

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Consume Material (Gibbering Horde)

The Gibbering Horde can be ordered to eat trees and rock-outcroppings. When it has consumed enough Material, it will then automatically spawn another Gibbering Horde, which will also start eating Materials. In this way, a Gibbering Horde can eventually strip vast amounts of Resources from the landscape, denying them to your enemy (and yourself, if you're not careful!).

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Create Dark Portal (High Priestess)

Select a High Priestess and click on a Possessed Peasant Dark Portal Exit will appear, destroying the Possessed peasant in the process. A Dark Portal Opening will then appear beside the Dark Priestess allowing you to send Units through it making them re-appear at the Exit.

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Deliver Resources

Order a Cart/Peasant to deliver resources to a target destination.

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Disembark (ships)

To disembark from a Cog, manoeuvre your Cog to the shore and, when the 'Disembark' icon appears as a command on the Cog, you have found a proper disembarkation point. Select this icon and the Units on board will disembark. Cogs can have a carrying capacity of 20: Infantry are 1 point, Cavalry are 2, Siege Weapons (Trebuchet etc) and Pagan Beasts ( Behemoth, Rock Thrower etc) count as 5 points. .

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Distribute Food Rations (Supply Wagon)

Select a 'wounded' Unit or Formation and the Supply Wagon will wander over to the Unit/Formation and supply food, allowing the Unit to recover some of its damage. If there are other friendly 'wounded' Units within a short range, the Supply Wagon will then supply them with food too, unless told to stop.

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Dock (ships)

Ships can be ordered to the nearest dock, where they will be automatically repaired, if damaged.

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Embark

Select a Unit, and pass the cursor over a Cog, the cursor will change to an embarking icon. Right click on the Cog to order the Unit to embark on the ship. Alternatively, select the Embark icon on the Cog and then right click on a Unit. The Cog and the Unit will both move to the nearest shore, and the Unit will embark.

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Extinguish (Peasant)

Instruct a Peasant to put out a fire.

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Exorcism (Priest, Bishop, Inquisitor)

Exorcism deals damage to all 'demonic Units' in range (see 'Demonic Units' in the printed manual) So, if there is one demon Unit, it takes all the damage, if there are ten, the damage is shared out between them. Holy Warriors do the least exorcism damage, Inquisitors do the most.

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Farm (Peasant) Right click

Send Peasant to the nearest Farm to farm and gather Food.

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Fire at Will (Missile Units)

Retaliate if attacked. This is the default setting for missile units. This icon will only appear if you have ordered the unit to Hold Fire.

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Flaming Arrow (Bow-armed missile troops)

Selected Archers will fire burning arrows against buildings. Once fired, the arrow lodges in a building and keeps burning for a while creating collateral damage.

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Flee (All units)

Selecting this causes the unit(s) to move as fast as possible away from the nearest enemy!

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Follow (All Units)

Orders Units to follow a selected Unit. Only available using the 'F' key.

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Form Up (Military Units Only)

The Form Up command icon will appear if you have a group of eight or more military Units of the same type selected which are not currently in a formation (or Battalion). If the selected group contains mixed Units when the Form Up order is given, they will separate into like-Unit groups.

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Garrison (a Tower, Gatehouse, Fort, Manor, Keep, Castle or Palace - intuitive cursor)
If you have a unit or units selected, and they are eligible as garrisons, the cursor will change if you pass it over a building that can be garrisoned. Right clicking will order those units into the Watchtower, Fort, Holy Fortress, Tower or Gatehouse. Note that there are Garrison size limits for these buildings, so if you are unable to put troops inside, it is because it is already full, or the units you have selected are ungarrisonable (ie Behemoth for instance).

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Gather Materials (Peasant)

Instruct a Peasant to gather indicated resources (right-click on trees, stone, gold).

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Guard (All Units)

Guard a selected structure/Unit. Only available using the 'G' key

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Halt (All Units)

Instruct a Unit, Formation or Army to stop immediately. Only available using the 'H' key.

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Heal (Artos, Supply Wagon, Holy Warriors)

Artos, Holy Warriors and the Supply Wagon can all 'heal' wounded Units (that have a low Heath Bar value). Monks automatically heal units within the radius of their monastery.

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Holy Fire (Inquisitor)

Inquisitors can shoot holy fire from their staves. It has a short range, and is most effective against demonic units.

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Hold Fire (Missile Units)

Units under the Hold Fire command will not automatically fire at enemy units when they see them.

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Hold Ground (Light Infantry and Light Cavalry)

Left click on the Hold Ground command icon on the Unit Selection Indicator with unit selected. This command stops Light missile units from Skirmishing. Instead of firing and backing away from encroaching enemy units, they will stay where they are.

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Join (All Units)

Instructs a formation to merge with another formation or a unit or units not in formation to join up to an existing formation, of the same military type (such as Light Infantry, or Heavy Cavalry).

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Limber (Siege Weapons)

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Unlimber (Rocket Launcher)

A limbered Unit is in a disassembled state for transport on its wagon. Unlimbering converts the siege weapon to its assembled state, ready to fire.

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Distribute Food Rations (Supply Wagon)

Select this icon on the supply wagon and right click on a 'wounded' Unit or Formation and the Supply Wagon will wander over to the Unit/Formation and supply food, allowing the Unit to recover some of its damage. If there are other friendly 'wounded' Units within a short range, the Supply Wagon will then supply them with food too, unless told to stop.

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Move (all units)

Move to a single point. Right-click on a position on the 3D landscape or on the Minimap and the selected unit(s) or formation(s) will go there.

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Patrol

This command defines a patrol route. Choose a point on the map and the selected unit will move back and forth between this point and his original location at the time you gave the order. To set up a patrol, hold down the 'R' key and right click on a location.

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Pray (Priest, Bishop, Inquisitor)

Select command icon and right click on target, or right click with intuitive cursor. The unit will go to pray at the nearest Church, Cathedral or Statue. This will generate piety for launching Acts of God, and for summoning the Archangel.

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Polymorph to Gibbering Horde (High Priestess)

This is a spell the High Priestess can cast on enemy units, turning it into several Gibbering Horde members, under your control. Note that this costs mana, and the High Priestess will have to recharge after casting it.

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Possess (Succubi)

This possesses an enemy peasant. The peasant falls under your control. The High Priestess can use a possessed peasant to create a Dark Portal (see Create Dark Portal and the High Priestess).

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Repair (Peasant)

Instruct a Peasant to repair a damaged building.

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Spit Gallstone (Deathwyrm)

The DeathWyrm can spit a projectile of hardened 'organic matter'. Useful against buildings.

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Squirt Poison Bile (Deathwyrm)

The DeathWyrm can squirt a foul, toxic bile that can poison units. Units will take continuous damage over time until the poison wears off (assuming it doesn't kill them first!).

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Squirt Slime (Deathwyrm)

The DeathWyrm can squirt a disgusting slime. Units that have been 'slimed' are slowed down until the effects wear off.

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Stand your Ground (Heavy Infantry and Heavy Cavalry)

Hand to hand units with this command activated will not move to attack units who are firing at them.

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Trade (Merchant)

Instructs a Merchant to trade at a trading post, (enemy, friendly, or allied). If assigned to a shop, he will use up materials but produce more gold than a peasant. If assigned to a Trading Post, no materials will be used up.

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Trade at Shop (Peasant and Merchant)

Instruct a Peasant or Merchant to convert material from your Global Stocks to Gold at a Shop and then add the Gold to your stock. The peasant automatically takes material from your Global Stocks. He converts gold at the rate of 1 gold for 2 Materials. He will travel back and forth from your Manor/Keep/Castle/Palace to the Shop.

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Ungarrison

If a Tower, Watchtower, Fort, Fortress, Gatehouse, Manor, Keep, Castle or Palace has been garrisoned with troops, this icon will be offered at the building. Selecting it forces all troops out in the open. Left click on command icon on Unit Selection Indicator with building selected.

Ungarrison hand-to-hand units
As Ungarrison, but ejects only non-missile troops. Left click on command icon on Unit Selection Indicator with unit selected.

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