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All commands in Warrior Kings appear as action icons ranged around the
Unit Selection Indicator (lower left of the game screen) after a Unit or
Formation has been selected.
- Select the Unit.
- Left-click on the Action Icon button.
- Right-click on where the action must take place.
And they are also available as 'intelligent' mouse pointer icons.
- Select a Unit (say a Peasant).
- Hover the mouse pointer over a structure (say a Church) the intelligent
pointer will become the Pray icon.

- Right-click and the Peasant will kneel down and pray.
- The intelligent cursor works like this in most cases.
Some commands also work by right clicking on the command icon in the Unit
Selection Indicator - for instance, you can right click on a peasants Gather
Materials icon, and he or she will automatically find the nearest tree or
stone outcropping and begin work.
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Acid Spray (Spiderdemon
attack)
Arson Attack (Mercenary,
Spy, Barbarian)
Attack
Attack At Will
(Non-Missile Military Units)
Banish (Priest, Bishop,
Inquisitor)
Bless (Priest and Bishop)
Build (High Priestess)
Burn Heretic (Priest,
Bishop, Inquisitor)
Burn Unbeliever (High
Priestess)
Build (Peasant)
Charm (Succubi)
Curse (High Priestess)
Construct (Sappers)
Consume Material (Gibbering
Horde)
Create Dark Portal (High
Priestess)
Deliver Resources
Disembark (ships)
Distribute Food
Rations (Supply Wagon)
Dock (ships)
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Embark
Extinguish (Peasant)
Exorcism (Priest, Bishop,
Inquisitor)
Farm (Peasant) Right click
Fire at Will (Missile Units)
Flaming Arrow (Bow-armed
missile troops)
Flee (All units)
Follow (All Units)
Form Up (Military Units Only)
Garrison
(a Tower, Gatehouse, Fort, Manor, Keep, Castle or Palace - intuitive
cursor)
Gather Materials (Peasant)
Guard (All Units)
Halt (All Units)
Heal (Artos, Supply
Wagon, Holy Warriors)
Holy Fire (Inquisitor)
Hold Fire (Missile Units)
Hold Ground (Light
Infantry and Light Cavalry)
Join (All Units)
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Limber (Siege
Weapons)
Unlimber (Rocket Launcher)
Distribute Food Rations
(Supply Wagon)
Move (all units)
Patrol
Pray (Priest, Bishop,
Inquisitor)
Polymorph to
Gibbering Horde (High Priestess)
Possess (Succubi)
Repair (Peasant)
Spit Gallstone (Deathwyrm)
Squirt Poison Bile (Deathwyrm)
Squirt Slime (Deathwyrm)
Stand your
Ground (Heavy Infantry and Heavy Cavalry)
Trade (Merchant)
Trade at Shop (Peasant and
Merchant)
Ungarrison
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Acid Spray (Spiderdemon attack)

The Spiderdemon vomits forth a spray of acid, which can damage buildings and
units alike.
>>> Top
Arson Attack (Mercenary, Spy, Barbarian

Mercenaries, Spies and Barbarians can be ordered to set light to a building.
Fire can destroy a building quite rapidly, and can spread quickly as well.
>>> Top
Attack

This command is interpreted according to the Unit and Formation type. Missile
units will fire, hand to hand units advance for close combat, etc.
>>> Top
Attack At Will (Non-Missile Military Units)
Units will not wait for orders to attack missile units who fire at them. If
attacked, they will respond by charging the missile unit that is firing at
them.
>>> Top
Banish (Priest, Bishop, Inquisitor)

Banishing teleports a target demonic Unit back to its controlling player's
starting Manor, Keep, Castle or Palace.
>>> Top
Bless (Priest and Bishop)

Right click on the Bless icon, the all nearby units will be blessed. Bless
increases the damage potential of the blessed unit(s). This effects the
damage it does against other units, against buildings (if any), and it's
missile damage (if any). Bless can also be used to cancel the effects of a
curse.
>>> Top
Build (High Priestess)
Orders a High Priestess to raise a Henge, using sorcery. Units that can build
have the build menu displayed by default.
>>> Top
Burn Heretic (Priest,
Bishop, Inquisitor)

Destroys a heretic peasant.
>>> Top
Burn Unbeliever (High Priestess)

This is the Pagan equivalent of Burn Heretic.
>>> Top
Build (Peasant)
Order a Peasant to build Military, Alignment or Economic structures selected
from a drop down menu on the Top Menu Bar. Units that can build have the
build menu displayed by default.
>>> Top
Charm (Succubi)

Charms a single enemy unit who then does her bidding (ie becomes one of your
units). This can be done multiple times, although the succubus will have to
recharge between Charms. This only works on male units, and some units are
resistant (like Inquisitors).
>>> Top
Curse (High Priestess)

The High Priestess can curse enemy units. Cursed enemy units will have their
damage capability reduced until the effects where off over time. This effects
the damage it does against other units, against buildings (if any), and it's
missile damage (if any).The curse can be lifted by blessing the unit (see
Bless).
>>> Top
Construct (Sappers)
Sappers can construct: Battering Ram, Training Dummy, Palings, Siege Tower,
Trebuchet and Rocket Launcher.; all of these items cost Wood and some Gold.
Units that can build have the build menu displayed by default.
>>> Top
Consume Material (Gibbering Horde)

The Gibbering Horde can be ordered to eat trees and rock-outcroppings. When
it has consumed enough Material, it will then automatically spawn another
Gibbering Horde, which will also start eating Materials. In this way, a
Gibbering Horde can eventually strip vast amounts of Resources from the
landscape, denying them to your enemy (and yourself, if you're not careful!).
>>> Top
Create Dark Portal (High Priestess)

Select a High Priestess and click on a Possessed Peasant Dark Portal Exit
will appear, destroying the Possessed peasant in the process. A Dark Portal
Opening will then appear beside the Dark Priestess allowing you to send Units
through it making them re-appear at the Exit.
>>> Top
Deliver Resources

Order a Cart/Peasant to deliver resources to a target destination.
>>> Top
Disembark (ships)

To disembark from a Cog, manoeuvre your Cog to the shore and, when the
'Disembark' icon appears as a command on the Cog, you have found a proper
disembarkation point. Select this icon and the Units on board will disembark.
Cogs can have a carrying capacity of 20: Infantry are 1 point, Cavalry are 2,
Siege Weapons (Trebuchet etc) and Pagan Beasts ( Behemoth, Rock Thrower etc)
count as 5 points. .
>>> Top
Distribute Food Rations
(Supply Wagon)

Select a 'wounded' Unit or Formation and the Supply Wagon will wander over to
the Unit/Formation and supply food, allowing the Unit to recover some of its
damage. If there are other friendly 'wounded' Units within a short range, the
Supply Wagon will then supply them with food too, unless told to stop.
>>>
Top
Dock
(ships)

Ships can be ordered to the nearest dock, where they will be automatically
repaired, if damaged.
>>>
Top
Embark

Select a Unit, and pass the cursor over a Cog, the cursor will change to an
embarking icon. Right click on the Cog to order the Unit to embark on the
ship. Alternatively, select the Embark icon on the Cog and then right click
on a Unit. The Cog and the Unit will both move to the nearest shore, and the
Unit will embark.
>>>
Top
Extinguish
(Peasant)

Instruct a Peasant to put out a fire.
>>>
Top
Exorcism
(Priest, Bishop, Inquisitor)

Exorcism deals damage to all 'demonic Units' in range (see 'Demonic Units' in
the printed manual) So, if there is one demon Unit, it takes all the damage,
if there are ten, the damage is shared out between them. Holy Warriors do the
least exorcism damage, Inquisitors do the most.
>>>
Top
Farm
(Peasant) Right click

Send Peasant to the nearest Farm to farm and gather Food.
>>>
Top
Fire at
Will (Missile Units)

Retaliate if attacked. This is the default setting for missile units. This
icon will only appear if you have ordered the unit to Hold Fire.
>>>
Top
Flaming
Arrow (Bow-armed missile troops)
Selected Archers will fire burning arrows against buildings. Once fired, the
arrow lodges in a building and keeps burning for a while creating collateral
damage.
>>>
Top
Flee
(All units)

Selecting this causes the unit(s) to move as fast as possible away from the
nearest enemy!
>>>
Top
Follow
(All Units)

Orders Units to follow a selected Unit. Only available using the 'F' key.
>>>
Top
Form Up
(Military Units Only)

The Form Up command icon will appear if you have a group of eight or more
military Units of the same type selected which are not currently in a
formation (or Battalion). If the selected group contains mixed Units when the
Form Up order is given, they will separate into like-Unit groups.
>>>
Top
Garrison
(a Tower, Gatehouse, Fort, M |