Usually, as you construct new buildings, these buildings will offer upgrade icons that you can select. These always cost wood, materials or gold. Some upgrades are dependent on buildings, or other upgrades. Upgrades will improve existing units or buildings, allow new units or buildings, or allow other special abilities. In the multi-player game, all upgrades must be researched through the expenditure of resources. See the building tree chart for a list of costs. Refer to the ingame tooltips and the building tree chart for the costs of upgrades.

Upgrades in the Single Player Campaign
In the single -player campaign you may discover new techniques and upgrades by exploration and the completion of quests, rather than through spending resources, as in the multi-player game.

Advanced Sawmill
Advanced Windmill

Blessings of the Goddess
Battlements
Bombards
Chivalry
Crop Rotation
Crossbow
Crusade
DeathWyrm
Espionage
Explosives

Festival of Beltane
Festival of Samhain
Flaming Arrow
Fort
Fortified Walls
Greek Fire
Gunpowder
Heavy Plough
Horse Harness
Horse Shoe

Militia

Ramparts

Rocketry
Shield of God
Stirrup
Summon the Fomorians
Surgery
Telescopic Vision
Trebuchet
Undead Legion
Warhorse
Witch Hunt

 

Advanced Sawmill

Available at: University
Cost: Gold 100, Material 200
Improves the efficiency of your Sawmill, increasing it's Materials production bonus.

>>> Top

Advanced Windmill

Available at: University
Cost: Gold 100, Material 200
Improves the efficiency of your Windmill, increasing it's food production bonus.

>>> Top

Blessings of the Goddess


Available at: Sacred Grove
Pre-requisite: Festival of Samhain.
Cost: Food 600, Material 600
This Pagan ritual calls down the blessings of the pagan goddess of fertility by making your Maypole much more powerful. Peasants visiting the Maypole will harvest far more food. This upgrade is the final Maypole improvement, over Beltane and Samhain.

>>> Top

Battlements

  
Available at: Castle
Pre-requisite: Imperial and/or Renaissance only
Cost: Gold 200, Material 800
This upgrades the strength of all your Towers and Walls.

>>> Top

Bombards


Available at: University
Pre-requisite: Trebuchet
Cost: Gold 200, Material 500
This allows you to construct bombards, which are like early medieval cannons. See unit descriptions for more details.

>>> Top

Chivalry


Available at: Monastery
Pre-requisite: Horse Harness
Cost: Gold 50, Materials 200
Chivalry is a kind of medieval warrior code. Chivalry allows you to recruit Knights (at the Stables) and the Man-at-Arms (at the Barracks).

>>> Top

Crop Rotation


Available at: Guildhall
Pre-requisite: Horse Harness
Cost: Gold 200, Material 1000
Crop Rotation gives your farms the highest possible Food Support rating, increasing it from 10 to 15, allowing you to field even larger armies. See Farms and Food Support for details.

>>> Top

Crossbow


Available at: Cathedral
Cost: Gold 200, Material 500
This weapons advance allows for the construction of crossbows. The advantage of the crossbow is that it requires little training to learn how to use, as opposed to the bow, which takes years of practice. The Imperials make use of it by mounting it on all their towers and forts. This means that any unit (not just missile units) can fire out of a Tower, Watchtower, Fort or Holy Fortress, even Peasants. So all you have to is garrison your forts and towers with any unit type, and that fort or tower will fire at approaching enemies.

>>> Top

Crusade


Available at: Cathedral
Cost: Gold 300, Food 500
The Imperial Church calls for a Crusade against all Pagans and Heretics! This allows you to upgrade your Monastery(s) to a Holy Chapter, which provides the Holy Warrior (a fanatical Knight, dedicated to the Church), and to build the Statue of the Archangel. The Statue allows you to recruit powerful Imperial units, and to summon the Archangel himself.

>>> Top

DeathWyrm


Available at: Arcanum
Cost: Gold 100, Food 800
The Pagan Priest Scholars of the Arcanum have discovered new, arcane rituals, allowing you to summon the terrible DeathWyrm from the spirit world at the Henge. See unit descriptions for details.

>>> Top

Espionage


Available at: Tavern
Pre-requisite: University
Cost: Gold 200
In Warrior Kings, Spies take on the appearance of an enemy peasant. This means it is very difficult to tell if an enemy spy is nearby. However, other Spies, and the Gatehouse, automatically unmask enemy spies. With the Espionage upgrade, your Watchtowers, Forts, Holy Fortresses and all Towers will gain the ability to unmask enemy Spies as well.

>>> Top

Explosives


Available at: Arcanum
Cost: Gold 200, Material 300
This enables your Trebuchets to fire exploding missiles, that do devastating damage when they hit. Effective against units as well as buildings.

>>> Top

Festival of Beltane


Available at: Sacred Grove
Cost: Food 200, Material 200
This Pagan Festival increases the rate at which your peasants gather food, by improving the Maypole bonus to peasants. A happy peasant is a hard-working peasant!

>>> Top

Festival of Samhain


Available at: Sacred Grove
Pre-requisite: Festival of Beltane
Cost: Food 400, Material 400
Improved version of the Beltane festival. This Pagan Festival further increases the rate at which your peasants gather food, by improving the Maypole bonus to peasants even more. A happy peasant is a hard-working peasant!

>>> Top

Flaming Arrow


Available at: Barracks
Cost: Food 300, Material 300
This allows your bow-armed missile units to fire flaming arrows. Flaming arrows use ten times the ammunition of ordinary arrows. Flaming arrows can cause buildings to catch alight, and fire can spread from building to building, devastating a city! You cannot target units with flaming arrows, but if a unit is accidentally hit by a flaming arrow, the unit might catch fire.

>>> Top

Fort


Available at: Barracks
Pre-requisite: Keep (ie your Manor has been upgraded to a Keep)
Garrison Capacity: 10
Cost: Gold 100, Material 300
This upgrade allows you to build Forts. You can also upgrade any existing Watchtowers to Forts, by selecting the Watchtower, and clicking the 'Upgrade to Fort' icon. This will cost resources, though. Forts can take more damage than Watchtowers, and can house more units.

>>> Top

Fortified Walls


Available at: Keep
Cost: Material 500
You must have your Manor upgraded to a Keep before this becomes available. This upgrade turns all your wooden Stockade walls and Gatehouses into fortified walls. It also allows you to build fortified walls and to upgrade sections of wall into Towers. See Walls and Towers for more details.

>>> Top

Greek Fire


Available at: Scriptorium
Cost: Gold 200, Material 300
This is the application of Greek Fire (or Naphtha - a kind of early, medieval Napalm!) on the battlefield. It enables your Trebuchet to shoot Fireballs which can set alight buildings.

>>> Top

Gunpowder


Available at: Scriptorium
Pre-requisite: Greek Fire
Cost: Gold 300, Material 100
This discovery allows you to recruit Gunners and Dragoons, light troops armed with primitive muskets. See the Unit descriptions for more details.

>>> Top

Heavy Plough


Available at: Guildhall
Cost: Food 300, Material 300
The Heavy Plough upgrade makes your farms more productive. It increases Farm Food Support from 4 to 6, so each farm can now support more units. See Farms and Food Support for details.

>>> Top

Horse Harness


Available at: Guildhall
Pre-requisite: Heavy Plough
Cost: Food 800, Material 800
The Horse Harness upgrade makes your farms more even more productive than the Heavy Plough. It further increases Farm Food Support from 6 to 10, so each farm can now support even more units. See Farms and Food Support for details.

>>> Top

Horse Shoe


Available at: Stables
Cost: Food 200, Material 200
This improved, toughened iron horseshoe allows your horses to move faster over terrain, and to carry heavier riders. The game effect is to increase the attack damage of all your Heavy Cavalry units.

>>> Top

Militia


Available at: Manor
Cost: Food 200, Material 100
The Militia upgrade allows you to convert peasants into Militia and vice versa. Militia are poor fighters, but in an emergency, you can draft your peasants into the army in a last desperate attempt to fight off an enemy. Afterwards, if you've got any left, you can discharge them back into the peasantry.

>>> Top

Ramparts


Available at: Palace
Pre-requisite: Imperial only, and Battlements
Cost: Gold 300, Material 1000
This upgrades the strength of your Towers and Walls. These are the strongest walls you can get.

>>> Top

Rocketry


Available at: University
Pre-requisite: Bombards
Cost: Gold 200, Material 700
New technology that allows you to build the ultimate Renaissance siege weapon - the dreaded Rocket Launcher. See Unit descriptions for details.

>>> Top

Shield of God


Available at: Cathedral
Cost: Food 200, Material 400
The Shield of God is a term the Imperial Church uses for a program of fortification building and enhancement. In game terms, it allows the construction of the Holy Fortress, and the upgrading of your Watchtowers and Forts to Holy Fortresses. Once you have completed the Shield of God, if you select any existing Watchtowers or Forts, a new command icon will appear enabling you to upgrade these to a Holy Fortress. Note that it will cost resources to upgrade your existing fortifications to the Holy Fortress. Your peasants will also be able to construct the Holy Fortress directly.

>>> Top

Stirrup


Available at: Stables
Pre-requisite: Horseshoe.
Cost: Food 400, Material 400
This improved Stirrup gives your riders better stability in combat, and enables them to strike harder from the saddle. The game effect is to further increase the attack damage of all your Heavy Cavalry units.

>>> Top

Summon the Fomorians


Available at: Temple of the Moon
Cost: Gold 100, Food 800
The pagan priesthood of the Temple of the Moon can research a new ritual, enabling you to summon the Fomorian at the Henge. See unit descriptions for details on the Fomorian.

>>> Top

Surgery


Available at: Cathedral
Cost: Gold 50, Food 200
Advanced medical techniques for treating battle wounds. This improves the healing power of Monks.

>>> Top

Telescopic Vision


Available at: Observatory
Cost: No resources, but has a charge bar.
This is more like a repeatable upgrade than a true upgrade. The Observatory has a charge bar. When it is fully charged, the Telescopic Vision icon will become active. Select it, and then right click anywhere on the map, and you will be able to see that area for a second or two.

>>> Top

Trebuchet


Available at: Observatory
Cost: Gold 200, Material 600
This discovery enables your Sapper to construct Trebuchets. See unit descriptions for details.

>>> Top

Undead Legion


Available at: Arcanum
Cost: Gold 200, Food 800
Combining medical science and pagan ritual, the pagan priestly scholars of the Arcanum can devise methods of re-animating the dead. This allows you to recruit the Undead Legion unit, the most powerful Heavy Infantry in the game! See unit descriptions for more details.

>>> Top

Warhorse


Available at: Stables
Pre-requisite: Stirrup
Cost: Gold 150, Food 800
Your horses are bred and trained for battle. This is the highest increase to Heavy Cavalry attack damage in the game.

>>> Top

Witch Hunt


Available at: Scriptorium
Cost: Gold 300, Material 800
The Witch Hunt enables new techniques of hunting down and destroying the enemies of the Imperial Church. It enable new Acts of God at the Cathedral - Fimbulwinter and Wrath of Heaven (see Acts of God).

>>> Top



 

COPYRIGHTS
©2001 BLACK CACTUS ©MICROÏDS
ALL RIGHTS RESERVED