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Usually, as you construct new buildings, these buildings will offer
upgrade icons that you can select. These always cost wood, materials or gold.
Some upgrades are dependent on buildings, or other upgrades. Upgrades will
improve existing units or buildings, allow new units or buildings, or allow
other special abilities. In the multi-player game, all upgrades must be
researched through the expenditure of resources. See the building tree chart
for a list of costs. Refer to the ingame tooltips and the building tree chart
for the costs of upgrades.
Upgrades in the Single Player Campaign
In the single -player campaign you may discover new techniques and upgrades
by exploration and the completion of quests, rather than through spending
resources, as in the multi-player game.
Advanced Sawmill

Available at: University
Cost: Gold 100, Material 200
Improves the efficiency of your Sawmill, increasing it's Materials production
bonus.
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Advanced Windmill

Available at: University
Cost: Gold 100, Material 200
Improves the efficiency of your Windmill, increasing it's food production
bonus.
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Blessings of the Goddess

Available at: Sacred Grove
Pre-requisite: Festival of Samhain.
Cost: Food 600, Material 600
This Pagan ritual calls down the blessings of the pagan goddess of fertility
by making your Maypole much more powerful. Peasants visiting the Maypole will
harvest far more food. This upgrade is the final Maypole improvement, over
Beltane and Samhain.
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Battlements

Available at: Castle
Pre-requisite: Imperial and/or Renaissance only
Cost: Gold 200, Material 800
This upgrades the strength of all your Towers and Walls.
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Bombards

Available at: University
Pre-requisite: Trebuchet
Cost: Gold 200, Material 500
This allows you to construct bombards, which are like early medieval cannons.
See unit descriptions for more details.
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Chivalry

Available at: Monastery
Pre-requisite: Horse Harness
Cost: Gold 50, Materials 200
Chivalry is a kind of medieval warrior code. Chivalry allows you to recruit
Knights (at the Stables) and the Man-at-Arms (at the Barracks).
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Crop Rotation

Available at: Guildhall
Pre-requisite: Horse Harness
Cost: Gold 200, Material 1000
Crop Rotation gives your farms the highest possible Food Support rating,
increasing it from 10 to 15, allowing you to field even larger armies. See
Farms and Food Support for details.
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Crossbow

Available at: Cathedral
Cost: Gold 200, Material 500
This weapons advance allows for the construction of crossbows. The advantage
of the crossbow is that it requires little training to learn how to use, as
opposed to the bow, which takes years of practice. The Imperials make use of
it by mounting it on all their towers and forts. This means that any unit
(not just missile units) can fire out of a Tower, Watchtower, Fort or Holy
Fortress, even Peasants. So all you have to is garrison your forts and towers
with any unit type, and that fort or tower will fire at approaching enemies.
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Crusade

Available at: Cathedral
Cost: Gold 300, Food 500
The Imperial Church calls for a Crusade against all Pagans and Heretics! This
allows you to upgrade your Monastery(s) to a Holy Chapter, which provides the
Holy Warrior (a fanatical Knight, dedicated to the Church), and to build the
Statue of the Archangel. The Statue allows you to recruit powerful Imperial
units, and to summon the Archangel himself.
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DeathWyrm

Available at: Arcanum
Cost: Gold 100, Food 800
The Pagan Priest Scholars of the Arcanum have discovered new, arcane rituals,
allowing you to summon the terrible DeathWyrm from the spirit world at the
Henge. See unit descriptions for details.
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Espionage

Available at: Tavern
Pre-requisite: University
Cost: Gold 200
In Warrior Kings, Spies take on the appearance of an enemy peasant. This
means it is very difficult to tell if an enemy spy is nearby. However, other
Spies, and the Gatehouse, automatically unmask enemy spies. With the
Espionage upgrade, your Watchtowers, Forts, Holy Fortresses and all Towers
will gain the ability to unmask enemy Spies as well.
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Explosives

Available at: Arcanum
Cost: Gold 200, Material 300
This enables your Trebuchets to fire exploding missiles, that do devastating
damage when they hit. Effective against units as well as buildings.
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Festival of Beltane

Available at: Sacred Grove
Cost: Food 200, Material 200
This Pagan Festival increases the rate at which your peasants gather food, by
improving the Maypole bonus to peasants. A happy peasant is a hard-working peasant!
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Festival of Samhain

Available at: Sacred Grove
Pre-requisite: Festival of Beltane
Cost: Food 400, Material 400
Improved version of the Beltane festival. This Pagan Festival further
increases the rate at which your peasants gather food, by improving the
Maypole bonus to peasants even more. A happy peasant is a hard-working
peasant!
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Flaming Arrow

Available at: Barracks
Cost: Food 300, Material 300
This allows your bow-armed missile units to fire flaming arrows. Flaming
arrows use ten times the ammunition of ordinary arrows. Flaming arrows can
cause buildings to catch alight, and fire can spread from building to
building, devastating a city! You cannot target units with flaming arrows,
but if a unit is accidentally hit by a flaming arrow, the unit might catch
fire.
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Fort

Available at: Barracks
Pre-requisite: Keep (ie your Manor has been upgraded to a Keep)
Garrison Capacity: 10
Cost: Gold 100, Material 300
This upgrade allows you to build Forts. You can also upgrade any existing
Watchtowers to Forts, by selecting the Watchtower, and clicking the 'Upgrade
to Fort' icon. This will cost resources, though. Forts can take more damage
than Watchtowers, and can house more units.
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Fortified Walls

Available at: Keep
Cost: Material 500
You must have your Manor upgraded to a Keep before this becomes available.
This upgrade turns all your wooden Stockade walls and Gatehouses into
fortified walls. It also allows you to build fortified walls and to upgrade
sections of wall into Towers. See Walls and Towers for more details.
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Greek Fire

Available at: Scriptorium
Cost: Gold 200, Material 300
This is the application of Greek Fire (or Naphtha - a kind of early, medieval
Napalm!) on the battlefield. It enables your Trebuchet to shoot Fireballs
which can set alight buildings.
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Gunpowder

Available at: Scriptorium
Pre-requisite: Greek Fire
Cost: Gold 300, Material 100
This discovery allows you to recruit Gunners and Dragoons, light troops armed
with primitive muskets. See the Unit descriptions for more details.
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Heavy Plough

Available at: Guildhall
Cost: Food 300, Material 300
The Heavy Plough upgrade makes your farms more productive. It increases Farm
Food Support from 4 to 6, so each farm can now support more units. See Farms
and Food Support for details.
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Horse Harness

Available at: Guildhall
Pre-requisite: Heavy Plough
Cost: Food 800, Material 800
The Horse Harness upgrade makes your farms more even more productive than the
Heavy Plough. It further increases Farm Food Support from 6 to 10, so each
farm can now support even more units. See Farms and Food Support for details.
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Horse Shoe

Available at: Stables
Cost: Food 200, Material 200
This improved, toughened iron horseshoe allows your horses to move faster
over terrain, and to carry heavier riders. The game effect is to increase the
attack damage of all your Heavy Cavalry units.
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Militia

Available at: Manor
Cost: Food 200, Material 100
The Militia upgrade allows you to convert peasants into Militia and vice
versa. Militia are poor fighters, but in an emergency, you can draft your
peasants into the army in a last desperate attempt to fight off an enemy.
Afterwards, if you've got any left, you can discharge them back into the
peasantry.
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Ramparts

Available at: Palace
Pre-requisite: Imperial only, and Battlements
Cost: Gold 300, Material 1000
This upgrades the strength of your Towers and Walls. These are the strongest
walls you can get.
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Rocketry

Available at: University
Pre-requisite: Bombards
Cost: Gold 200, Material 700
New technology that allows you to build the ultimate Renaissance siege weapon
- the dreaded Rocket Launcher. See Unit descriptions for details.
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Shield of God

Available at: Cathedral
Cost: Food 200, Material 400
The Shield of God is a term the Imperial Church uses for a program of
fortification building and enhancement. In game terms, it allows the
construction of the Holy Fortress, and the upgrading of your Watchtowers and
Forts to Holy Fortresses. Once you have completed the Shield of God, if you
select any existing Watchtowers or Forts, a new command icon will appear
enabling you to upgrade these to a Holy Fortress. Note that it will cost
resources to upgrade your existing fortifications to the Holy Fortress. Your
peasants will also be able to construct the Holy Fortress directly.
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Stirrup

Available at: Stables
Pre-requisite: Horseshoe.
Cost: Food 400, Material 400
This improved Stirrup gives your riders better stability in combat, and
enables them to strike harder from the saddle. The game effect is to further
increase the attack damage of all your Heavy Cavalry units.
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Summon the Fomorians

Available at: Temple of the Moon
Cost: Gold 100, Food 800
The pagan priesthood of the Temple of the Moon can research a new ritual,
enabling you to summon the Fomorian at the Henge. See unit descriptions for
details on the Fomorian.
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Surgery

Available at: Cathedral
Cost: Gold 50, Food 200
Advanced medical techniques for treating battle wounds. This improves the
healing power of Monks.
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Telescopic Vision

Available at: Observatory
Cost: No resources, but has a charge bar.
This is more like a repeatable upgrade than a true upgrade. The Observatory
has a charge bar. When it is fully charged, the Telescopic Vision icon will
become active. Select it, and then right click anywhere on the map, and you
will be able to see that area for a second or two.
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Trebuchet

Available at: Observatory
Cost: Gold 200, Material 600
This discovery enables your Sapper to construct Trebuchets. See unit
descriptions for details.
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Undead Legion

Available at: Arcanum
Cost: Gold 200, Food 800
Combining medical science and pagan ritual, the pagan priestly scholars of
the Arcanum can devise methods of re-animating the dead. This allows you to
recruit the Undead Legion unit, the most powerful Heavy Infantry in the game!
See unit descriptions for more details.
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Warhorse

Available at: Stables
Pre-requisite: Stirrup
Cost: Gold 150, Food 800
Your horses are bred and trained for battle. This is the highest increase to
Heavy Cavalry attack damage in the game.
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Witch Hunt

Available at: Scriptorium
Cost: Gold 300, Material 800
The Witch Hunt enables new techniques of hunting down and destroying the
enemies of the Imperial Church. It enable new Acts of God at the Cathedral -
Fimbulwinter and Wrath of Heaven (see Acts of God).
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