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A Guide to the World of Orbis |
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The Battle of the Red Tower. 6 Guilds,
Institutions and Societies of Orbis7 Religious orders of the Empire. 7 The Order of the Innocent Friars. 7 The Brothers of St. Cuthbert. 8 The Brotherhood of Inquisitors. 9 The Company of Halberdiers. 10 Company of the Great Helm... 10 The Brotherhood of the Scimitar. 10 The Knights of the Sacred Sepulchre. 10 The Holy Order of Tharingian Knights. 11 Knights of the Sword of Anathos. 12 The Order of the Knights of the Eagle. 13 The Old Priesthood and the Church of the
Elder Gods14 The
Lands of Orbis - The Empire15 The
Lands of Orbis - outside the Empire20 Saljukis/ Sultanate of Saljukis. 20 The Isles of the Northlanders. 28 Some
Events in the History of the Empire30 The Miracle of St Simmakus the Devout. 30 The Story of the Patriarch, Gregor IV, and
the Protector, Theoderic the Very Bald31 The
Structure of the Empire of the One God in Detail 32 The Assembly of the Tribunes. 33 The Story Our
tale begins with the Empire of the One God, a mighty Empire currently at the peak
of its power, an empire that controls much of the continent called Orbis. This Empire is
jointly ruled by the secular and religious authorities - the Holy Protector,
the commander of the army, and the Supreme Patriarch, spiritual ruler of the
Empire. For centuries, the
Holy Protector has kept the barbarians and pagans of Outer Orbis at bay and
the Supreme Patriarch has ensured that the ‘True Way of the One God’ has
prevailed throughout the Empire.
Tensions and political infighting have dogged the empire from time to
time, as different Protector’s and Patriarch’s have vied for control, and as
certain provinces have tried to reassert their national independence; not to
mention a rebellion or two! Yet, broadly speaking, the Empire has benefited
from a long period of peace and stability. All that has
suddenly changed. Six
years ago, when the old Patriarch died, the Great Cardinals went into
seclusion to elect a new Patriarch, as has been the custom since the Empire
began. This time, however, the Cardinals
made an unexpected choice: Icthyus Granitas was elected as the Supreme
Patriarch, and in somewhat unusual circumstances. Five of the Cardinals died
of a mysterious fever during the election process, and several votes had to
be retaken due to procedural irregularities. Rumours abound about the past of this new Patriarch
- but nothing has ever been proven or charges ever levelled against him. Under Icthyus
Granitas, power and wealth has been strongly centralised at Telamagna, the
City of the One God, but the Empire as a whole has begun to crack at the
seams. The Holy Protector, Karlem Agnus, once a vigorous and mighty warrior,
seems more interested in affairs of the body, rather than affairs of
state. He follows the orders of
the new Patriarch almost blindly, no matter how nonsensical they seem to the
army and the Assembly of the Tribunes. People in the city whisper of dark
deeds at the Palace of the Holy Patriarch, of order and civilization
sacrificed on the altar of ambition.
Those Great Cardinals
who object to the Patriarch's rule disappear, fall ill, or seem to change
their minds overnight. Others
are replaced with stooges and lickspittles of his choosing. Nobles who oppose him are arrested on
trumped up charges of treason or heresy, and summarily executed or
exiled. The restless people live
in fear. The murder of Tribunes
and Captains who oppose the Patriarchs’ rule is almost a daily occurrence.
The army has turned from protecting the Empire from enemies without, to
suppressing so-called ‘enemies within’. The Outer Provinces
of the Empire have been stripped of their garrisons to police the richer,
wealthier and more taxable provinces of the interior, with inevitable
consequences. Barbarians
and raiders plunder almost at will. Petty princelings and mercenary adventurers from
beyond the borders of the Empire grow bolder day by day. There is much
discontent, and the aristocracy have turned to one of the most respected
members of the Senate to act as their leader – the Baron Amalric of Cravant. Unfortunately this
has only served to present the Patriarch with a clear target. On the pretext of rampant
heresy in the province of Cravant, the Patriarch issued a new edict, stating
that the Baron of Cravant has been led astray, and calling on true followers of the faith to stamp out
witchcraft and heresy in that province. Shortly after, one of the Patriarch's henchmen,
Lothar, the Bishop of Ostrovir, moved against the Duke. Backed by many mercenaries and
Imperial troops, he arrested the Duke on false charges, and put him to the
sword. But the Duke’s son,
Artos, escaped with his life, swearing to avenge his father’s death… You control Artos
and the future of House Cravant.
Can the young Artos prevail against the might of the Empire, or will
he fall victim to the power of the corrupt Patriarch and his evil
minions? His destiny, and the
future of the Empire are in your hands… Background to the StoryThis background is not essential – you won’t have to read it
to enjoy playing the game. The
diligent reader might find one or two clues that will help to understand your
enemies, and, perhaps some ideas for further exploration and experimentation
during the game… Orbis Orbis is the name that the scholars of the west call the
'Known World'. Beyond these borders, lie the terrors of the unknown, demons,
darkness, endless seas, and unguessable dangers. The following is a listing of the lands, people and
history of Orbis. The Empire of the One God('The Empire') The Empire extends from Akaia in the east
to the shores of Gallicus to the west. It is a great power, though internal
power struggles and the rise of equally powerful nations and empires beyond
it's borders have prevented it from further expansion in the last hundred
years. The Empire is the main setting in which our story is told. It has joint rulers, the Holy
Protector, the secular ruler and 'Commander of the Armies of the One God',
and the Supreme Patriarch, episcopal and spiritual leader of the empire. Theoretically, both have equal power,
but in strictly delineated areas. In practice, ultimate power often resides
in the one with the greater strength of character and will. Under this
'Diarchy' are various administrative, political and religious institutions -
the Senate, the Assembly of the Tribunes, the Scara Praetorium, and the
Quaestoria. See later for more
detail on the inner workings of the Empire. TelamagnaThis is the capital of the empire, also called the City of
the One God. All of the civic institutions can be found here, including the
Sacred Palace of the Patriarch, (also called the Palace of the Purple Dome) and the Citadel of
the Holy Protector (sometimes called the Iron Tower). Telamagna is in the province of
Liguriensis, in Latia. Imperial PolicyThe Empire is both militarily aggressive and religiously
fanatical. Her armies are
always seeking to spread the faith of the One God ‘at the point of a
sword’. Naturally, along with
spreading the faith comes secular control by the empire… Internally,
Inquisitors maintain the ‘true faith’ and have as much, or even more power,
then the secular judiciary. Brief history of the Empire 'The Field of Blood'.A battle fought some 350 years ago, when the Empire controlled
only Latia and parts of Illyricus. The legendary war leader, 'Belisar the
Hammer', who became the First Protector, with the Pontifex Maximus (Chief
priest of the One god, later to become the first Supreme Patriarch of the
Imperial Church of the One God, Leonid I), defeated the federated barbarian
nations of the Ostrovirs, Vandavars, and Burgosians, establishing the early
boundaries of the Empire. The
Ostrovirs, Vandavars and Burgosians were pagan warrior tribes, who were
constantly at war with the early empire. Kolvas the GreatKolvas was the fifth Holy Protector. He reformed the
Scara, and led it on a series of wars of conquest, bringing Illyricus,
Dacianus (subsequently lost), and Tharingia into the fold of the Empire. Akaia
actually asked to join the Empire at this time, desirous of the protection
such a skilled war leader as Kolvas could give them. Although Kolvas treated
his Patriarchs (there were 3 during his reign) like inferiors, and dominated
them ruthlessly, he re-organised the Empire and contributed greatly to its
stability and military power. He was also a devout follower of the Faith of
the One God so, although the Patriarchy was forced to take a less prominent
role in government, the relationship between Protector and Patriarch never
broke down. The Battle of the Red Tower150 years after the battle of the 'Field of Blood', the
King of Gallicus was accused of spreading the Theotokosian heresy. Gallicus was a large and powerful
independent kingdom, though it's people worshipped the One God. The
Theotokosian heresy says that there is a Mother of God, whereas the 52
Epistles of the One God - the Sacred Scriptures of the Imperial Church of the
One God- state quite clearly that the One God is unique and unborn, and
therefore cannot have a mother. His accuser, the Patriarch at that time, was
Mercurius the Mad. (He became known as 'the Mad' only later in his tenure as
Patriarch after he became convinced that he was the offspring of an unholy
union between a Magiar and an elephant. He also developed the curious notion
that his legs were made of glass - hence he could never walk anywhere unaided
for fear his legs would shatter into tiny parts.) The Holy Protector Martel
and a vastly expanded 'Scara' or Imperial standing army, and a force of
Ibericusan mercenaries defeated
Ambros of Cravant, the King of Gallicus, at the Battle of the Red Tower, in
Aquilos. Thus was Gallicus annexed and the True Faith of the One God restored
to all (not to mention the great boost to Imperial power the extra tax
revenues of wealthy Gallicus brought to the Empire. Indeed many historians
see the Gallican War as no more than a war of imperial expansion, with some
justification). The Empire of the One God held sway from Akaia in the east,
through Illyricus and Latia to all of Gallicus, and parts of Nordmark and
Ostmark, as it still does today, 200 years later. Baron Amalric of Cravant is a direct descendant of King
Ambros, making Artos a prince of royal blood… Guilds, Institutions and Societies of OrbisReligious orders of the EmpireThere are many orders of monks throughout the empire and
other lands that embrace the True Way of the One God. Here are some examples
of the most important and well known. The Order of the Innocent FriarsA 'back to basics' order of monks, primarily concerned
with caring for the poor, the sick, the lepers and the like. Several
Patriarchs have come from their ranks in the past. There is a group within
the Innocents who are particularly fanatical, called the Zephyranti (Soul of
Air, or Air Souls). They believe all men should live a spiritual and ascetic
life on earth, abjuring wealth and 'earthly matters'. Though approved by the
Patriarchy and the Quaestoria, the Innocents are an outspoken order, often
criticizing the Patriarchs, particularly the more opulent, worldly ones.
Indeed, several Zephyranti Innocents have been burnt at the stake in the past
for pronouncements deemed heretical by the Patriarchs who were faced with
either giving up all worldly possessions and endorsing them, or denouncing
these monks as erroneous or having been lured from the True Way by Demons of
the Dark. The Celistinian OrderNamed for St. Celistin, who founded the order. Celistin
successfully started the process of conversion to the One God in Angland, but
was martyred whilst attempting to convert the Clans of Caledon. Apparently,
he was head-butted to death by a drunken Clan Chieftain who took exception to
the way Celistin looked at him. The Caledons remain firmly pagan to this day.
The Celistinians are missionary monks, dedicated to preaching the Law of the
One God throughout the Empire, and abroad. Known for their proselytising
zeal, this Order was commanded by the Supreme Patriarch Gregor IV to set up
another, more infamous order, using particularly fanatical Celistinians at
its core. This Order was called the Brotherhood of Inquisitors, charged with
the task of rooting out heresy, demon-worship, witchcraft and any other
practices not consistent with the One Faith. The Brothers of St. CuthbertMonks entirely devoted to healing the sick. They are an itinerant order who
wander throughout the Empire and also abroad. Though sanctioned by the Imperial Church, they are often
getting into doctrinal difficulties with the Church. This is because the Brothers are
sworn to heal anybody and everybody, even foreigners, pagans, heretics and
criminals. This is often found
to be inconvenient by the Imperial Church. However, it does mean the Brothers are able to set up
hospices at their Monasteries all over the world, and particularly near
battlefields, for all peoples welcome them. The Brotherhood of InquisitorsThe Guild of Torturers, whose function had been secular
and judicial, were ordered to train special Lictors (executioners and
torturers) according to the needs of the Inquisitors. These Sacred Lictors
serve the Brotherhood exclusively, and are expert in matters of exorcism,
torture, both spiritual and physical, execution by burning and various other
gruesome skills. This has brought the Guild and the Inquisitors closer
together, making for a feared faction with considerable power in the Empire.
Currently, the Grand Inquisitor is Ignatus Torqus, renowned for his zeal, who
sees the Hand of the Evil One everywhere. He has been in power for 12 years,
and is thought to favour Icthyus' way of doing things. The ZaccharitesAn order with many hospices for the poor, but more noted
for their commitment to public penance and self-flagellation. 200 years ago, one
of their order, a monk called Skotavus whipped himself daily, whilst on a
three week pilgrimage to the Blessed Church of St Anathos the Founder in
Telamagna. He even employed a Journeyman from the Guild of Torturers to whip
him whilst he slept. Eventually, weak with loss of blood, and covered in
weals, he staggered across the Plaza of the Saints in Telamagna and made it
to the Church just as the Supreme Patriarch, Leonid III, stepped out after
performing the Sacred Litany. Gasping for breath, Skotavus fell to his knees
and embraced the Patriarch, smearing Leonid's white robes of office with
blood and filth, and then promptly passed away, his hands locked in a death
grip about the Patriarch's legs. The Patriarch, shocked and stunned, unsure
as to whose blood was staining his clothing, thought he had been the victim
of an assassination attempt, and fainted with a whimper. Subsequently,
Skotavus was sainted, thought not by Leonid III! Military Orders of Orbis The League of KnightsNordlander knights who hire themselves out as
mercenaries. Not very ‘knightly’
or trustworthy! The Company of HalberdiersPikeman from Bohemundia, well trained and formidable. They
have a reputation for honouring their contracts, and remaining loyal to their
employers. Company of the Great HelmThe Great Helm is the largest of the mercenary companies
with Houses in all the major Dioceses in the empire. They fight with sword,
shield, helm and chain mail, and are more like a Guild than a company,
because of their size. The HashashimThis cult of assassins is based in the Jubal Mountains of
Sassania. It is led by Rashid al Din Nizari, the 'Master of the Mountain',
who rules from his mountain stronghold, Alamut, 'the Eagle's Nest',
overlooking the 'Valley of the Assassins'. The Hashashim are a fanatical
religious sect with seven levels of initiation, from the 'Devoted Ones' to
the ruler of the sect, the Chief Missionary. Basically, the Hashashim are
spies and assassins for hire, utterly obedient to their leader, prepared to give
up their lives at his merest whim, and highly trained in the art of murder
and espionage. The Brotherhood of the ScimitarThis is an order of warriors based in the eastern lands of
Agyptus and Saljukis. They were
formed as a response to the Knights of the Sword of Anathos (crusading
fanatics of the Imperial Church), and are dedicated to ridding their lands of
all Crusaders of the Empire of the One God. Knightly OrdersThe Knights of the Sacred SepulchreNamed after the tomb of Saint Anathos, the Founder of the
Faith of the One God, this Order of Warrior Monks lead an entirely ascetic
and martial life, dedicated to spreading the Faith through military means.
They are answerable only to the Supreme Patriarch himself, effectively giving
the Imperial Church of the One God a small military arm of its’ own. The Tomb
of Saint Anathos is now lost, but is said to lie somewhere in the
'Tetrapolis', the Four Cities of Antiquity in Oriens. The Order is funded
mostly by the Quaestoria and the offices of the Supreme Patriarch, though it
has some land, and therefore income of its own. They have their headquarters
in the Fortress of the Faith, a huge, sprawling castle in Etruscia, to the
south of Telamagna. They are said to be masters of esoteric methods of
warfare and swordsmanship. The Order is administered by a Grandmaster, a Seneschal, a
Marshal of the Sepulchre and a Treasurer. There is also a Commander of the
Knights, a Commander of the Houses and, at the lower levels, Sergeant Brothers
and Knightly Brothers, the rank and file of the order. They are fanatical
warrior monks, ready to die in the service of their Church. Recently, a new Grandmaster has taken
up the reigns of power - Jakopo Malai - with the blessing of the Patriarch,
Icthyus. However, it is said that the Seneschal and the Marshal are unhappy
with this new state of affairs, though none can say why. The Holy Order of Tharingian KnightsEstablished to lead a Pious War against the pagans of the
steppes, called for by the Supreme Patriarch at the time, Demosis, the early
history of this Order of Holy Knights is one of unmitigated disaster. Charged by the Patriarch to organise
the Order and lead the War, Sir
Grunwald of Bohemundia led the ill fated expedition into the Steppes
but was never seen again. No one
knows what befell this army of Knights and Warrior Pilgrims, though it led to
the humiliation and eventual deposing of Demosis at a Conclave of the
Cardinals where he was condemned as a False Patriarch. Since then, the Tharingian Knights
have prospered, getting land grants and stipends from both the Empire and the
various kingdoms and principalities of Nordmark and Ostmark, in return for
defending these realms from persistent raids and invasions from the Steppes. They owe spiritual allegiance to the
Supreme Patriarch, but otherwise are fairly autonomous in terms of secular
allegiance to a particular Duke or Earl. They have their headquarters in the Castle of the Black
Bear, deep in the Tharingian Forest. They also own a Castle in Sybilla, a town in the
kingdom of Losatia, east of the Empire.
Master Tern, a knight so large he is nicknamed ‘the Bull’, runs this
fortified outpost. The Tharingian Knights blame
their initial disastrous start on the Patriarch Demosis - apparently Demosis
hired a number of thugs to massacre the supporters of his opponents during
his patriarchal election campaign. The Tharingian Knights believe that this
incurred the displeasure of the One God. The Order maintains that the expedition was never
defeated. They believe that
Grunwald, who was also entrusted with a Sacred Relic, (the Sword of St.
Anathos, the Founder of the Faith) and his army found one of the Nine Gates
of Hell, and fought their way in.
Even now, they say, Grunwald still campaigns in Hell where Time holds
no sway, contending with an army of demons led by the damned soul of Demosis
himself. To this day, the
Tharingian Knights still hold prayers for Grunwald's victory… Knights of the Sword of AnathosThis Order of knights is dedicated to freeing the
Tetrapolis, the ‘four cities of antiquity’ where St Anathos first preached
the Epistles of the One God, from the control of the Sultanate of
Saljukis. St Anathos, the
founder of the Imperial Church was a militant warrior priest, who spread the
word at the point of a sword.
These Knights seek to do the same, and established a theocratic
kingdom in Fanicia some years ago, after invading with a powerful army. But the Sultan Junaid al din Qizil
counter-attacked, taking the Order’s largest castle, Kirak of the Champions
of God, after a two year siege,
and driving the Knights back into the fortified city-port of Ekron, on
the coast of Fanicia, a last frail outpost for the Crusaders of the One
God. The Knights of the Sword
are regularly reinforced by young, idealistic fanatics (as well as those who
cynically seek booty) who ‘Take up the Sword of God’ and go crusading to
Fanicia. Currently, the head of
the Order, Marshal Reynald d’Aquilos is planning to launch another attack,
and is desperate for another Call to Arms from the Patriarch. But none is forthcoming – indeed, the
current Patriarch has cut back on his funding for the Order. Reynald is cousin to Duke
Guiscard of Gallicus, but where Guiscard is cunning and worldly, Reynald is a complete fanatic -
cruel, ruthless and absolutely dedicated to his Crusading Oath. The Order of the Knights of the EagleKnights of Aquilos, sworn to uphold the tenets of
chivalry, courtly love, piety and, of course, prowess in battle. Known as the ‘Flower of Chivalry’. The GuildsThere are many Guilds in Orbis, representing most of the
tradesmen and craftsmen. Here
are a few of the interesting ones: The Merchants GuildThe Merchants Guild have Guildhalls throughout all of
known Orbis, and is one of the few institutions that encompasses national
boundaries. The Masters of the
Guild oversee trade, credit and banking, and wield great power, due to their
wealth. However, they have to
tread carefully, as they have no military power. They have outposts in all the major empires and kingdoms
of Orbis. The Society of AlchemistsA guild or order of philosopher
scientists, dedicated to the study of nature and all its workings - a quest
for scientific knowledge and spiritual enlightenment. This 'Guild' reaches across all
Orbis. The Imperial Church has
banned it, for much of the discoveries and inventions of this Society are
deemed heretical. Several
members of the Society have been imprisoned, tortured, or worse. The last High Alchemist, Galleus Gallietti
was burnt at the stake for insisting that Orbis was not the centre of the
universe. This has driven the
Society underground, where secret meetings are held. Their writings and discoveries are
hidden in coded words and obscurantic paintings, that only the initiated can
understand. They use titles from
the Tarot and the Kabbalah as codenames for the various members of the
Guild. So, the head of the Guild
is known as 'The Fool', and other titles include 'The Tower', the 'High
Priestess', the 'Magician' and so on.
Currently, the Imperial Church has three high profile members of the
Society imprisoned for heresy – Mathew de Couran, and Leandre de Trouer,
specialists in engineering and physics, and the explorer and cartographer
Paulo Carollo, whose maps depict the world as round, and have been listed on
the Church's 'Index of Proscribed Texts'. Other books on this Index that are much sought after by
both the Society of Alchemists and the Imperial Church (but for different
reasons, obviously!) are: the Liber Mysteriorum (Book of Mysteries), the
Speculum Astronomicum (Mirror of the Heavens), and Arcana Natura (The Natural
Arts). Where these Tomes of
Knowledge are to be found is anyone's guess.... The Arcana Natura also
reveals many secrets of botany and herbology, including information on how to
extract deadly toxins from Echinopsis Mirabilis (or Black Cactus). The Beggars GuildSome say this Guild is merely a front for an organisation
of spies who hire themselves out to the highest bidder. If you want to find out what’s going
on in any given city or town, ask at the Tavern for the Beggar’s Guild. Every town has its share of
beggars. But beware – is
the unwashed cripple you just gave your last gold piece to really a victim of
ill- fortune, or is he a highly trained spy in disguise? The Old Priesthood and the Church of the Elder GodsThe Church of the Elder Gods is an ancient religion that
predates the One God and the Empire.
It is a nature worshipping religion, without any formal hierarchy as
such. Its Druids and Priestesses
worship the same gods, with a goddess, the Huntress, as Queen of the gods,
but they have many names and aspects, without a formal written canon of
dogma. They do not recognize
‘good’ and ‘evil’ per se – rather nature is as nature is, and mankind can
harness the spirits of nature and use them for good or evil, (‘good’ being
that which aids or benefits people, and ‘evil’ being that which harms them).
The Druids and Priestesses of the Elder Gods are more like Warlocks and
Wizards than priests, and are expert in magic, talismans and potions as much
as they are expert in the rituals of the Church. These rituals revolve around the changing seasons, and the
placating of nature. The Higher
Rituals involve the calling forth of mighty beasts and creatures of the
underworld (called demons by the Empire). In the Empire, this church is
banned outright, and is seen as the ultimate evil by the zealots of the One
God. They call it the Church of
the Evil One, and practitioners of the Old Way are burnt at the stake without
mercy. The Old Ways still
flourish outside of the Empire, and in the heavily forested and mountainous
regions within the Empire where Imperial power is lax. The forested heartlands of Tharingia,
for instance, still practice the old religion, despite the best efforts of
the Empire to stamp it out. The Lands of Orbis - The EmpireThe Empire is composed of several Dioceses, each made up
of several provinces. GallicusGallicus is a large Imperial ‘Diocese’ encompassing the
provinces of Occitania, Amboise, Cravant, Aquilos, Burgosia and Ostrovir. The
governor, or feudal lord of Gallicus, is the Grand Duke Guiscard of Gallicus,
called 'the Fox'. He is also the Master of Foot, commander of the Protector's
infantry, the third most prestigious post in the Scara, as well as Marshal of
Gallicus (Commander of the armies of Gallicus). He is wealthy enough to
maintain a relatively large standing army (Diocesal Garrison, in the language
of the Empire), justified on the grounds of the threat of raiders from
Angland, Caledon, the Isles of the Northlanders, and even from those areas of
Nordmark that are outside the Empire. He is a powerful man. The Grand Duke is
known for his political cunning, and power-broking. He is adaptable and
opportunist. The Patriarch, wishing to crush resistance in the Senate,
led by Baron Amalric of Cravant, Artos' father, has sent the newly appointed
Bishop of Ostrovir, Lothar, to deal with the Baron, having accused Amalric of
heresy. Guiscard, seeing the way the wind is blowing, has allowed the Bishop
to enter his territory and move against Cravant. Whilst not actively
supporting this move, he has done nothing to stop it either - who knows what
deals have been done behind closed doors between the Grand Duke and the
Patriarch. What is interesting is that Cravant is a Barony in the Earldom of
Amboise. The new Earl of Amboise, Tomas, is a young man, and Artos was his
childhood companion. But
Guiscard is Tomas' liege-lord, as Tomas is to Artos. This puts Tomas in a
difficult position. Will he support his liege lord, and risk his position by
aiding Artos. If so, he could be accused of treason, or worse still - heresy! AmboiseAn Earldom, in north-western Gallicus. Tomas is the young
Earl of Amboise, only a year into his office, and a childhood companion of
Artos of Cravant. Tomas' father, Bertrand the Just, was a good man who
followed the code of 'Noblesse Oblige', (the idea that the nobility have a
duty to safeguard the lives and wealth of their vassals), as did Amalric,
Artos' father. Together, they worked to make Amboise one of the most
peaceful, wealthy and well governed Earldoms in the Empire, until Bertrand
died in a hunting accident. (He was shot in the neck with an arrow by his own
Hunting Master. Everyone swore it was an accident, but, nevertheless the
hunting master subsequently fled and his whereabouts are unknown). Earl Tomas
has a twin sister, Elinor, a devout woman with a fiery and outspoken
personality and a strong sense of justice. Unfortunately, this prosperity has drawn the attention of
those who see only the opportunities in controlling and taxing such wealth,
men like the Patriarch, and the Bishop of Ostrovir. CravantA Barony in Amboise, on the coast of Gallicus. In past times,
the city of Cravant was the capital of the kingdom of Gallicus, before it was
brought into the Empire, 350 years ago after the Battle of the Red Tower. The
Barons of Cravant come from the ancient royal lineage of the old kings of
Gallicus. Consequently, their relations with the Empire have sometimes been
troubled, though in the last 100 years or so, dreams of Gallican nationalism
have faded, though they are not yet dead. Cravant has prospered under the
rule of Baron Amalric. BurgosiaOnce Burgosia was a nation of warriors, fielding axe
wielding, armoured infantryme infantrymen, the scourge of the early Empire.
They worshipped a bloody god, and a man's worth was measured only by the
number of skulls of his enemies he paraded. These Burgosians once sacked the
city of Telamagna itself, 900 years ago. No less than 135 missionaries lost
there lives attempting to preach the Epistles to these barbarian Burgosians,
until the Burgosians were defeated at the 'Field of Blood' losing almost all
of their fighting men, who died to the last man, silently refusing to
surrender. Burgosia was occupied, and its old religion brutally suppressed,
its temples torn down, and its druid priests rounded up and sold in the slave
markets of the east. Times have changed however. Now Burgosia is a quiet, sleepy part of the Empire, whose
Earl, Pepin the Gentle, spends most of his time in scholarly pursuits. The
Bishop of Burgosia, Jean de Fleuris, is rather old, and has gone nearly
completely deaf as well as senile. In other parts of the Empire, to call
someone a 'Burgosian' is to imply they are lazy and indolent. AquilosAquilos is home to some of the greatest cities, castles
and cathedrals in the Empire. Its capital, Rheinsburg, lies on the major
trade routes with Nordmark, making it a wealthy city. Aquilos is famous as
the birthplace of chivalry in the Empire. The priest, Honore Bovet, wrote a
treatise, 'The Tree of Battles', about 100 years ago, forming the basis of
chivalric thought. The Knights
of Aquilos are famous for their prowess in battle, as well as their strong
code of honour, and are often referred to as the 'Flower of Chivalry'. Ostrovir
Once home to the Ostrovirs, the name for a tribe of
loosely federated warrior bands. They fought from large chariots, containing
a charioteer, a slinger, and a man with a long lance. They would drive up to
their enemies, and loose off a hail of sling stones. Assaults on these
chariots were fended off by the lance wielding 'Companions'. They were decisively defeated at the
Field of Blood by the First
Protector, Belisar the Hammer and Ostrovir was conquered. Nowadays, Ostrovir is recovering from the effects of a
plague that ravaged the province 15 years ago. A new Bishop, Lothar, has been
appointed by the Patriarch. Lothar was the Secretary to Icthyus, when he was
Cardinal of Gallicus. Lothar has
been entrusted with the task of rooting out the so-called heretical Baron of
Cravant. Some say that Lothar has also been promised the Barony of Cravant,
if he is successful. OccitaniaThe sun-baked fields of Occitania, in southern Gallicus
are famous for their olives and wines.
Occitania is an ancient land, whose people speak a strange
dialect. It is one of the most
peaceful provinces in the empire, and has rarely felt the scourge of
war. It’s people are quiet and
industrious, preferring to spend
their time harvesting their grapes, and selling their wine to the rest of the
Empire. LatiaLatia is the homeland of the Empire, encompassing the
provinces of Samnos, Etruscia and Liguriensis. It is rich in minerals, with large tracts of fertile
agricultural land. SamnosIn ancient times, Samnos was the bitter enemy of
Liguriensis, and they fought many vicious and bloody wars. In the end, the Liguriensins
prevailed, and annexed all of Samnos, only for themselves to be conquered in
turn by the Etruscans. Nowadays,
Samnos is a peaceful land, whose extensive mines provide most of the Empire’s
iron ore. EtrusciaEtruscia once ruled all of Latia, but the city of
Telamagna rose up against their rule, and overthrew them, setting up their
own King instead. Nowadays,
Etruscia is governed by the Earl Marcus Tathamus, a man of honour, whose
loyalty is to the Empire, rather than to the Patriarch. This makes his situation a little difficult… LiguriensisHome to Telamagna, the capital of the Empire. Liguriensis eventually rose to govern
all of Latia. For
centuries, it remained a relatively peaceful trading nation, until St Anathos
came to preach the Faith of the One God, militarising all of Latia with the
mission of spreading the word by force. AkaiaAkaia is an ancient land, and once the seat of a great
empire that included Agyptus, Anataluwa, and Oriens, built by the legendary
conqueror Iskander the Magnificent, though some say there never was an
Iskander, and the Akaian Empire is just a fable. Naturally, to express such a
view whilst travelling in Akaia is highly ill advised. According to legend,
shortly after the death of Iskander, his empire collapsed. Over the ensuing
centuries, intensive farming of the land left Akaia with a sparse, scrubby
terrain, where it was once green and fertile, and it is unable to support the
large populations of ancient times. During the reign of the Protector Kolvas,
Akaia was under attack by hordes of mounted Magiars and Abbasid desert
tribesmen. Unable to defend herself, she turned to Kolvas the Great, and
asked for the protection of the Empire. Kolvas accepted their offer, but only
if the Akaians would adopt the Faith of the One God. This they duly agreed,
and Kolvas led the Scara into Akaia, driving out the Magiar and Abbasids in a
lightning campaign. Ever since, Akaia has been a stalwart and loyal province
of the Empire (hardly surprising, as it is on one of the most troubled
borders of the Empire). Akaia is famous for their well-trained Spearmen.
These spearmen have formed an integral part of the Scara for centuries. Today it is governed by the Grand Duke Zimiskes who has
his hands full. Pretty much left to its own devices by a preoccupied
Patriarch, and an uncaring Protector, Akaia is under attack from a concerted
push by King Kolchas of Magiaria. IllyricusIn the past, Illyricus was inhabited by several tribes who
spent most of their time warring amongst themselves. They are famed for their javelin
armed light cavalry, as the Illyricans have always fought on horseback. A few centuries back, the Empire sent
an army to conquer Illyricus.
The tribes united under a war leader, Sobieski, and defeated the Imperial forces in battle. Sobieski then led his victorious
cavalry army to the very gates of Telamagna itself. Unfortunately, Sobieski’s wife, upon hearing that her
husband had been having an affair with one of his warrior-women, struck Sobieski
over the head with a cooking pot, accidentally killing him outright. Without
his leadership, the coalition of tribes fell apart. The Empire then set about bribing various factions, until
Illyricus bled itself dry with internecine warfare. The Empire invaded once
more, and this time they were virtually unopposed. Today, Illyricus is still a major recruiting ground for
the Empire’s light cavalry. TharingiaThe Grand Duchy of Tharingia is heavily forested with its
major cities spread along the river Rher. In past times, Tharingia was the
home to a courageous (some would say foolhardy) race of sky worshipping
barbarians, who fought virtually naked, and believed that their rune-carved
talismans would keep them safe in battle. Unfortunately, it didn't turn out
that way, and Kolvas' Tharingian campaign was the easiest and swiftest he had
ever fought. The Tharingians abandoned they're old gods, who had so
manifestly failed them, and embraced the new Faith of the One God – in the
cities and towns, at any rate. Tharingia is home to the Order of the
Tharingian Knights, a group of crusading knights charged with protecting the
Imperial Church from the dangers of the pagan east. They have their
headquarters here in what is effectively a heavily fortified town, the Castle
of the Black Bear, named for the highly aggressive black bears of the
Tharingian Forest. The
Faith holds sway in the urban areas, but deep in the heartlands of the Forest
the Old Ways are still practised, and the Elder Gods still worshipped. The Lands of Orbis - outside the EmpireSaljukis/ Sultanate of SaljukisThe Saljukis were a race of steppe warriors who overran
the kingdoms of Anatoluwa, and Oriens some three hundred years ago, forming
the Sultanate of Saljukis, making their capital at Toquz Oghuz. They follow a different religion to
the Empire, though both are monotheistic in nature. Recently, the last of the
Saljukis' Qizil dynasty, Sultan Junaid al din Qizil, died childless in battle
with the Empire, leaving a power vacuum. Two factions have arisen to struggle
for the throne of the Sultanate, the Amir of Anatoluwa, and the Caliph of
Oriens. The Amir, Sanjar al din Ahmad leads the 'Black Sheep' faction, and
the Caliph, Shapir ibn Ayyab, leads the 'White Sheep'. The Amir claims to be
the descendant of Kalas, the Undoubted One, the Son of Heaven and the Amir
claims he is a divine ruler, sanctioned by God. However, the White Sheep
claim that the Undoubted One was a spiritual leader, the Holy Messenger of
God, and whose Word should be counted 'As the Word of the Most High', but who
was nevertheless just a man, a vessel for God's Will. Therefore the throne should be left
to the rightful kings of the Saljukis - in this case, the Kaliph Shapir.
People being people, this makes the civil war a particularly vicious one. The
god of the Saljukis is not the same as the One God of the Empire, though both
religions are said to have arisen in the 'Four Cities of Antiquity'. Anatoluwa is composed of the old lands of Asiana and
Pontos. Oriens is made up the provinces of Fanicia, Abbasid and Sassania.
Fanicia is also home to the 'Tetrapolis 'the Four Cities of Antiquity '
(being Ekron, Achdod, Askulon,
and Gith) where the Faith of the One God was said to be born. Lost City of UzermaatreLegend speaks of the Ruined City of Uzermaatre (meaning
the Truthful Way of the Sun God), deep in the Abbasid desert, said to be the
remains of a once great empire of wisdom and knowledge, long since lost. Many have sought the Great Library of
Uzermaatre. In it’s Halls
of Wisdom are said to be stored ancient texts on lost civilizations,
philosophy, medicine and crafts from ancient times to the modern day. MagiariaNomadic horse archers ruled by Karchas, King of the Seven
Tribes. This nomadic aristocracy of horse archers often raid into the Empire.
Magiars have a reputation for savagery, called 'the Ravagers' by the people
of the empire. The parlous state of the empire has allowed the Magiars to
overrun most of Akaia with impunity. AgyptusRuled by Qatuz Shah, leader of the Zarads. A Zarad
(meaning literally a mail shirt) is a slave warrior. This slave army rebelled
recently against the old Umaid Caliphs, driving them westwards into Berbaria.
The Zarad are now an hereditary warrior caste. Their capital is Quyro. Qatuz
Shah is currently massing the Zarad to invade Berbaria. He also claims Fanicia as an Agyptan
province, on the grounds that it was so once. That was a thousand years ago,
but, hey, whose counting…. The Zarad are highly trained, resolute and hardy, brought
up from birth in the ways of war. They follow the Furusiya (a tactical system
of warfare using the lance and the bow), and the Futuwa (a chivalric military
code of ethics). The Zarad have never been defeated in war… yet. IbericusIbericus is an independent kingdom, currently at war with
the Umaid Kaliphate of Andalos. King Vivar of Ibericus has appealed to the Empire for
help. Karlem Agnus was partial to the idea, but the Empire is overstretched,
mainly due to the Patriarch's power mongering. This makes Icthyus unpopular
in some circles, but even he would like to aid Ibericus if he could find a
way to do it without sending in the Scara. AndalosMansour al Abu'l is the Kaliph of the Umaids, ruling over
Andalos and Berbaria. Since the
Umaids have been decisively driven out of Agyptus by the seemingly
undefeatable army of the Zarads, the Caliph is attempting to expand the Umaid
Kaliphate at the expense of the kingdom of Ibericus, to the north, in an attempt to restore the Umaid to
its former glory. Only then would he have the resources to contemplate
retaking Agyptus. The war with Ibericus has ground itself into a stalemate. Berbaria
Ruled by the Umaids. Berbaria is hot and dry, save for the
fertile coastal strip. It breeds a race of hardy desert warriors, formidable
in battle, but few in number. CaledonThe inhabitants of the wild heath lands and craggy
mountain forts of Caledon are loosely organised into kinship Clans with no
overall ruler. Fiercely independent, these savage barbarian warriors have
resisted all attempts by the outside world to conquer or convert them. They
spend most of their time fighting amongst themselves, or raiding Angland to
the south, or hiring themselves out as bands of barbarian warriors to the
highest bidder. Some Caledon Warrior-bands have been known to reach as far as
Toqhuz-Oghuz in the east, where they were employed as bodyguards to the
Sultan. AnglandAbout 800 years ago, Angland was inhabited by many small
pagan nations, ruled by chieftains.
They would get together at the Festival of the Greening of the Land,
in springtime, and in times of trouble the chieftains would hold a 'Gathering
of the Lords' and elect a High King, usually for a year only, to lead them in
battle. Constant raids and incursions by Northlanders, Caledons, Losatians,
Outlanders and anyone else who fancied some plunder, continually weakened
these independent tribes, until they were forced to unite under a High King
elected for life, one Coel the Old, chosen for his experience in the ways of
war, to guard against increasing
raids from the mainland, but this unification came all too late. A full scale
invasion by an alliance of Northlanders and Losatians, led by the Losatian
Angar Brothers, Svein and Svort, ensued, and Old King Coel's army was routed
at the Battle of Malidon Hill. Coel himself died soon after, apparently
choking on one of his own teeth. The Angar brothers proceeded to ruthlessly
suppress the local population, setting up a new kingdom - Angland.
Eventually, Svein murdered Svort, by drowning him in a vat of oatmeal
porridge, at a winter feast, and proclaimed himself High King of
Angland. He ruled over the
Barons he had created from the more powerful of his Northlander and Losatian
followers, but in the years to come, the Angar dynasty of High Kings began to wane, as the Barons
began to gather more and more power to themselves. About 350 years ago,
Gallicus was annexed by the Empire, and St Celestine came over to preach the
52 Epistles (the Sacred Scriptures of the One God) to the Anglanders. The
High King at the time, who was later proclaimed a saint, Eolfric, adopted the
new faith, and eventually all of Angland embraced the Faith, though it has
resolutely resisted becoming part of the Empire. Some 50 years ago, the High
King died without an heir, leaving Angland a divided place with various
Barons vying for the kingship. Some of these so-called barons are little more
than jumped up bandit chiefs. Currently, there is no High King, though Ragnar
the Ruthless, Baron of Jarlsfjord, is the most likely candidate at this
juncture. The Freemen of Angland (tenant farmers) are bound by an
ancient law to practice with the longbow (made from a tree found only in
Angland, the yew) from the age of 6.
Consequently, the Freemen of Angland are much sought after as
Longbowmen, and serve in several Companies of mercenaries, the most well
known being the White Company of Sir John Ravenswood. GriffydAfter the invasion of the Angar Brothers, many refugees fled to Griffyd,
particularly the Druyd priests of the Old Religion who were persecuted
mercilessly by the new conquerors. These mysterious pagan mystics are said to
lead the people of Griffyd in the ancient ways of their forefathers,
venerating the spirits of nature. Many a Missionary of the One God has been
martyred in this strange land, unable to deal with the powers of the druyds.
The Empire holds these pagan priest-kings to be demon worshippers,
blasphemers and evil magicians, who have wilfully turned against the One God,
but the people of Griffyd pretty much keep to themselves, so it is hard for
any Patriarchs to muster support for a Pious War against them. In any case,
the terrain is so difficult; most commanders would balk at the idea of
invading it. NordmarkNordmark is the name given to an area of northern Orbis
encompassing Tharingia (part of the empire), Losatia and Bohemundia. A long
time ago, many Northlanders from the Isle of Skane migrated south to this
part of the world, and settled here, naming it Nordmark. Kingdom of LosatiaLosatia is ruled by Queen Ruthenia, now into the 36th
year of her reign, making her one of the most long-lived rulers in Orbis.
Property in Losatia is inherited through the matrilineal line, since ancient
times, and the free women of
Losatia own most of the farmsteads. Thus women in Losatia have a much greater
say in the running of things, relative to most other places in Orbis. The
Losatians also follow a different version of the Faith of the One God, called the 'Losatian Heresy' by the Imperial Church, and the
Madalenian Church by the Losatians, after Madalena the Holy Sybil. Once a nun
in the Imperial Church, she attacked the venal and worldly ways of the
Imperial Patriarchy, particularly the notion that only men could attain
positions of power in the church, and that the idea of a Matriarch was
somehow anathema in the eyes of the Imperial Church. Later, the Losatian
church split from the imperial church, and went its own way. Known as St
Madalena the Pious in Losatia, she is called the 'Succubus that sits at the
feet of the Evil One' by the Imperial Church, and condemned as a heretic.
Whilst the Imperial church would like to see a Pious war to conquer Losatia,
and stamp out the Losatian Heresy, the political will for such a move is not
really there. Losatia has strong links with Bohemundia, and a war against
Losatia would mean a war against Bohemundia as well. Also, the Empire does a lot of trade
with both kingdoms, making the Merchant's Guild strong opponents of such a
war. BohemundiaAn independent nation in Nordmark. Bohemundia is made up
of confederation of cities, called the Bohemic League, ruled by the Margrave of Bohemundia,
Martin the Fat. The Margrave is
elected by a 'Parliament of Electors', taken from all the cities, and serves for life. The Bohemic
League is made up of several free cities, whose main interest is in trade.
The Electors are always the Guild masters of each city’s merchant guild.
Bohemundia is famous for its citizen’s militia of stout Pikemen. Some of
these Pikemen have formed mercenary companies for hire. Ryetia (in Empire)This province is mostly covered by the Somnus Forest. In past times the people of Ryetia
lived a wild life, close to nature, in tree house villages scattered
throughout the forest. But their
religion offended the zealots of the Empire, and they were savagely
persecuted by Imperial troops until they swore allegiance to the Empire and
its faith. Today, there are
small pockets of the old priesthood, still practising the old ways, hidden in
the depths of the forest. But it
is a dangerous existence, for they risk being burnt at the stake for heresy
if discovered. DacianusThis richly forested land is the home to several warrior
tribes, united under the rulership of King Ebalus. They fight with a long pole arms tipped with a huge
scythe, called the Falx, a
weapon that inflicts terrible wounds. However, it requires a lot of
space to wield properly, so the Dacianians tend to fight in loose, open order
warrior bands, limiting their effectiveness. Kolvas the Great fought a long
and hard campaign to ‘pacify’ Dacianus successfully, and it paid taxes and
tribute to the Empire for about thirty years. Then the Imperial Church decided to send missionaries into
Dacianus, led by a priest called
Bristo, known for his piety and unwavering faith, later known as St Bristo. St Bristo had some initial success,
converting an entire town to the One God. Unfortunately, unbeknownst to him,
St Bristo had contracted some form of virulent leprosy before his mission
started. Suddenly he was struck down, infecting many of the townsfolk in the
process. This hideous plague (called the ‘stinking limbdrop’ by locals) then
swept across Dacianus, decimating the population. The local rulers took this
as an omen, and led the people
in a revolt against the Empire and its religion. After Kolvas’ death, the Empire had suffered a period of
internal instability, and was unable to do anything about the revolt,
effectively giving up Dacianus for good. Eventually all followers of the One
God were savagely persecuted, and Dacianus completely reverted to paganism.
Now they worship a creator goddess,
Julia the Huntress, a goddess of nature, red in tooth and claw. As for St Bristo, he actually recovered from the leprous
plague, (though his entire left arm had to be amputated) and after many adventures made it
back into the Empire. He was summoned before the Patriarch Moletus to make an
account of himself. As he travelled to Telamagna he stopped at a wayside pool to bathe. Unbeknownst to him,
the pool was close to a local cesspit, and he contracted some form of
botulism from the polluted waters, something the people knew of as the
‘pop-eyed death’. On his arrival at the Sacred Palace , he infected the
Patriarch and most of his Cardinals, all of whom died horribly, raving like
madmen, blind, their bodies bloated and putrescent. Bristo himself actually
survived, though the disease left him blotched and disfigured. Bristo was sent to a remote monastery, to end his days in
peaceful contemplation, but suffered a relapse of both the leprosy and the
botulism, which spread to those around him, wiping out all the monks to a
man. Alone, and driven mad by disease, he lived a hermit like existence in
the empty monastery, to which none dared travel. Eventually, he pricked his
thumb on a rose thorn, and died within a matter of days, of what we now know
to be clostridial gangrene. It transpired that the Abbot of the monastery had been embezzling
funds, with the monks knowledge, and in later years, the Patriarch Moletus,
whose tenure was also marked by corruption and debauchery, was condemned for
heresy and evil works, and his name expunged from the list of Holy
Patriarchs. Bristo was seen as an instrument of the One God’s wrath, bringing
disease and death to unbelievers and heretics, and was made a Saint. He left behind him a Holy Relic, the
Blood of Bristo. Kept in a vial, his congealed blood is seen to miraculously
liquefy, as if freshly shed, every year, at the Feast of St Bristo and is
said to cause disease amongst the unholy and the corrupt. RuslandRusland is a large sprawling territory, home to many
nations, and is the last so-called ‘civilized’ land before you get to the Great
Steppes. The most famous of
these tribal nations are the Skythos, a nation of sun-worshipping warrior
women. They are ruled with an
iron hand by Marjoria, War Queen of the Dawn, nicknamed ‘Red knees’, after
her favourite method of despatching her enemies – she has a preference for
wearing spiked knee guards, and often uses them in battle. These knee guards
get covered in blood, hence the name ‘Red Knees’. War Queen Marjoria is famed both for her beauty, and her
vicious brutality! VallakiaVallakia is ruled by ‘Boyars’, powerful warrior nobles,
who govern the land through the Council of Warlords. Each Boyar has a Sorceror-Priest by
his side, as an advisor. It is a
land rich in pagan ritual and magic.
Some say these Sorceror-Priests can raise the dead to serve as Undead
Warriors, which is why Vallakia has never been conquered. The Great SteppesKnown to the west as 'The Land Abandoned by God', these
seemingly endless steppes are uncharted by the scholars and geographers of
the Empire, and thought to be inhabited by hordes of child eating cannibals,
demons and other foul beasts. In the past, the Supreme Patriarch Demosis II
called for a Pious War to bring the Faith of the One God to the Steppes. A
Sacred Order of Knights, the Tharingian Knights was established to lead this
Crusade and a vast army of knights and Warrior Pilgrims set off into the
hinterlands of the Steppes. Unfortunately, they were never seen or heard of
again, and were simply swallowed up in the Abandoned Lands. The Sacred Order
of Tharingian Knights still survives, however, but is concerned mostly with
the defence of Ostmark and Nordmark from the incursions of raiders from the
Steppes. Recently, rumours have reached the Empire of a dreadful
new war leader of the steppes called Krum the World Burner. It is said his merciless armies of
armoured, mounted bowmen have devastated parts of Kathay, razing entire
cities to the ground, and either killing every living thing in the city, or
carrying off its entire population into slavery. Should he ever arrive, many things would change. The Isles of the NorthlandersVarious groupings of sea-going barbarian raiders live in a
loose confederation of tribes. With the current weakening of Imperial power,
their raids are becoming more frequent and daring. A new barbarian Queen,
Arnulfia the Helm-Cleaver, has risen to power, uniting many of the tribes
under a loose, almost democratic system of kingship. This poses a severe
threat to the outlying provinces of the Empire as the Northlanders live to raid
and pillage. The Island of Skane
is the main island in the group, where the High Queen has her throne, and
where the Northlanders meet every 3 months, at the Warrior’s Moot, to discuss
matters of policy, conduct trials, and carry on the business of governing a
loose confederation of independent families, tribes and grouping. The Proving Grounds, where men and
women are initiated into the warrior clans of the northlanders is a large
Arena where disputes are settled between individuals, and even small armies!
The culture of the Northlanders is characterized by special societies
dedicated to warfare, with their own, strange warrior code. Their greatest goal is to bring
plunder and booty home from abroad,
so outsiders are seen as simply cattle to steal and kill, but amongst
themselves strict codes of honour, vendetta, blood vengeance and duels to the
death in the Proving Grounds govern their lives. The Proving Grounds are
where the young are initiated into adulthood, where trials by combat (the
most common way of resolving a legal dispute!) and duels of honour are
fought. The Isles are made up of
several Islands – Torgar, Hrafniston,
Skane, Tryggvason, and Kelnis. Chief Olaf of Tryggvason has recently
converted to the Faith of the One God,
and is trying to convert the rest of the Northlanders (by the sword,
of course). The OutlandsBeyond the Isles of the Northlanders are the Outlands, an
almost mythical place who some say does not even exist at all. Only in the
writings of one ancient scholar, Strybo of Telamagna (known as 'the Honoured
Wiseman'), do the Outlands appear and only then as a passing reference said
to come from the lips of a captive Northlander, who all good men and true
followers of the One God know are inveterate liars and cheats. 'Kathay'Kathay is the generic name the scholars of the Empire give
to the vast, unknown lands to the east of the Saljukis Sultanate. Only two
kingdoms are recorded, Shung and Koryo, information gleaned from Saljukis
merchants, though many others are thought to exist. ShungThe Shung Emperor is known as the 'Emperor of the Eleven
Kingdoms, and Revered Holder of the Mandate of Heaven', amongst other, more
obscure titles. He has his capital at Kaotzu. His troops are called 'The Ever Victorious Six armies of Shung'. That is all
that is known of the enigmatic and mysterious Shung Empire. KoryoSomewhere in Kathay. 'Two Guards and Five Battalions' is
the name of their army. It is composed of the Dragon Lion Guards, and Soaring
Hawk Guards who are the royal bodyguard. Then there's the Battalion of Left
and Right (light cavalry), the Holy Lion Battalion (unknown), the Thousand
Bull Battalion (Heavy Cavalry), the Far Striking Battalion (archers) and the
Capital Guard Battalion. (Presumably elite troops of some kind). Nothing is
known of their rulers, but Saljukis merchants say the Koryo 'Province of the Nine Forts' is
not far to the east of Oriens. Some Events in the History of the Empire The Miracle of St Simmakus the DevoutSimmakus was Patriarch during some of the darkest days of
the Empire. A plague had devastated the Empire in the north, and over a third
of the population died, leaving the Scara dangerously understrength. A
Vallakian Prince or 'Voivode',
Gyseric the Cruel, had overrun most of Ostmark, and led a vast army
into the Empire, burning and pillaging as he went. The Protector Avitus led
the Scara against him but was utterly crushed at the Battle of the Old Keep, suffering
enormous casualties. Avitus and
his bodyguard fought on to the last man, Avitus cutting his own throat rather
than let himself be taken alive. There was now nothing to stop Gyseric from
marching on Telamagna. Simmakus' advisors begged him to flee the city, but the
Patriarch set off alone to meet Gyseric face to face. Amazed by this display
of courage, the Vallakians allowed Simmakus to meet with Gyseric in his tent.
No one really knows what was said, but after this Gyseric actually turned
back and went home. Later, missionaries of the Innocent Friars arrived in
Vallakia to preach the 52 Epistles to Gyseric's people. It is true that these Friars brought
with them a vast sum of gold, but, nevertheless, these events were widely
held to be a miracle and, after his death, Simmakus was sainted. Vallakia,
though outside the Empire, is still a devout land whose people follow the
True Way of the One God. The Story of the Patriarch, Gregor IV, and the Protector, Theoderic the Very BaldAfter founding the Brotherhood of Inquisitors, later in
his reign, the Supreme Patriarch Gregor IV was having trouble with the highly
ambitious Protector, Theoderic the Very Bald, who sought to crush the power
of the Patriarchy, and take absolute control of the empire, installing a puppet patriarch at his beck and
call. So bold was his plan, that
the Patriarch, whose bodyguards were paid off with massive bribes, was shamelessly attacked and beaten
up in the street by officers of the Scara. Amazingly, Gregor managed to break
free, and fled to the nearby
Imperial Stables but, unfortunately, this was also the place from which the
conspirators had planned their ambush, and one of them had remained behind
there. He gave the alarm, and Gregor was set upon once more, his attackers
bent on gouging out his eyes, and cutting out his tongue, an act planned to
cow the Cardinals into electing a compliant Patriarch. Only the intervention
of the Imperial Stable Master, who had returned by chance to nurse a sick
stallion, saved the life of the Patriarch. He and several stable boys recognized
the assailants, naming them individually. In fear for the consequences of
their actions, they lost their nerve, and fled. But Telamagna was no longer safe for the Patriarch, and he
left the city for the protection of the Fortress of Faith, the massive,
mighty castle that is the headquarters of the Knights of the Holy
Sepulchre. Once safely out
of the city, he fought back by
calling a Conclave of the Cardinals, under the auspices of the Inquisitors to
accuse the Protector of heresy and 'Treason against God'. This was
substantiated, though the protector was not present, as he was leading an
expedition to punish the Valakians, who had recently plundered the city of
Mordonis, in Illryicus. The protector was declared an Apostate, and ejected
from the Imperial Church of the One God. At about the same time, conveniently enabling the
Patriarch to hail it as divine justice, the Protector was roundly defeated in
battle, suffering considerable losses. After these events, support in the
capital for the Protector withered away, and the Patriarch was able to
return, more powerful than before. As for Theodoric the Very Bald, he fled
the Empire and sought asylum with the King of Kings in Oriens, (this was in
the days when Oriens was an independent kingdom). Theodoric was eventually
handed over to the Empire in return for certain trading concessions and
summarily tried and burnt at the stake, his bald pate apparently blistering
like overheated paint in the flames. New laws were passed, and approved by
the Senate - from that day to this; the Protector has to be crowned by the
Supreme Patriarch as Holy Protector, for his claim to have any legitimacy. The Structure of the Empire of the One God in Detail The SenateThe Empire consists of several Grand Duchies, or 'Dioceses'.
Each Grand Duchy is further divided into Earldoms. Each Earldom, if large enough, is made up of a number of Baronies. The Senate, which convenes in
Telamagna twice a year, is composed of the Grand Dukes, Earls and Barons of
the Empire, and is vaguely democratic. Each Baron has one vote. Each Earl has as many votes as there
are Barons in his Earldom, and each Grand Duke has as many votes as all the
Earls in his Diocese. Senatorial
votes are conducted in strict rotation, until a majority decision is reached
- all the Grand Dukes, then all the Earls, and then the Barons. Often this
leads to a situation where the Barons don't even get a chance to cast a vote
at all! Legal initiatives introduced by the Protector or the Patriarch must
be 'rubber-stamped' by the Senate, as does the appointment of a new
Protector. The Senate is responsible for choosing the Holy Protector, but the
appointment of the Patriarch is made by the Great Cardinals of the
Quaestoria. Senatorial rank is
an hereditary post. Vacant Senatorial posts (for whatever reason, but usually
due to a line dying out) are filled by decree of the Patriarch and the
Protector. Recently, there have been quite a few new families lifted to
Senatorial rank, due to the 'dismantling' of several ancient lineages by the
new Patriarch. Some Barons, and even an Earl or two, have been accused of
treason or heresy, and their entire families expunged, and replaced with
henchmen of the Patriarch's choosing.
There are certain Grand Dukes the Patriarch would also like to move
against as well, but his power is not yet great enough to pull this off. The Assembly of the TribunesOriginally, Tribunes were elected by the Guildmasters of
all the major cities, and served to represent the interests of the common
people. The Assembly has the power to block certain Senatorial laws and
ratifications. However, since the Reforms of the Patriarch Odo the Sacrosanct
(who died in mysterious circumstances, when a ceiling fell on him) some 250
years ago, Tribunes are appointed by the Grand Dukes, with a stipend paid by
the Quaestoria, thus effectively neutralising their influence. Since the Supreme Patriarch, Icthyus
Granitas, came to power, there has been a purge of the Tribunes - accusations
of treason, heresy and 'crimes against God', have led to arrests, exiles,
excommunications and executions.
Those Tribunes who still refuse to co-operate with the new 'regime'
can find that the Quaestoria has withheld their pay(see below). Continued non-cooperation can lead to
political blackmail and then accusations of treason, or heresy, and, worst of
all, a summons to appear before a Tribunal of the Brotherhood of Inquisitors
(see below). The Scara PraetoriumThe Scara is the standing army of the Empire, a relatively
small core of professional armoured cavalrymen, or Imperial Knights. These 'stipendiary knights' are
full-time soldiers, paid by the Praetorium Treasury. However, it's officers and elite bodyguard
units are drawn from the sons of the aristocracy, who are expected to support
themselves, (and would take great offence to being called a 'stipendiary
knight!) whilst it's rank and file are chosen by travelling Praetors, who are
always on the look out for suitable candidates from the 'common folk'. There are also a range of support services,
including an Imperial Siege Train, the Imperial Infantry, and the Priests
Milites (or military priests, who administer to the spiritual needs of the
army). Directly under the Holy
Protector are the Master of Horse, the Master of Foot, the Master of
Machines, and so on, all of whom must be of noble rank. The Scara Praetorium is the administrative body of the
armed forces. There are permanent 'Protectores' and 'Praetors' who function
as a kind of 'General Staff' in charge of training and logistics. In times of
war, they are responsible for raising more troops from the Dioceses and
Earldoms of the Empire, using a levy process called the Commission of Array.
This usually entails telling a Grand Duke what size of army he should be
bringing to the 'party'. The Grand Duke would then appoint his own 'Ducal
Legate(s)' who would do the same with his own Earls and Barons. Some Grand
Dukes maintain permanent Ducal Legates (as well as permanent standing armies
of Diocesan troops….) The Scara Praetorium and the Scara itself are entirely
under the control of the Holy Protector. The Scara Praetorium also has the
power to levy a 'Scutage Tax' (a payment in lieu of military service) and a
Tallage Tax (a tax for the repair and maintenance for fortifications) once a year
from all the Grand Dukes (who in turn are expected to pass the tax on
downward, as it were). To increase, or levy these Taxes more than once a
year, requires the ratification of the Senate and the Assembly. The Holy Protector also personally owns a few fiefs
scattered around the Empire at strategic locations that provide him with a
substantial personal income from tenant farmers and suchlike. Some of these
border fiefs contain powerful castles from which a Protector can plan
military operations, and garrison his armies. The QuaestoriaThis is the administrative and judicial arm of the
Imperial Church of the One God,
and of the finances and general non-military administration of the Empire.
The Quaestoria is made up the Great Cardinals, who are appointed by the
Patriarch. The Patriarch is the head of the Quaestoria. Each 'Diocese' or
'Grand Duchy' has a Great Cardinal, who serves as the spiritual counterpoint
to the Grand Duke. Each Earldom has a Bishop who answers to his Cardinal, and
each Barony various Priests and Deacons and so on. There are also Quaestors,
appointed by the Imperial Church, but sent to serve under the Dukes, Earls
and Barons as trained administrators, tax collectors and judges. Men drawn
from the College of Secretaries as Scribes and Advocates also serve these
Quaestors. There are different
types of Quaestors: Procurators of Sacred Largesse are seconded to Grand
Dukes, to administer the Dioceses in his name, and to collect taxes, and
Quaestor Provincae are seconded to Earls. The Quaestor Magistrates travel
around the Empire as judges, dispensing justice. Their entourage include
Lictors, trained by the Guild of Torturers, who are the only people licensed
to perform executions if required. These 'legal caravans' are often
accompanied by members of the Brotherhood of Inquisitors, always vigilant for
heresy, demonology or witchcraft, armed with legal tomes like 'the Denial of
All the Heresies, written by the Patriarch Alexandros II (called ‘the
Zealot’), and the 'Index of Proscribed Texts'. Accompanied by their own
Sacred Lictors, who are more skilled at burning people alive, and the
'Exorcism by Torment' then with axework, the Inquisitors are greatly feared! Currently, the Supreme Patriarch Icthyus has managed to
subordinate the Quaestoria to his will to such an extent that people are
already comparing him to the Patriarch Lukius, (nicknamed the Iron Priest,
because of his habit of wearing full armour nearly every he went, even
when performing the Holy
Litanies! The Iron Priest had ruled like a tyrant, without the aid of a
Protector, 600 years ago, during a
particularly troubled time in the history of the Empire. Eventually,
he died of six wounds, incurred whilst personally leading an assault against
the Citadel of the Protector, trying to put down a revolt in Telamagna.) Today, the Holy Protector, Karlem Agnus, seems strangely
quiet. Before Icthyus came to power, he had been victorious in several
battles against Magiar raiders, and had driven a Saljukis army to the very
gates of Toqhuz Oghuz itself, after winning a decisive victory in which his
enemy, the Sultan Junaid, was killed. After concluding a favourable peace
treaty for the Empire, he had returned to Telamagna in triumph. Though still
in his prime, since the coming to power of the new Patriarch, he rarely ventures from his Palace,
and is rumoured to have given himself up to 'pleasures of the flesh', and
slavishly endorses the new regime of Icthyus.
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