BLANK_80_5.gif (837 bytes)
top_logo.jpg (8464 bytes)
BLANK_80_5.gif (837 bytes)

 

BLANK_1_28.gif (814 bytes) Terrain and its effects BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)

plain.gif (2454 bytes)
Plains


hills.gif (2388 bytes)
Hills


woods.gif (2537 bytes)
Woods


water.gif (1869 bytes)
Water


city.gif (2151 bytes)
Cities


Move: -1 -2 -1 -1 -1
Bonus: +0 +5 +3 +0 +7


The movement value is subtracted from a units movement points when changing its position to a tile of the concerning terrain.

The bonus value is added to a units strength when involved in a fight - to attack when being the aggressor, to defence when being attacked.
When there is a city on a tile, the terrain below is not relevant anymore. So a city in the hills gives the same bonus as a city in the woods does.