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top_logo.jpg (8464 bytes)
BLANK_80_5.gif (837 bytes)

 

BLANK_1_28.gif (814 bytes) Whats New ... BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)
Below you can find the changes we have made between the different releases of WarEnsemble.

 

BLANK_1_28.gif (814 bytes) BETA 0.95 < released 14.12.01 > BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)
xBLANK_13_9.gif (823 bytes) New units:
- Transport Truck
- Landing Craft
- Fighter
- Cruiser
- Submarine
x Options:
- Show city names on map.
- Show own / enemy / all units on small map.
x Naval units can attack ground units at beach tiles.
Ground units can attack ships close to the shore.
Ships can enter harbour cities.
x Cities repair damaged units. One damage-point can be restored each round.
x Some of the unit attributes have been altered.
x Maps can have few, normal or many cities.
x
fixedBugs:BLANK_13_9.gif (823 bytes) xBLANK_13_9.gif (823 bytes) Serious Server Bug removed.
x Another Server Bug removed :)
x And another one ...

 

BLANK_1_28.gif (814 bytes) BETA 0.9 < released 30.09.01 > BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)
xBLANK_13_9.gif (823 bytes) Cities!!
- at gamestart some neutral cities (green) are placed.
- every joining player gets a NEW city (capitol).
- no more capture-the-truck ... gameover is who has lost all of his units and cities.
- all units can attack cities, but only infantry can conquer.
- city dialog is opened when right-clicking or -doubleclicking a city. There you can change the city's name and production.
x New unit "TorpedoBoat".
can be built in harbour cities only.
x Scenario "Europe".
x Help can be opened from out of the game menu ...
x
fixedBugs:BLANK_13_9.gif (823 bytes) xBLANK_13_9.gif (823 bytes) PlayerProfile now gets saved to disk immediately after being changed.
x Problems with some countres names (...sorry again, Austrians).
x Even more problems with round synchronization ... :)

 

BLANK_1_28.gif (814 bytes) BETA 0.76 < released 28.07.01 > BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)
xBLANK_13_9.gif (823 bytes) Button "Client-Client-Chat"
(messages will be sent at the end of each round)
x Sounds:
- Alert when new player has joined the game
- Alert when a chat message has arrived
x Options:
- Switch Sound On/Off
x
fixedBugs:BLANK_13_9.gif (823 bytes) xBLANK_13_9.gif (823 bytes) Wrong flag displayed in InfoArea.
x Clients rejoining a game after a new round has begun didnt display the map (which made playing a little more difficult...).
x Some problems with round synchronisation...

 

BLANK_1_28.gif (814 bytes) BETA 0.72 < released 01.06.01 > BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)
xBLANK_13_9.gif (823 bytes) Passing enemy units costs two movepoints instead of only one.
x Pointing on a unit shows its owner in the InfoBar.
x Statistics:
- Game
- CurrentRound
- AllPlayers
x Options:
- Show RoundStatistics at the beginning of each round
- Show ToolTips
- Use SystemMemory only
x Games can be resumed: when rejoining a game you are already in (ie when your pc has crashed) no new player is created - you can continue your old game (please enter a passwort in your profile!)
x All windows can be minimized.
x Tooltips in all dialoges.

 

x
fixedBugs:BLANK_13_9.gif (823 bytes) xBLANK_13_9.gif (823 bytes) "Flipping Screen" error message when minimizing the main window.
x On some systems the WarPics were not displayed correctly ...
x Sometimes when leaving a game and joining another the map got fucked up ...
x "cant create cdx surface" error after clicking "ResumeGame" is fixed: for those who still get it there is an option to "Use SystemMemory only".
x Some server bugs concerning the number of players in a game after joining and leaving clients.

 

BLANK_1_28.gif (814 bytes) BETA 0.7 < released 11.04.01 > BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)
xBLANK_13_9.gif (823 bytes) Button "EndTurn"
x Units can be selected with right MouseButton.
x Menu "Profile"
Please enter your personal data here so in the game the others know who you are and where you come from.
x When a unit is selected specific info is drawn directly onto the map.
x When the window is very small info area is filled with small tiles.
x Strategic Map can be clicked to move the map
x Terrain once explored is displayed darker - player cant see units stationed there.
x Each player joining a game gets a truck - he has to protect it! If he loses it he loses the game.
x Terrain gives bonus to units attack and defence. Different terrain affects units movement points.
(Terrain has no influence on planes)

 

BLANK_1_28.gif (814 bytes) BETA 0.3 < released 16.01.01 > BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)
xBLANK_13_9.gif (823 bytes) Strategic Map
x Button "Zoom In/Out"
x Scrolling Map: hold left mouse button and move

 

BLANK_1_28.gif (814 bytes) BETA 0.2 < released 16.12.00 > BLANK_80_5.gif (837 bytes)
BLANK_80_5.gif (837 bytes)
xBLANK_13_9.gif (823 bytes) Player Units (blue), Allied Units (green), Enemy Units (red)
x Button "Next Unit"
x Button "Center on Unit"
x Option "Fog of War ON / OFF"
x Selecting Units: doubleclick left mouse button
x Moving Units: left clicking on adjacent tiles