
READ THIS....

Whether this test works or not is anyone's guess. Results can range from
complete failure (roger wilco doesn't load, halflife crashes, computers
crash and nations fall) to total success (everybody gets put on the
right channel, connecters and disconnectors are handled correctly, world
peace ensues). It will probably be somewhere in between these two. 

Now:

-=| Console Messages |=-

Remember, the console messages are your friends. I have put in lots and
lots of console messages to tell you what is happening. It will tell you
if it's creating a channel, joining a channel (and what the address is),
and report success and failure amongst other things. Remember, things
should only start to happen when you join a team. All roger wilco
console messages start with "Roger Wilco: ", okedoke?

-=| Console Commands |=-

I have implemented a whole new system of console commands so that you
can keep track of what is happening, and sort yourself out if something
goes wrong:

----

If Nothing Happens At All: (No Roger Wilco: messages appear when you
join a team) - It is possible that the code did not get your address.
This is one area I have not been able to test, as I do not have any
clients to connect to me and players who are the server do not return a
remote address when they connect (for obvious reasons):

Type in "address" in the console. This will bring back what it thinks
your address is. If it is wrong, try typing in "address <what your
address is>" ie "address 209.207.168.25" - This should set off a flurry
of Roger Wilco: things, as it automatically tries to sort you out. If it
doesn't, type in "rogerwilco reset" to do a full reset (it will keep the
address you typed in.) This should bring back something...

----

If it comes back with "error creating channel..." or "error joining
channel..." and everything is set up right:

type in "rogerwilco status" - this brings back a status report.

It will tell you: 
** Your entity index (integer) (i wanted it to give netnames as well but
I didn't have time to sort it out, I will do though)
** What it thinks your address is
** Which entity it thinks you are connected to (integer, if you are
channel host this should equal your own entity index)
** Who the red team host is (integer, entity index) and what his address
is. If the host is 0, then this is bad, if this happens a lot then be
sure and tell me.
** Who the blue team host is and what his address is (once again, if 0
then bad bad)

0 means no channel host, the entity with an index of zero is the world.

try typing in "rogerwilco reset" - this will reset your connection and
should automatically try to sort you out again. This may be necessary
occasionally, in weird circumstances.

----

Okedoke then, if things go wrong I want a FULL BUG REPORT, including
what the commands above tell you, what messages you get, etc...
Otherwise I doubt I will be able to fix it.

Don't forget to test the points and caplimits, look at the team scores,
observe the animated flags and runes and do other things as well.

-=| New Server Vars |=-

	sv_runejumpcount sets the number of jumps before the rune respawns. Default is 5. 
