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DIRTY WHATS NEW - v0.75 (30/03/99)
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FIXES:
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- Climb up stuff
	With the addition of ledge grabbing, climb up has become smoother and easier to do

- Lots
	I hopefully fixed everything that needed to be fixed.


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CHANGES:
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- Lead Code
	Re-done to include a fakish damage curve.
	Also made a whole lot neater and nicer.
	Limiter added to prevent edict's overflowing.
	Hasn't happened before, but better safe then sorry...

- Weapon Damages
	All the weapons have been changed tweaked etc.
	Most have been adjusted to be more like the current Action Quake2 damages,
	just to make ppl feel better :)
	The exception of this is the Sniper Rifle, which does considerably less base damage.

- Sniper Rifle
	Auto-unzoom adn re-zoom added.	Added auto-sensitivity adjust.
	You should add "b4_zoom_dude" and "sensitivity" to your autoexec.cfg, 
	to make sure it is at the right sensitivity when you start playing.
	This only matters if you sometimes disconnect while zoomed etc

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ADDITIONS:
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- Flips
	You can do flips off walls or in mid air.
	Off Walls : while in air, hit jump a second time. Finds nearest wall to your 
		front/back/side and flips you in the opposite direction
	Mid Air : while in air, hit jump a second time and press in desired direction.
		No use apart from showing off...

- Large Weapon status
	If you have a large weapon (all unique ones) on your back, a icon will appear on
	the right of the screen showing that weapon.

- Ledge Grabbing
	Hit +action while near the edge of something to try and grab it. 
	Must be off the ground of course.
	To climb up after grabbing a ledge, press forward or hit jump.
	To let go, hit crouch.
	You can still move side to side while hanging on, but cannot fire or select weapon etc.

- Timed Based Aiming
	Remaing still for a long period will increase the accuracy of the first round you fire.
	
- Lots of stuff
	What it says... help ful things...