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Title                   : The Forgery Experiment
Filename                : forgery.zip (forgery.bsp)
Author                  : dolomite of Dteam
Email Address           : dolomite@aerotic.com, dolomite@gamegirlz.com
Description             : Here is a groovy map, with a plush interior. 
                          If you like thick, juicy gfx, this is your
                          map.  I tested the r_speeds and seem to have
                          all the bugs out of it.  If you find any,
                          just pop me an E.
                          
                          #### INSTRUCTIONS ####
                          
                          This map is for PAINKEEP for QUAKE 1.  Get
                          PainKeep HERE: http://www.teamevolve.com/
                          
                          The map will cause a few errors if you try
                          and run it on normal quake (without Painkeep -- 
			  Should work fine in software mode).  

			  This map was designed for GLQUAKE.
                          
                          You can get a ReaperBOT that works for
                          PainKeep and run it... email me if you want
                          the reaper.  I currently run it and have no
                          idea who made it so I don't think I should
			  post it.
                          
                          Special thanks to Fury for helping me out a
                          little on this one... :)  Atta boy!!
                          
                          CREDITS
                          
                          Id Software for a timeless game.
                          
                          Concept, level design, curses & abstracts...
                          la la la --> dolomite
                          
                          #### Textures CREDIT ####
                          
                          There are a load of custom textures in this
                          map.  Some were ripped, others were not.  If
                          I missed you, just email me and I'll add ya.
                          :)
                          
                          I did not make any of these.  For the kewl
                          blume revamps, I thank  Headshot... he's done
                          a bunch of textures in this map, so if you've
                          got a bsp reader dealie, you can extract the
                          textures from here to make your own wad.  
                          
                          Make sure you get a highly cool mappie from
                          Headshot called "Dead Bodies Everywhere" <--
                          slick map... aka dead.bsp... 
                          
                          Here's headshot's contact info...
                          
                          dennis kaltwasser [headshot]
                          Email Address           :
                          headshot@terrafusion.com
                          URL:			: headshot.terrafusion.com
                          
                          Other textures are by Tony *this Distler... I
                          gotta hand it to this guy... his levels ROCK
                          and he knows I think so. :)
                          The rocket-jump teleporter textures are from
                          Map: Nicole's Perseverance (q1ctf3.bsp) of
                          Dteam's q1ctf pak HERE:
                          http://www.captured.com/dteam/
                          
                          Here's Tony's contact info:
                          
                          Anthony (*This) Distler
                          Email Address           :
                          adistler@ace.CS.OhioU.Edu
                          
                          TonyCTF/StarCTF homepage:
                          http://captured.com/starctf/
                          CTFBot+ homepage        :
                          http://captured.com/ctfbot/
                          
                          #### NOTE ####
                          
                          Some of the textures are uncredited because I
                          don't have the person's info who made em...
                          they were on an old burn and I wanted to
                          still use em, permission or none.  Understand
                          that if you see a texture in here that you
                          made (like the sky texture), please email me
                          so I can buy you a case of beer.  Better,
                          yet... I can then add you to the readme and
                          give kudos at the site. heh.
                          
                          Anyone in this readme gets beers when I meet
                          em, BTW. :)
                          
                          One final word... to all ye fools who wish to
                          play, play about the way ye stay.
                          
                          +dolomite
                          http://www.captured.com/dteam/
                          http://www.gamegirlz.com/edit/
                          <><><>
================================================================

* Play Information *

Single Player           : Yes --> shoot the walls. :)
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes --> see credits... i did NOT make the new gfx in this lev. :)
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction *

Base                    : Scratch
Editor(s) used          : Quake Army Knife, Version 4.07
Known Bugs              : None.  Tell me if you find any.
Build Time              : 11min -- full process.  Construction took 2 days -- 
			  1 day for main concept & 1 to kill r_speeds. :)

Comments                : Nuthing.  You gotta play this level now. 

+dolomite --> is tired.