================================================================
Title                   : The Forgery Experiment
Filename                : forgery_q2.zip (forgery.bsp)
Author                  : dolomite of Dteam
Email Address           : dolomite@aerotic.com, dolomite@gamegirlz.com
Description             : Here is a groovy map, with a plush interior. 
                          If you like thick, juicy gfx, this is your
                          map.  I tested the r_speeds and seem to have
                          all the bugs out of it.  If you find any,
                          just pop me an E.
			  
This map is FOR QUAKE 2.
                          
                          #### INSTRUCTIONS ####
                          
			  Unzip the map and be sure to keep the folders 
			  right since there are custom textures in here.
			
			  Dump everything into "quake2/baseq2/" BUT:
			  be sure to keep the folders.
	
			  Use winzip for easy extraction: www.winzip.com

			  All the textures point to */textures/dteam/*.wal

                          This map is a rebuild of a PAINKEEP QUAKE 1 map I
			  made of the exact name.  
                                                
                          Special thanks to Fury for helping me out a
                          little on this one... :)  Atta boy!!
                          
                          CREDITS
                          
                          Id Software for a timeless game.
                          
                          Concept, level design, curses & abstracts...
                          la la la --> dolomite
                          
                          #### Textures CREDIT ####
                          
                          There are a load of custom textures in this
                          map.  Some were ripped, others were not.  If
                          I missed you, just email me and I'll add ya.
                          :)
                          
                          I did not make any of these.  For the kewl
                          blume revamps, I thank  Headshot... he's done
                          a bunch of textures in this map, so if you've
                          got a bsp reader dealie, you can extract the
                          textures from here to make your own wad.  

			  I swiped these textures from q1 and converted
			  them using pcx2wal2.
                          
                          Make sure you get a highly cool mappie from
                          Headshot called "Dead Bodies Everywhere" <--
                          slick map... aka dead.bsp... 
                          
                          Here's headshot's contact info...
                          
                          dennis kaltwasser [headshot]
                          Email Address           :
                          headshot@terrafusion.com
                          URL:			: headshot.terrafusion.com
                          
                          Other textures are by Tony *this Distler... I
                          gotta hand it to this guy... his levels ROCK
                          and he knows I think so. :)
                          The rocket-jump teleporter textures are from
                          Map: Nicole's Perseverance (q1ctf3.bsp) of
                          Dteam's q1ctf pak HERE:
                          http://www.captured.com/dteam/
                          
                          Here's Tony's contact info:
                          
                          Anthony (*This) Distler
                          Email Address           :
                          adistler@ace.CS.OhioU.Edu
                          
                          TonyCTF/StarCTF homepage:
                          http://captured.com/starctf/
                          CTFBot+ homepage        :
                          http://captured.com/ctfbot/
                          
*** Special thanks also to:

m2m 1.1 final: the best Q1 -> Q2 map converter
Allows "painless" conversion of ANY Quake1 map
into Quake2 format by providing good adjusting
possibilities. Converts all entities, textures
brushes (even teleporters, lava, slime, skies,
and all other special brushes) automatically.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
developed by PiRaMidA aka Ivan S. Manida, 1998
5thD homepage http://www.planetquake.com/5thD/                          

			  #### NOTE ####
                          
                          Some of the textures are uncredited because I
                          don't have the person's info who made em...
                          they were on an old burn and I wanted to
                          still use em, permission or none.  Understand
                          that if you see a texture in here that you
                          made (like the sky texture), please email me
                          so I can buy you a case of beer.  Better,
                          yet... I can then add you to the readme and
                          give kudos at the site. heh.
                          
                          Anyone in this readme gets beers when I meet
                          em, BTW. :)
                          
                          One final word... to all ye fools who wish to
                          play, play about the way ye stay.
                          
                          +dolomite
                          http://www.captured.com/dteam/
                          http://www.gamegirlz.com/edit/
                          <><><>
================================================================

* Play Information *

Single Player           : Yes --> shoot the walls. :)
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes --> see credits... i did NOT make the new gfx in this lev. :)
New Monsters            : No
New Demos               : No
New Models              : No
QuakeC Patches          : No

* Construction *

Base                    : Scratch
Editor(s) used          : Quake Army Knife, Version 4.07
Known Bugs              : None.  Tell me if you find any.
Build Time              : 11min -- full process.  Construction took 2 days -- 
			  1 day for main concept & 1 to kill r_speeds. :)

Comments                : Nuthing.  You gotta play this level now. 

+dolomite --> is tired.