// domination shaders
//
// January, 2000, A. Jacques


// point-red
domination/point_r
{
	deformVertexes wave 100 sin 3 0 0 0
	{
		map textures/domination_r.tga
		blendfunc GL_ONE GL_ONE
		tcGen environment
                tcmod rotate 30
		//tcMod turb 0 0.2 0 .2
                tcmod scroll 1 .1
	}
}

// point-blue
domination/point_b
{
	deformVertexes wave 100 sin 3 0 0 0
	{
		map textures/domination_b.tga
		blendfunc GL_ONE GL_ONE
		tcGen environment
                tcmod rotate 30
		//tcMod turb 0 0.2 0 .2
                tcmod scroll 1 .1
	}
}

// point-none (unclaimed)
domination/point_n
{
	deformVertexes wave 100 sin 3 0 0 0
	{
		map textures/domination_n.tga
		blendfunc GL_ONE GL_ONE
		tcGen environment
                tcmod rotate 30
		//tcMod turb 0 0.2 0 .2
                tcmod scroll 1 .1
	}
}

icons/icon_domination
{
	nopicmip
	{
		map icons/icon_domination.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
	}
}





