SOG v0.33 alpha

* Fixed Flynn-weapons server crash. The server ocassionaly crashed,
  when using Flynn-weapons, due to a typing-error in the code.
* Added TEAMPLAY. To run a teamplay-server, use "set deathmatch 1" in
  combination with "set sog_team 1". 
  There are two options, determined by SOGFLAGS 1 : SOG_REDBLUE.
  "set sogflags 0" = Class-based Teamplay
  "set sogflags 1" = Red vs Blue Teamplay.
  With "set limit" you can set the total score, needed for a team to
  win the match.
  Note that if you want to play a Red vs Blue game, you'll have to copy the
  PAK0.PAK from the CTF-dir to the SOGALPHA-dir.
* Fixed "dedicated server freeze". When the server entered the intermission
  without any clients, it couldn't continue to the next map without intervention
  of the server administrator. This is now fixed by forcing the server to
  advance to the next map after 20 seconds of intermission.
* Blaze's treasures are now correctly converted to armor shards, when picked up
  by other classes.
* Flynn's Megahealth is immediately activated when picked up by Sgt. Payne.
* Blaze pistol now makes the correct sound, instead of the Flynn Pistol sound.
* Blaze Bullet Ammo is now converted to bullets when picked up by other classes.
* Fixed imp/baron fire sounds and fireball animations.
* Replaced imp-model and improved A.I.
* Blaze and Flynn pistols are now more accurate.
* Flynn invulnerability and invisibility spheres now have
  some weird animation (using the EF_ANIM01-flag). SSDwellah designed a better
  animation function for the Flynn Megahealth. Unfortunately, this function doesn't
  work for the invulnerability and invisibility.
* Decreased alpha blend for Flynn, when picking up the berserk-pack.
  Flynn was previously blinded by the red flash.

SOG v0.32 alpha
  Initial release.

Arno
aansems@hotmail.com
ICQ# : 21939268
