Rocket Arena 2 Map Specs
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This ZIP includes all the files, examples, and info needed to make a Rocket
Arena 2 map. You should unzip (preserving directories) into a subdirectory
of Quake 2.
(e.g. c:\quake2\ra2map)
The Map specs are included in both Word 7.0 .DOC and Acrobat 3.0 .PDF formats.
If you have Acrobat Reader, the PDF version is a little bit cleaner than then Word
version (they were both converted from WP8).

The rest of the information in this file covers the RA2MAP Quake2 mod designed
to help test Rocket Arena 2 maps.
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RA2MAP Information
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RA2MAP is a simple Quake2 mod designed to help test Rocket Arena 2
maps. It can help make sure your spawn points are located correctly
and that your entities contain the correct information in their fields.
It is compiled to work with Quake 3.10 and later.

To use:
-------
Extract all the files in this ZIP to a subdirectory of Quake2
(e.g. c:\quake2\ra2map).

Start Quake2 with the command:
quake2.exe +set deathmatch 1 +set game ra2map +map <mymap>

Quake 2 should start and put you in one of your arenas.

You can use the following console commands to navigate around:
/cmd toarena <number> - send you into arena <number>
/cmd toobserve <number> - send you into observeration area <number>
/cmd toobserve 0 will send you to the central waiting area

In the central waiting area, you can walk up to each teleporter.
As you approach the teleporter, your trigger_multiple should trigger.
It should display the: arena number, arena name, and legal weapons.
If nothing (or incorrect info) is displayed, your probably have the "arena"
field wrong on the trigger, teleport, or intermission spot.
If no name is displayed, you either did not set the "message" field on the 
intermission point for that arena, or set the wrong arena number.

When you stand on each teleporter, it should say where it wanted to send you.
It should list negative arena numbers for observer only teleporters.

If it crashes, you probably have something wrong.

In the included autoexec.cfg bindings are included to allow easy navigation
for up to 5 arenas -
f1/f2 - arena1/arena1 observation area
f3/f4 - arena2/arena2 observation area
...
f9/f10 - arena5/arena5 observation area
f11/f12 - central waiting area

For more than 5 areans, you will have to type the console command manually
or set your own bindings.

It should print "=====RA2MapInitGame=====" when the map first loads.
If it just prints "====InitGame=====" then the mod did not load, check
your command line.

You may want to run around in the included example map to see what things
SHOULD look like.
-David 'crt' Wright
wrightd@stanford.edu