
   Tricon Optional Server side modifications. This readme is intended
   for people that have a good understanding of editing Tribes cs files.
   if we already lost you then its best if you find a scripter to do this for
   you. Or ask your mod author to include these lines in his/her mod. be sure
   and back up original cs files.


1.) Flag Routine needed for flag sounds and flag icon in user list.

   There are 3 lines you need to paste into objectives.cs

   a.) function Flag::onDrop(%player, %type)

   echo("ADMINMSG: **** " @ %dropClientName @ " dropped the " @ getTeamName(%flagTeam) @ " flag!");

   b.) function Flag::onCollision(%this, %object)

   echo("ADMINMSG: **** " @ %touchClientName @ " captured the " @ getTeamName(%enemyTeam) @ " flag!~wflagcapture.wav");

   c.) function Flag::onCollision(%this, %object)

   echo("ADMINMSG: **** " @ %touchClientName @ " took the " @ getTeamName(%flagTeam) @ " flag!");

2.) Voting routine to see votes in Tricon Window

    These go into admin.cs
    echo("ADMINMSG: **** " @ Client::getName($curVoteOption) @ " Has Been Voted ADMIN");
    echo("ADMINMSG: **** " @ Client::getName(%clientId) @ " initiated a vote to " @ $curVoteTopic @ "");

    optional in admin.cs to see admin changing missions
    echo("ADMINMSG: **** " @ Client::getName(%clientId) @ " Changed the Mission to " @ %misName @ "");

3.) Anything else you want to see in Tricon

example you also want to see TK warns in Tricon and you have Renegades mod.

in admin.cs

  a.) echo("ADMINMSG: **** " @ Client::getName(%killerId) @ " was warned about team killing. " @ $tkKills[%killerId] @ " Team Kills.");

so as you can see "echo("ADMINMSG: ****" will show into Tricon console window.

**** please note the server side variables when adding these lines and adjust accordingly to your mods
variables.
