Modifications The Dark version 4.2


Adjusted the Credits at Ogden
Used correct name for second intro movie, so downloading DARK.SMK is no longer needed
Lower refund prices at Grizwold's shop
Full potions of any kind are no longer unlimited available in Town
Pepin has Scrolls of Townportal for sale
At Adria, you can obtain a key to safely store 200000 gold
Wirt no longer limits his sale to specific or 'better' items, just like Grizwold
Gillian has moved a little so she won't block dropped Quest items in SinglePlayer
Abyss has a slightly different colour
Disabled the Questlog Hotkey 'Q' in MultiPlayer
Disabled 'New Game' and 'Quit' options when 'Restart in Town' is possible
Disabled Quest with Gharbad the Weak to fix a bug with Diablo in SinglePlayer

All characters regenerate Life at a rate determined by Vitality
All characters regenerate Mana at a rate determined by Magic
Regeneration is doubled while in Town
Changed the equipment for starting characters 
Chance for Warriors and Barbarians to avoid Knockback is increased
All Swords and Clubs are one-handed for Warriors and Barbarians
Barbarians can use two weapons at the same time, just like Bards
Barbarians using two Swords or Clubs also have a Sweep attack
Warriors using a Maul or large Sword without a Shield have a Sweep attack
Sweep attack now does half, not quarter, damage
Removed damage bonus for Barbarians using Clubs
Removed attack speed bonus for Barbarians using Clubs
Improved attack speed for Warriors using Bows
Monk has fastest Blocking speed, and no longer needs Fast Block items
Chance for arrows and some spell missiles to pierce targets is decreased
Any character damage is limited to 64*clvl

Several minor changes to unique items
Many minor changes to base item statistics
Some scrolls are tainted, and those will produce a random effect
Blacksmith Oils can raise durability to 200
Small Potions return 2/8 to 5/8 of the total amount of Life/Mana, for every character class
Suffix Thorns is now Revenge, and inflicts damage equal to half the actual damage received
Runes go off immediately after throwing, making them more useful
Full information is shown for items held in 'hand'
Full information is shown for items on the ground when in Town or with a Search spell cast
Spellbooks always show the proper Magic requirement, even when lying on the ground
Spellbooks are no longer usable when maximum Spell level is reached

Removed the Mana Spell
Increased minimum speed, and decreased maximum speed for Fire Bolt and Holy Bolt
Increased minimum speed for Lightning Blast and Arcane Star
Decreased speed for Magic Missile, normal Arrows, Fire Arrows and Lightning Arrows
Increased speed for Bone Spirit and Doom Serpents
Shorter duration for Stone Curse, Fire and Lightning Wall
Longer duration for Search, Seeing, Rage and Invincibility spells
Lower damage, and new sound and graphics for Magic Missile spell
Lower damage for Bone Spirit
Higher damage for Apocalypse and Doom Serpents spells
Knockback for Lightning Blast, not for Doom Serpents
Splash damage for Elemental and Doom Serpents
The Mana drain from the Mana Shield spell is increased
Removed resistances from the Golem
The Golem will always show full statistics, not only with Seeing
It is more difficult to target the Golem, to prevent some accidental attacks on it
Increased chance to Hit for spell traps
Traps in the Abyss produce a Doom Serpents spell
Missiles from Traps will not be stopped by monsters

Many minor changes to monster statistics
Adjusted chance to Hit for arrow-using monsters so that it resembles that of melee monsters
Balrog type monsters will no longer use Inferno at melee range
Monsters that use Apocalypse now do so at a more reasonable rate
Undead Balrogs are replaced by Skull Wings, who can use the same Magic attack as Bone Lords
Fallen Angels are able to use Inferno attacks
All Undead are immune to Bone Spirit
Chance for monsters to avoid stun is slightly increased
Some Goat archers use Lightning or Fire arrows
Diablo and his Ghost are no longer resistant to Fire and Lightning arrows, as intended

Circle of Shielding is replaced by Circle of Abundance, which fully restores Life and Mana
Weird and Gloomy Shrine are shared between all players on the same dungeon level
Fascinating, Sacred, Ornate and Town Shrine have no effect for maximum Spell levels
Weird Shrine increases weapon damage by 2
Eldritch Shrine transforms small potions into full potions
Bloodfountain and Cauldron restore a larger amount of Life and Mana
Spiritual Shrine gives more gold
Murphy's Shrine has a greater chance to damage an item
Holy Shrine does a Warp spell on all players at the same dungeon level
