
//	 RACE NAMES
//
//begin 8th September 2000

//Key racial types
name_BOS			= {Soldier}
name_Mutant			= {Super Mutant}
name_Deathclaw		= {Death Claw}
name_Ghoul		= {Ghoul}
name_RobotHumanoid	= {Humanoid-Robot}
name_Dog			= {Dog}

desc_BOS	= {You are a soldier.  No matter where you are from or who you pledge allegiance to, you have a simple job.  To destroy your enemy without hesitation.  If you choose to be Allied, use only guns from the allies section, if you choose to be Axis, use only Axis' weapons.  Governments will NOT by any means issue foreign weaponry.  Muling will not be tolerated.}
desc_Mutant	= {Super Mutants were created by the Master 40 years ago.  They are generally strong but stupid, and because of their bulk they cannot wear human armour or use small weapons.  They get a bonus to hit points, radiation and poison resistance.}
desc_Deathclaw	= {Deathclaws were derived from mixed animal stock and then refined using genetic engineering to produce super fast killing machines.  Because of their extreme power they get a large amount of hit points and a boost to radiation resistance.  However they are vulnerable to fire and cannot use any weapons or armour.}
desc_Ghoul	= {The Axis forces.  These consist mainly of Germany under control of Adolph Hitler.  They lost the war, but you can show everyone that you can Blitzkrieg like the Fuhrer himself. HAIL!}
desc_RobotHumanoid	= {The C-27 Series Humanoid Robots are devastating war machines built from pre-war technology. They have high damage capacity, including most resistances but are especially vulnerable to EMP weapons.  They never get perks, but get an extra 5 skill points per level}
desc_Dog	= {Man's best freind.  On the battlefield, they are not obsolete as tools, who would ever have thought that you could strap dynamite to their waists and tell them go "SICK EM BOY!!!" ...BOOM! Well, that's against animal rights, and is cruel, you wouldn't want to do that now would you?  Dogs are great for recon and dying.}
//end 8th September 2000 revision



name_Tribal			= {Tribal}
name_TribalLarge	= {Tribal-Large}
name_Raider		= {Raider}
name_RaiderLarge	= {Raider-Large}
name_RaiderHuge		= {Raider-Huge}
name_Reaver		= {Reaver}
name_ReaverHuge		= {Reaver-Huge}
name_BOSScribe		= {BOS Scribe}
name_BOSElder		= {BOS Elder}
name_CitizenAlpha	= {Citizen-Alpha}
name_CitizenThin	= {Citizen-Thin}
name_CitizenMedium	= {Citizen-Medium}
name_VaultZero		= {Vault Zero Citizen}
name_DeathclawBaby	= {Deathclaw Baby}
name_BDCSmall		= {Small Cockroach}
name_BDCLarge		= {Large Cockroach}
name_RobotPacification  = {Pacification Robot}
name_RobotLifter	= {Lifter Robot}
name_RobotHover		= {Hover Robot}
name_RobotTank		= {Tank Robot}
name_RobotBehemoth	= {Behemoth}
name_RobotSecurity	= {Security Robot}
name_RobotScurry	= {Scurry-bot}
name_Wasp			= {Wasp}
name_Radscorpion	= {Radscorpion}
name_Rat			= {Rat}
name_Brahmin		= {Brahmin}
name_Komodo			= {Komodo}
name_GunTurret01	= {GunTurret01}
name_GunTurret02	= {GunTurret02}
name_Tank			= {Tank}
name_Hummer			= {Hummer}
name_Scouter		= {Scouter}
name_APC			= {APC}
name_Car			= {Car}
name_DuneBuggy		= {DuneBuggy}
name_PipBoy			= {PipBoy}
name_Wolf			= {Wolf}
name_Dummy			= {Dummy}

// Added 11/1/01
name_UniqueHumanoid		= {UniqueHumanoid}
name_UniqueOther		= {UniqueOther}
//end 2001-01-24

