//
//   SKILL NAMES
//
//begin 8th September 2000 revision 
name_energyWeapons = 	{Firearms}
name_bigGuns = 		{Support Weaponry}
name_smallGuns = 	{Marksmanship}
name_unarmed = 		{Unarmed Combat}
name_meleeWeapons = 	{Melee Weapons}
name_throwing = 	{Throwing}
name_firstAid = 	{First Aid}
name_doctor = 		{Doctor}
name_sneak = 		{Covert Ops}
name_lockpick = 	{Lockpicking}
name_steal = 		{Theivery}
name_traps = 		{Demolitions}
name_science = 		{Logistics}
name_repair = 		{Engineering}
name_speech = 		{Speech}
name_barter = 		{Negotiation}
name_gambling = 	{Gambling}
name_outdoorsman = 	{Survival}
name_pilot = 		{Pilot}
desc_smallGuns = 	{The practice of honing one's firearms skills to become swift and deadly with long-range weapons like sniper rifles.}
desc_bigGuns = 		{The operation and maintenance of really big guns - miniguns, rocket launchers, flamethrowers and such.}
desc_energyWeapons = 	{The skill of maintaining and skillfully operating small firearms such as pistols, rifles, and SMG's.}
desc_unarmed = 		{A combination of martial arts, boxing and other hand-to-hand martial arts.  Combat with your hands and feet.}
desc_meleeWeapons = 	{Using non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.}
desc_throwing = 	{The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades.}
desc_firstAid = 	{General healing skill.  Used to heal small cuts, abrasions and other minor ills.}
desc_doctor = 		{The healing of major wounds and crippled limbs.  Without this skill, it will take a much longer period of time to restore crippled limbs to use.}
desc_sneak = 		{Quiet movement, and the ability to remain unnoticed. If successful, you will be much harder to locate. You wanna be a SEAL?}
desc_lockpick = 	{The skill of opening locks without the proper key. The use of lockpicks or electronic lockpicks will greatly enhance this skill.}
desc_steal = 		{The ability to make the things of others your own.  Can be used to steal from people or places.}
desc_traps = 		{The finding and removal of traps.  Also the setting of explosives for demolition purposes.}
desc_science = 		{Covers a variety of high technology skills, such as computers, biology, physics and geology.}
desc_repair = 		{The practical application of the Science skill for fixing broken equipment, machinery and electronics.}
desc_speech = 		{The ability to communicate in a practical and efficient manner. The skill of convincing others that your position is correct. The ability to lie and not get caught.}
desc_barter = 		{Trading and trade-related tasks. The ability to get better prices for items you sell, and lower prices for items you buy.}
desc_gambling = 	{The knowledge and practical skills related to wagering. The skill at cards, dice and other games.}
desc_outdoorsman = 	{Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.}
desc_pilot = 		{The ability to operate and maintain all vehicles effectively.}

//
//   SKILL FORMULAS
//
mod_smallGuns		= {5% + (4 x AG)}
mod_bigGuns		= {0% + (2 x AG)}
mod_energyWeapons	= {5% + (4 x AG)}
mod_unarmed		= {30% + (2 x (AG + ST))}
mod_meleeWeapons	= {20% + (2 x (AG + ST))}
mod_throwing		= {0% + (4 x AG)}
mod_firstAid		= {30% + (2 x (PE + IN))}
mod_doctor		= {0% + (PE + IN)}
mod_sneak		= {0% + (3 x AG)}
mod_lockpick		= {10% + (PE + AG)}
mod_steal		= {0% + (3 x AG)}
mod_traps		= {10% + (PE + AG)}
mod_science		= {0% + (4 x IN)}
mod_repair		= {0% + (3 x IN)}
mod_speech		= {5% + (5 x CH)}
mod_barter		= {0% + (4 x CH)}
mod_gambling		= {0% + (5 x LK)}
mod_outdoorsman		= {0% + (2 x (EN + IN))}
mod_pilot		= {0% + (2 x (PE + AG))}

//end 8th September 2000 revision