//
//  WEAPON STRINGS
//
// Modes
// descriptions used in hand/weapon display in game GUI

{mode_AP}                     = {AP}
{mode_use}                    = {Use}
{mode_reload}                 = {Reload}
{mode_none}                   = {}

{mode_burst}                  = {Burst}
{mode_claw}                   = {Claw}
{mode_double}                 = {Double}
{mode_drop}                   = {Drop}
{mode_hammerPunch}            = {Hammer Punch}
{mode_haymaker}               = {Haymaker}
{mode_head}                   = {Head}
{mode_hipKick}                = {Hip Kick}
{mode_hookKick}               = {Hook Kick}
{mode_jab}                    = {Jab}
{mode_kick}                   = {Kick}
{mode_overload}               = {Overload}
{mode_palmStrike}             = {Palm Strike}
{mode_piercingKick}           = {Piercing Kick}
{mode_piercingStrike}         = {Pierce Strike}
{mode_pistonPunch}            = {Piston Punch}
{mode_powerKick}              = {Power Kick}
{mode_punch}                  = {Punch}
{mode_set}                    = {Set}
{mode_sideKick}               = {Side Kick}
{mode_single}                 = {Single}
{mode_snapKick}               = {Snap Kick}
{mode_spray}                  = {Spray}
{mode_squirt}                 = {Unload}
{mode_strongJab}              = {Strong Jab}
{mode_strongKick}             = {Strong Kick}
{mode_strongPunch}            = {Strong Punch}
{mode_swing}                  = {Swing}
{mode_throw}                  = {Throw}
{mode_thrust}                 = {Stab}
{mode_triple}                 = {Triple}
{mode_gore} 	              = {Gore}
{mode_shred}    	          = {Shred}


// Item modes
{mode_activated}              = {Activated}
{mode_activate} 	          = {Activate}
{mode_read}                   = {Read}
{mode_setFrequency}           = {SetFrequency}
{mode_setTimer}               = {Set Timer}
{mode_trigger}                = {Trigger}
{mode_useOn}                  = {Use On}
{mode_using}                  = {Using}


sentinel = {!}
//end 2001-01-24

// added 21/02/01

{mode_snap}			= {Snap}
{mode_maul}			= {Maul}
{mode_trample}			= {Trample}