//
// Text for character selection menu
//
//begin 26th September revision

charSelectMenu_prefabList = {CHARACTERS}

// 
// Text for single player menu
//

title = {Fallout: Tactics (TM)}

singleMenu_newCampaign          = {START CAMPAIGN}
singleMenu_customCampaign       = {CUSTOM CAMPAIGN}
singleMenu_loadCampaign         = {LOAD CAMPAIGN}
singleMenu_customMission        = {CUSTOM MISSION}
singleMenu_loadMission          = {LOAD MISSION}
singleMenu_back             = {BACK}

// 
// Text for main menu
//


// editors that could possibly ship
mainMenu_levelEditor            = {LEVEL EDITOR}
mainMenu_campaignEditor         = {CAMPAIGN EDITOR}
mainMenu_entityEditor           = {ENTITY EDITOR}

// buttons
mainMenu_intro              = {INTRO}
mainMenu_singlePlayer           = {SINGLE PLAYER}
mainMenu_multiplayer            = {MULTIPLAYER}
mainMenu_options            = {OPTIONS}
mainMenu_credits            = {RULES!!!}
mainMenu_exit               = {EXIT}
//mainMenu_loadGame         = {Main Menu}
mainMenu_spriteEditor           = {Sprite Editor}
mainMenu_tileEditor         = {Tile Editor}
mainMenu_Log                = {Log}

//----------------------------------------------------------------

// titles
charSelectMenu_title            = {CHARACTER SELECTION}

// buttons
charSelectMenu_new          = {CREATE}
charSelectMenu_select           = {TAKE}
charSelectMenu_modify           = {MODIFY}
charSelectMenu_back         = {BACK}


//
// Text for multiplayer equip menu
//

// titles
equipMenu_inventory     = {INVENTORY}
equipMenu_barter        = {BARTER}
equipMenu_takeAll       = {TAKE ALL}
equipMenu_armor         = {UNIFORM}
equipMenu_weight        = {Total Wt:}
equipMenu_HP            = {Hit Points:}
equipMenu_Dmg           = {Dmg:}
equipMenu_Rng           = {Rng:}
equipMenu_Ammo          = {Ammo:}
equipMenu_AC            = {Toughness:}

//
// Text for general purpose gui text
//

// titles
genericGui_fatal                = {Fatal Error!}
genericGui_error                = {Error}
genericGui_warning              = {Warning}


// buttons
genericGui_done                 = {DONE}
genericGui_cancel               = {CANCEL}
genericGui_options              = {OPTIONS}
genericGui_yes                  = {YES}
genericGui_no                   = {NO}
genericGui_ok                   = {OK}
genericGui_accept               = {ACCEPT}
genericGui_close                = {CLOSE}
genericGui_retry                = {RETRY}
genericGui_apply                = {APPLY}
genericGui_ignore               = {IGNORE}
genericGui_abort                = {ABORT}
genericGui_open                 = {OPEN}
genericGui_save                 = {SAVE}
genericGui_new                  = {NEW}
genericGui_delete               = {DELETE}
genericGui_exit                 = {EXIT}
genericGui_back                 = {BACK}
genericGui_all                  = {ALL}
                                

//
// Text for character selection menu
//

// titles

char_traitserr = {You already have the maximum of two traits!}
char_tagserr = {You already have the maximum of three tag skills!}

char_statsused = {You must use all character points before starting the game!}
char_tagsused = {You must select all tag skills before starting the game!}
char_statsrange = {All stats must be within valid ranges (not red) before starting the game!}

char_notindemo = {Not available in demo.}

char_pickPerk = {PICK A PERK}
char_pickRace = {}

skilldex = {SKILLDEX}

misc_end = {END}
misc_combat = {COMBAT}
misc_setTimer = {SET TIMER}

misc_tthe = {the }

// 
// Text for game setup menu
//

gameSetupTitle          = {Game Configuration}
gameSetupLeaveGame      = {Leave Game}
gameSetupStartGame      = {Start Game}
gameSetupSetPlayerTitle = {Player:}
gameSetupSetTeamTitle   = {Team:}
gameSetupNameTitle      = {Name}
gameSetupPlayerTitle    = {Player}
gameSetupTeamTitle      = {Team}
gameSetupTurnBased      = {Turn based}
gameSetupChooseMission  = {Mission ...}
gameSetupAutoSelect	= {Auto-Select}
gameSetupNoTeam		= {No Team}
gameSetupChatTitle	= {Chat:}

// 
// Text for multiplayer menu
//

multiplayerTitle            = {NETWORK CONFIGURATION}
multiplayerEnterName        = {Enter Name:}
multiplayerServerList       = {Active Servers:}
multiplayerTitleName        = {Name}
multiplayerTitlePoints      = {Points}
multiplayerTitlePlayers     = {Players}
multiplayerOptionalIP       = {Optional Server IP:}
multiplayerHost             = {Host}
multiplayerJoin             = {Join}


multiplayerHostTitle		= {HOST}
multiplayerHostName     	= {Server Name:}
multiplayerHostNameAppend     	= { Server}
multiplayerHostPassword     	= {Password (optional):}


//--------------------------------------------------------------------------------
// Text for options menu
//--------------------------------------------------------------------------------

optionsMenu_default                     = {DEFAULT}

// Sound Section
//
optionsSound_title                      = {SOUND OPTIONS}
optionsSoundHelp_title                  = {Sound Options}
optionsSoundHelp_default                = {Set default sound options.}

optionsSoundHelp_provider               = {Selects a sound driver.}
optionsSound_master                     = {MASTER VOLUME}
optionsSoundHelp_master                 = {Adjusts the global sound volume.}
optionsSound_music                      = {MUSIC VOLUME}
optionsSoundHelp_music                  = {Adjusts music volume only.}
optionsSound_sfx                        = {SOUND FX VOLUME}
optionsSoundHelp_sfx                    = {Adjusts sound effect volume only.}
optionsSound_speech                     = {SPEECH VOLUME}
optionsSoundHelp_speech                 = {Adjusts speech volume only.}


// Display Section
//
optionsDisplay_title                    = {DISPLAY OPTIONS}
optionsDisplayHelp_title                = {Display Options}
optionsDisplayHelp_default              = {Set default display options.}

optionsDisplay_device                   = {DISPLAY DEVICE}
optionsDisplayHelp_device               = {Selects a display driver.}
optionsDisplay_mode                     = {DISPLAY MODE}
optionsDisplayHelp_mode                 = {Selects resolution and color depth.}
optionsDisplay_antiAliasedTiles         = {Anti-Aliased Tiles}
optionsDisplayHelp_antiAliasedTiles     = {Blends edges and smooths out 'jaggies' on tiles.}
optionsDisplay_antiAliasedSprites       = {Anti-Aliased Characters}
optionsDisplayHelp_antiAliasedSprites   = {Blends edges and smooths out 'jaggies' on character.}

optionsDisplay_cursorMode               = {CURSOR MODE}
optionsDisplayHelp_cursorMode           = {Sets the method used to render the mouse cursor.}
optionsDisplay_cursorMode_software      = {Software}
optionsDisplayHelp_cursorMode_software  = {Uses a software drawn cursor, that will appear in screenshots.}
optionsDisplay_cursorMode_hardware      = {Hardware}
optionsDisplayHelp_cursorMode_hardware  = {Uses graphics hardware to draw the cursor if possible.}
optionsDisplay_cursorMode_threaded      = {Threaded}
optionsDisplayHelp_cursorMode_threaded  = {Attempts to use a threaded hardware cursor for maximum responsiveness.}

// Game Section
//
optionsGame_title                       = {GAME OPTIONS}
optionsGameHelp_title                   = {Game Options}
optionsGameHelp_default                 = {Set default Game options}

optionsGame_runMode                     = {RUN MODE}
optionsGame_runMode_walk                = {Always Walk}
optionsGameHelp_runMode_walk            = {Will always walk.}
optionsGame_runMode_smart               = {Smart Run}
optionsGameHelp_runMode_smart           = {Run only when standing and not sneaking.}
optionsGame_runMode_run                 = {Always Run}
optionsGameHelp_runMode_run             = {Will always run.}

optionsGame_gameDifficulty              = {GAME DIFFICULTY}
optionsGameHelp_gameDifficulty          = {Determines how harsh the wastelands will be to you.}
optionsGame_gameDifficulty_easy         = {Easy}
optionsGameHelp_gameDifficulty_easy     = {For newbies.}
optionsGame_gameDifficulty_normal       = {Normal}
optionsGameHelp_gameDifficulty_normal   = {For average gamers.}
optionsGame_gameDifficulty_hard         = {Hard}
optionsGameHelp_gameDifficulty_hard     = {For advanced gamers.}
optionsGame_gameDifficulty_insane       = {Insane}
optionsGameHelp_gameDifficulty_insane   = {For psychopaths.}

optionsGame_messageFlow                 = {MESSAGE FLOW}
optionsGameHelp_messageFlow             = {Sets the amount of messages you will see.}
optionsGame_messageFlow_1               = {Very Little}
optionsGameHelp_messageFlow_1           = {System messages only.}
optionsGame_messageFlow_2               = {Few}
optionsGameHelp_messageFlow_2           = {No combat messages.}
optionsGame_messageFlow_3               = {Default}
optionsGameHelp_messageFlow_3           = {No inconsequential messages.}
optionsGame_messageFlow_4               = {All}
optionsGameHelp_messageFlow_4           = {All messages.}

optionsGame_languageFilter              = {LANGUAGE FILTER}
optionsGameHelp_languageFilter          = {Will filter out any words that may be deemed offensive.}

// end of options menu
//--------------------------------------------------------------------------------


//
// Text for world map menu
//

worldMap_unknown                = {Unknown}
//end 26th September revision


misc_setFrequency               = {SET FREQUENCY}
misc_moveItems                  = {MOVE ITEMS}

mainMenu_loadGame               = {Load Game}

calc_clear                  = {CLEAR}
menu_quit                   = {Are you sure you want to quit?}
menu_load                   = {Warning!\n\nIf you load, your current game will be lost.}

pipboy_briefs                   = {BRIEFS}
pipboy_map                  = {MAP}
pipboy_off                  = {DONE}
pipboy_back                 = {BACK}
pipboy_startMission             = {START MISSION}

mainMenu_menu                   = {MENU}

demoMenu_tutorials              = {TUTORIALS}
demoMenu_loadSaveGame           = {LOAD QUICKSAVE}
demoMenu_mission1               = {MISSION 1}
demoMenu_mission2               = {MISSION 2}
demoMenu_tut1                   = {BASIC}
demoMenu_tut2a                  = {AMBUSH}
demoMenu_tut2b                  = {STEALTH}
demoMenu_tut2c                  = {SNIPER}

paused                          = {PAUSED}
pressAnyKey                     = {Press Any Key}

// end December rev.

// Game Options
//
optionsGame_formationMode        = {Formations}
optionsGameHelp_formationMode    = {Sets whether characters should move in formation, which can be inverted by holding down the F key.}
optionsGame_formationMode_off    = {Off}
optionsGameHelp_formationMode_off  = {Do not keep formation while moving.}
optionsGame_formationMode_on       = {On}
optionsGameHelp_formationMode_on   = {Keep formation when moving.}

optionsGame_turnBased                   = {Turn Based}
optionsGameHelp_turnBased           = {The current turn based mode.}
optionsGame_turnBased_on            = {Individual}
optionsGameHelp_turnBased_on      = {Automatically switch to individual turn based when combat begins. This mode is restricted to moving a single character at a time, using traditional Fallout sequencing rules.}
optionsGame_turnBased_team            = {Squad}
optionsGameHelp_turnBased_team        = {Automatically switch to squad turn based when combat begins. This mode allows a whole squad to move at once.}
optionsGame_turnBased_off           = {Off (CTB)}
optionsGameHelp_turnBased_off       = {Play in continuous turn based (CTB) during combat.}

optionsGame_languageFilter_on            = {On}
optionsGameHelp_languageFilter_on        = {Filter out any offensive words.}
optionsGame_languageFilter_off           = {Off}
optionsGameHelp_languageFilter_off       = {Do not filter out any offensive words.}

// Net Options
//
optionsNet_bandwidth                = {Bandwidth}
optionsNetHelp_bandwidth            = {The bandwidth of your connection.}
optionsNet_bandwidth_lo             = {Low}
optionsNetHelp_bandwidth_lo         = {For Modem play.}
optionsNet_bandwidth_med            = {Medium}
optionsNetHelp_bandwidth_med        = {For Cable play.}
optionsNet_bandwidth_hi             = {High}
optionsNetHelp_bandwidth_hi         = {For LAN play.}

optionsNet_LOS                      = {Line of Sight}
optionsNetHelp_LOS                  = {Adjusts the field of vision that you have.}
optionsNet_LOS_squad                = {Squad}
optionsNetHelp_LOS_squad            = {You only see what your squad members see.}
optionsNet_LOS_team                 = {Team}
optionsNetHelp_LOS_team             = {You see what your squad members see and through the magic of instant communication you see what your team mates see also.}
optionsNet_LOS_all                  = {Off}
optionsNetHelp_LOS_all              = {Allows you to see everyone.}

optionsNet_maxMembers               = {Max Squad Members:}
optionsNetHelp_maxMembers           = {Set the maximum number of characters you can have in your squad.}

optionsNet_hardCore                 = {Hard Core:}
optionsNetHelp_hardCore             = {Use hard core rules for faster and dirtier combat.}

optionsNet_friendlyFire             = {Friendly Fire:}
optionsNetHelp_friendlyFire         = {Set the damage percentage friendly fire causes.}

optionsNet_ctbSpeed                 = {AP Regeneration Rate:}
optionsNetHelp_ctbSpeed             = {Set the AP regeneration rate in CTB.}

optionsNet_gameType                 = {Game Type}

optionsNet_options 		    = {Options ...}

abrev_minutes                       = {mins}
abrev_seconds                       = {secs}

barterGUI_offer                     = {OFFER}
speechGUI_recruit                   = {RECRUIT}
recruitGUI_equip                    = {EQUIP}

gameSetupReady          = {Ready:}
optionsSound_provider                   = {3D SOUND}

multiplayerJoinTitle            = {JOIN}
multiplayerJoinPassword    = {Requires Password:}

chatWindow_team = 	{Team:}
chatWindow_whisper = 	{Say:}
chatWindow_chat = 	{Shout:}
chatWindow_player = 	{Player:}

gameMenu_keysHelp = {Quick Keys}
gameMenu_saveGame = {Save Game}
gameMenu_loadGame = {Load Game}
gameMenu_options = {Options}
gameMenu_exit = {Exit to Main}
gameMenu_done = {Done}

gameSetupHost = {Host ...}

multiplayerPCTitle		= {CHANGE PASSWORD}
multiplayerPCNew     		= {New Password:}

misc_scombat = {CMBT}
misc_turn = {TURN}
misc_yourturn = {Your Turn}
misc_otherturn = {Turn:}
misc_computer = {Turn: Computer}

misc_victory = {You have won the battle, but not the War...}
misc_failure = {You have lost the battle, and maybe the War.}

gameSetupKickPlayer     = {Kick}

// end of jan15 revision
// -------------------------------

squadSetup_add = {HIRE}
squadSetup_remove = {FIRE}

optionsNet_timeOfDay = {Time of day:}
optionsNetHelp_timeOfDay = {Set the approximate time of day to begin the game in.}

tod_default = {Default}
tod_predawn = {Pre-Dawn}
tod_day = {Day}
tod_evening = {Evening}
tod_night = {Night}

net_playerLeft = {Has lost the will to fight. But probably pussed out.}

scoreList_score = {Scores}
scoreList_teams = {Teams}
scoreList_frags = {Frags}
scoreList_alive = {Alive}

connectList_connect = {Connecting}
connectList_players = {Players}
connectList_status = {Status}
connectList_select = {Selecting Squad}
connectList_wait = {Waiting to Spawn}
connectList_spawn = {Spawning}
connectList_ready = {Ready}

misc_observer = {Observer Mode}

gameSetupWait1 = {Game already in progress.}
gameSetupWait2 = {Please wait until it finishes.}

optionsGameHelp_formationMode    = {Sets whether characters should move in formation.}

//end 2001-01-24
scoreList_lobbyTeam = {Waiting in Lobby}
connectList_lobby = {Waiting in Lobby}

pipboy_missions                = {MISSIONS}
pipboy_archives                = {ARCHIVES}

optionsSound_userMp3           = {Use custom music}
optionsSoundHelp_userMp3       = {Play random mp3 music from the custom music directory.}

mainMenu_custom            = {CUSTOM}
mainMenu_load            = {LOAD}
mainMenu_new            = {NEW}

charSelect_story = {'S STORY:}
charCreate_nameTitle      = {NAME}
charCreate_nameSub        = {Change Name:}

charCreate_colorHair        = {HAIR}
charCreate_colorSkin        = {SKIN}
charCreate_colorOther       = {UNIFORM}

barter_warning = {Warning, this seems like an unfair trade.  Do you wish to proceed?}
barter_warningTitle = {BARTER}

saveLoad_load = {LOAD}
saveLoad_save = {SAVE}
saveLoad_delete = {DELETE}

saveLoad_loadTitle = {LOAD GAME}
saveLoad_saveTitle = {SAVE GAME}

pipboy_briefings                   = {BRIEFINGS}
pipboy_dialogue                  = {DIALOGUE}

singleMenu_recruit          = {RECRUITS}

tod_random = {Random}

saveLoad_description = {Description}
saveLoad_confirmOverwrite = {'<name>' exists, overwrite?}
saveLoad_newDescription = {New Save Game}
saveLoad_nonCoreLocation = {Wastelands}
saveLoad_noDelete = {Cannot Delete File!}
saveLoad_confirmDelete = {Are you sure you want to delete '<name>'?}

//end 2/6/2001

singleMenu_bonusMission = {BONUS MISSION}

toughguyTitle = {Tough Guy}
toughguyError = {You cannot save in Tough Guy mode, unless you are at a bunker!}

optionsGame_violenceLevel                 = {Violence Level}
optionsGameHelp_violenceLevel             = {Sets the amount of gore you will see.}
optionsGame_violenceLevel_1               = {PG-13}
optionsGameHelp_violenceLevel_1           = {No blood.}
optionsGame_violenceLevel_2               = {R Rated}
optionsGameHelp_violenceLevel_2           = {No extravagant deaths.}
optionsGame_violenceLevel_3               = {G for Gory}
optionsGameHelp_violenceLevel_3           = {Show all death animations.}
optionsGame_violenceLevel_4               = {Heads Poppin'}
optionsGameHelp_violenceLevel_4           = {Let the blood run free.}

worldMap_menu = {MENU}
loadMission_loadTitle = {LOAD MISSION}

quickSave_noFile = {There is no quick save file.}

objective_complete = {Objective Complete}

optionsTab_game = {Game}
optionsTab_display = {Display}
optionsTab_sound = {Sound}

char_pickTrait = {PICK NEW TRAIT}
char_loseTrait = {LOSE A TRAIT}
char_pickTag = {PICK TAG SKILL}

optionsNet_teamObserver            = {Team Observer:}
optionsNetHelp_teamObserver        = {Observer mode follows line of sight rules.}

optionsNet_allowXP                 = {Allow XP:}
optionsNetHelp_allowXP             = {Allow squad members to gain XP.}

optionsNet_gamePoints              = {Game Points:}
optionsNetHelp_gamePoints          = {Points available for squad creation.}

mission_maxPlayers                 = {Max Players}
mission_name                       = {Name}
mission_author                     = {Author}
mission_description                = {Description}
mission_folder                     = {Folder}
mission_folderPrevious             = {Previous}

name_points               = {Pt.}
squad_pointsMessage	  = {You must choose a squad with less than <num> points.}
squad_outOfTime	 	  = {You have run out of time.}

gamble_NPCNo0 = {You've got to be kidding.}
gamble_NPCNo1 = {Too rich for my blood.}
gamble_NPCNo2 = {I don't like those odds.}
gamble_NPCNo3 = {Hmm, I don't think so.}
gamble_NPCNo4 = {I'm not falling for that again.}
gamble_NPCNo5 = {What do you take me for?}
gamble_NPCNo6 = {No thanks, I'd like to keep my shirt.}

barterGUI_gamble = {GAMBLE}

option_toughGuy = {Tough Guy}

my_out_of_sync = {You're game has gone out of sync.  This means that your version of events will probably be different to that of the host's.  This can be caused for a variety of reasons, including hacking or using incompatible mods, either on your machine, or the host machine.}

out_of_sync = {<player> has gone out of sync.}

saveChar_title = {Save Character}
saveFile_fail = {Failed to save file!}

equipMenu_hand1         = {HAND 1}
equipMenu_hand2         = {HAND 2}

optionsNet_pointsLimit             = {Points Limit:}
optionsNetHelp_pointsLimit         = {Points required to achieve victory.}
optionsNet_pointsLimit_default     = {Points}
optionsNet_pointsLimit_ctf         = {Caps}
optionsNet_pointsLimit_skirmish    = {Frags}
optionsNet_pointsLimit_scavenger   = {Items}

optionsNet_customChars = {}
optionsNetHelp_customChars = {}

optionsNet_on = {On}	 
optionsNet_off = {Off}

optionsNet_numGames = {Number of Games:}
optionsNetHelp_numGames = {Number of games to play before leaving map.}

optionsNet_respawning = {Gayspawning:}
optionsNetHelp_respawning = {Allow squads to respawn.}

optionsNet_respawnDelay            = {Respawn Delay:}
optionsNetHelp_respawnDelay        = {Delay before respawning in seconds.}

optionsNet_turnTimeLimitOn         = {Turn Time Limit:}
optionsNetHelp_turnTimeLimitOn     = {Limit amount allowed for each turn in TB mode.}

optionsNet_gameTimeLimitOn         = {Game Time Limit:}
optionsNetHelp_gameTimeLimitOn     = {Limit time of game.}

optionsNetHelp_turnTimeLimit        = {Length of TB turn in seconds.}
optionsNetHelp_gameTimeLimit        = {Length of game in minutes.}



titleCD1 = {1}
titleCD2 = {2}
titleCD3 = {3}
titleCD4 = {4}

multiplayer_createChar = {NOT IN DEMO}
multiplayer_editChar = {NOT IN DEMO}

multiplayerHostMaxClients = {Max Clients:}
multiplayerHostMaxClientsHelp = {Maximum number of players allowed in server.} 

log_gameSaved = {Game Saved}
log_gameLoaded = {Game Loaded}
log_printScreen = {Saved Screenshot}

save_invalidFileName = {CUSTOM CHARS ARE NOT ALLOWED}
save_noFileName = {CUSTOM CHARS ARE NOT ALLOWED}


SKL = {SKL}
INV = {INV}
CHR = {CHR}
PIP = {PIP}
MNU = {MNU}

copyright = {WW2MOD DEMO: PREMADES ONLY!!! CUSTOMS <Cr>NOT ALLOWED<C->!!!}

char_nameerror = {You must choose a name, click on the name button to set your name.}
char_noname                  = {Callsign}
char_invalid = {The character you have created is invalid.}
char_name_invalid_long  = {Character name too long}
char_name_invalid_null  = {Character name too short}

editChar_title = {NOT IN DEMO}
saveLoad_edit = {}

custom_chars = {}
char_view = {VIEW}
speechGUI_missions = {MISSIONS}

scoreList_numGamesWon = {Score}
connectList_kick = {Kick}
confirm_kick = {Are you sure you wish to kick player <name>?}

optionsGame_fastTB              = {FAST TURN BASED}
optionsGameHelp_fastTB          = {Will accelerate computer AI turns.}

optionsGame_fastTB_on            = {On}
optionsGameHelp_fastTB_on        = {Turn option on.}
optionsGame_fastTB_off           = {Off}
optionsGameHelp_fastTB_off       = {Turn option off.}

optionsNet_bandwidth_slo             = {Super Low}
optionsNetHelp_bandwidth_slo         = {Not recommended.  Can be used if you want to host a game for many players over a very slow modem, but will have much higher latency. }

score_title = {Score}

optionsGameHelp_runMode                 = {Sets the default move behavior, which can be inverted by holding shift}

insertCD = {You forgot the disc dummy!}
incorrectCD = {That's not it.}
insertEitherCD = {Please instert a Fallout Tactics CD}

// GOLD MASTER

optionsNet_squadTimeLimit         = {Squad Select Time:}
optionsNetHelp_squadTimeLimit     = {The time limit for clients to select a squad.}

optionHelp_toughGuy = {This option is for advanced players only.  You will only be allowed to save your game while inside Brotherhood bunkers, and you will gain double the XP rewards.}

sentinel = {!}

